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"While j.C has it uses against other characters I fight, Ragna just somehow seems smart to actually RUN under it, but I guess that's just me." Yes, I was thinking of that too. Smart Ragnas I fight run under you and 6A. j.C only goes so far. Haku's old 6A was better. Removing it forces Haku to zone full screen to keep Ragna out but it doesn't do that good a job, plus it's boring and kills an aggressive Hakumen playstyle. Oh, also remember: Hotaru is jump cancelable. That means if he blocks it you can just do something else. Also you can counter after that too, so if you play your cards right it should be hard to punish. Although in practice it tends to be kind of awkward. All of these tools are situational. Best bet is to just not go head to head with 6A except when you can force it to be on your advantage.