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The Katz

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Everything posted by The Katz

  1. That was actually meant as a joke. /ahem/ G-finger makes me sadface. If the Tager thinks it's a good idea to Magna Tech, does 22B beat it out? Not sure if first part of Mag'tech' counts as a projectile or not, but it'd be lols worthy for a CH... despite the fact that you could just block and punish.
  2. Whiff 5B max range into 22D if you actually have the meter seems like the beter gimmick if you know they'll dp, and if they don't g-well, they block 5B and eat unblockable if they failsauce? A straight up ghetto idea, but it could work. . . once. . . every few different Lamb's you play.
  3. Best thing to do when you're on DEF and they try to bait a footsies game? Last Jin I played 5/2B > itself > repeat'd the hell out of me on block. I tried to punish in various ways and situations, but ended up getting stuffed overall. Suggestions? /nubface/
  4. The question is, to charge or not to charge? If charge, then how long? Full bar luls (Pfft, yeah, right), brief enough to get minimal meter but still have mobility to stuff opponent charging after your mid-screen-knock-away-into-charge, or get a bit greedy, let them charge a bit, and then _____?
  5. That post covered most of the match-up, but to add to the list of LOL-he-missed-a-drive shenanigans, 2369C is good if you want the counter throw instead of bait into CH 2369B > 5B > combo of choice.
  6. (Optional IB +) Reversal drive equals pain, