Julimano
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About Julimano
- Birthday 09/22/1980
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Website URL
http://www.katamari.com.br
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Location
Brazil
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Julimano
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Julimano
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anyone know why Haku now blink blue when charging 6C? I dont know if it is just to make it easier to see or if they put some kind of "ideal" frame to release https://www.youtube.com/watch?v=DrsWN7pMjDM&t=54m03s
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Have you guys seen this "glitch"? https://www.youtube.com/watch?v=MfQne6jPEvs
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[CPEX] Celica A. Mercury Gameplay Discussion Thread
Julimano replied to Grimsley-San's topic in Celica A. Mercury
I´m just hopping that Mori will troll all the fans and in the end Minerva will be the usable character and Celica will be only her drive :P -
maybe this mean that the air throw will act a little like agito ch? I wonder how it will affect the OD combos...
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No justice at beach event? http://s128.photobucket.com/user/Orochi-San/media/BlazBlue/Group/HakumenArakuneTube.jpg.html
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Anyone can recommend me a guide/video/tutorial for a beginner Bullet player? I´ve checked some combo movies, but looks like everyone just want to show all possible combos, I´m looking more for tips and "general" combos, like "always try to use X combo after 623C > 623D" or "Never use the 623B follow-up because you cant do shit after it" or the best places for use an OD in combo (for example, with Haku the best starters for OD combos are 3C CH, Airthrow and throws in conner), etc
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BlazBlue Question Thread - Ask your questions here!
Julimano replied to KayEff's topic in BlazBlue Gameplay
what is the "Rival" that apear bellow the d-card on network menu? -
i already have the JP version, but ordered the US for a friend from play-asia and just got the shipping notification
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another new bullet player here, is there any good use for 6C outside combos?
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BlazBlue Question Thread - Ask your questions here!
Julimano replied to KayEff's topic in BlazBlue Gameplay
understood, thanks! -
BlazBlue Question Thread - Ask your questions here!
Julimano replied to KayEff's topic in BlazBlue Gameplay
a dumb question, the hitstun does not "stack" right? For example if the move is lvl 4 (19f hitstun) and I cancel it with a move that is lvl 0 with 5f of startup (10f hitstun) in the next move I will be able to use a move that have more than 10f of startup (this counting that I also cancel the second move, this way ignoring the recovery)? -
I dont know if I should ask this here or in the CP thread, but is there any tip to get ready for CP? Right now I´m trying to improve my air grabs in match since it will lead to big damage with OD, is there any way to "mimic" the OD combos or new BNB?
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I will buy it again if it is released in us (with an updated netcode)
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understood, thanks! and I loled a little at this part
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I have a noob question about the Tamaki's "Dreaded Iron Claw" move, some times she hit the opponent a single time at wall and sometimes she hit multiple times, anyone know why this happen and if it does more damage?