-
Posts
101 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by felipebwk
-
I think this thread may already be closed, meaning it is better to create something new and "cleaner" to speak of definite changes. a new thread listing the changes "apparently" final would be a very welcome in my opinion ... sorry for my english...
-
http://www.youtube.com/watch?v=B9c19-lXO1A lol! very good intro.!... lol 1:25....i don't like fan-service, but still, i liked this intro. 9,0 for this!
-
no, my english is poor because i'm a brazilian player that don't know english very well, only the basic, suficient level to read Harry potter and Lord of Rings (book 2 and 3, book 1 is hard to read, boring...) Note: 6Avs i.d, who wins? rigth now i'm seeing ID.C as a better anti-air, but only the final version of CSII can aswer this question. (6a can get more buff, maybe,or turn back to normal)... Note 2: gold member! yes! XD
-
You get my point man! his mix-up get a huge hit! and he's already nerfed damage get one more nerf.! this is sad! very SAD!! note: sorry, my english is poor, because of this i can't speak about deatils in this nerf.! this Nerf. sucks hard!
-
Fair!!! No 5D or 5C after 6A is a fair thing!!! ok, let's see this... now that 5D have no bounce in grounded opponents i need put the enemy in the air, let's see the opitions... 3C>5D Fail 5B>5D Fail anything>6A>(things like 5D or 5C) Fail Ragna will need a counter hit to conect a simple combo! WTF! that was a huge nerf. man! Now let's see the "great 6A anti-air!"... 6A (anti-air, that need a folow up for reaward...)> (folow up for combo, like 5d>j.b>jc...) Fail note: 6A>6B(for overhead mix-up is gone...) WTF! Fair thing! no in this world!
-
Ragna - ☆ 6A from no Gatling (google translation)... no gatlings after 6A?...no 5C or 5D after 6A? is this right? or i'm wrong? this need be wrong! nothing after 6A is a huge Nerf! please, someone explain that nerf. to me
-
idon't get it? "It's a good thing that there are quite a bit of working machines around here" what's the meaning of this?
-
I pray for your's "spoiler words" man. "Ice car freak" and "Potenkim 2"...no, please don't do this ARCSC....
-
i think not. since J.DD now is teachable, i think j.2DD is impossible after J.DD now, but that would be a Huge Nerf for Lambda, since J.DD > J.2DD... is a very good combo tool for Her! this change make me confuse......
-
Gravity increased.....lol, now i undrestand how things like grounded 2C can conect after ID.C.. Ragna: faster 6A, good! very good! don't dare make air dashes on Ragna! XD... SAD ( =´[ ), no more 22C Lambda: jDD knocks down airborne opponent. Techable. Buff? jD.D teach. means no more JD.D>214D (this look a Nerf. to me), at least we still have J.2DD>214D... Calamity Bounces => YESSSSSS! F#$@#$ Yess!
-
"Meter increase penalty time increased, in other words, you get back meter much slower after you cause meter actions" can i read Rapid cancel in this?
-
Ragna: lol! New B.edge changes! WTF! please don't destroy B.edge ARCSW! 6C level up...this is a Very good Buff! more stun for 6C! this is great! (is this fake?) B>3C>623C>236C>236C>land 2C>5D~ works => yes! i loved this one! Lambda: Sad face = ( hey! give some buffs for lambda! please ARCSW!
-
Any change for Ragna? Buffs? Nerfs? Lambda 2147D (TK C.saber) is back to CSI version? tk C.saber combos are possible? or the tk c.saber loop is the only thing impossible in CSII... 6c wall bounces in mid screen? or only in corner?
-
I must admit that the combo of "Ragna" are easy ( compared to Arakune, lambda, carl...) so I'll agree with the 1st part of your post ... however, say that it is always possible to end 5d> 22c shows that you do not know anything about Ragy. at the moment 6d> jd> jc> B.edge ... is something indispensable to a good Ragna player... Note: you need some especific atacks to make 5d>22c, like 3c or 2d, if don't conect this "especific atacks" you can't 5d>22c, and more, you can use doble B.edge combo and finish the combo whit 5d>22c. sorry for my english...
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
I do not know if it works against all the characters, but ... 6c> DC> 2c> 5d> dc> jb> jc> jc> b.edge finisher works very well with me, I can easily reach 4k ... Note BCSII: What you guys think about 5b>6a>5c>5d>DC>j.b>j.c>j.c>b.edge finisher? It seems that the "6A" will be weaker. If this is confirmed, this may affect the final damage, I think the option to use "Jb" will definitely become better, maybe even turn the default instead of "DC> 6A" ... logically this is a guess, after all, "D.spike" combos can end up becoming "combo tool" far better than the aforementioned ...
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
New Tier, page 250, i think...
-
"Ragna vs Taokaka" - 45-55, is this really correct? always thought it was 5-5, with a little advantage to Ragna. I think "Ragna vs lambda" is at most 4.5-5.5 ... "Ragna vs Carl"> 5-5, do not know why, but I really think this fight as an advantage for Carl, I think 4.5 - 5.5, for Carl, better reflects this match ... note: these are my opinions, based on videos, comments from other users and matches I played...
-
yeah! Guilty Gear for sure...
-
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
is this a good answer for you? Edit: something tells me that soon this thread will be closed by "higher forces" ... -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
about 24 hours ago i thought the same as you. Tager was not touched! players who use "Tager" should be happy ... after that, I had a conversation with Henaki and a discussion of the topic "Why Tagger is a bad character," had begun ... after everything I read I really convinced myself that Tager has serious problems, it still needs many improvements ... -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
thanks man, as always you know how to treat people well ... good thing! i realy like 2C... I miss the range that he used to have in CT, 5b> 5c> 2c> 214A ... it was very useful and had a good damage ... I guess "2C" after "6C" is still a great option, it's good that they practically not touched it ... I think this is the only way that "Ragna" has to do damage around 3.4k in the middle of the screen in "CS II" ... unless, of course, the new "D.spike" really make a difference in combos... edit: i'm not considering combos that use "Heat 'or Fatal counter and considering that combos that use" GH "appear to have been weakened ... -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
calm down dude, I was doing a simple question, watch the bad mood, bad mood usually cause health problems ... anyway, thanks for showing me where to find the answer .... -2C = 11 frames is a nerf.? http://dustloop.com/guides/bbcs/frameData/ragna.html according to the guide, 2c = 12 frames, this does not mean that 2c = 11 frames is faster ...? -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
- 2C get Faster? in Dustloop guide they say 2C has 12 for startup...is this a Buff ? - Belial Edge: Level has been reduced...less damage? what this thing of "level" changes in the attack? - Why the hell they're nerf. Carnage Scissor? Totally unnecessary! -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
Note 1: thanks for the explanation "Henaki and Osuna," you guys were very clear ... he basically did not have good tools to get closer, do not have a good jump Prevention, do not have a stable damage, do not have good pokes, do not have a good 'low atack game and do not have almost anything that has to have a grapler ... lol! I feel bad for the "players using Tager," it seems he needs lots of practice, he proves to be unstable without the magnetism and in other situations ... however, my inner self "traumatized by Potemkin" continues to say ... better stay that way ... perhaps with an "improved poke," a decent 5B, that kick is a shi # 24, a little more speed, a jetpack (lol air dash Tager) and an improved "jump prevention" he could get a good balance ... (for all the saints do not put the damage at the same level of Pot., dies after 'one' combo (combined with one or two weak punches) is hard to accept) ... Note2: Sometimes I use "..." to maintain the sense of the phrase in the google translator, I am good at reading, but I'm not all good writing in English ... sorry if I caused any embarrassment using the "...", this was not my intention at any time, sorry juice ... PS: sorry for "breaking" the main topic, changes in BB: CS II ... -
BBCS2 Loketest 4: Oct. 23 Discussion (NO COMPLAINING)
felipebwk replied to Spirit Juice's topic in Archive
lol! I do not imagine that the problems of "Tager" were so big! anyway? WHAT is wrong with him? I mean, I have no experience fighting "good tagger," but I see a lot of good tagers around! (Mike-z is not the only "good Tager" in the world, he's probably the best tager, but definitely there are other monsters out there ...) the other day I saw a "golden Tager" that caused problems even for the "Spirit Juice", which undoubtedly is a great player ... what is wrong with Tager? the lack of damage? The lack of a good poke? the dependence of magnetism? Sorry for my english...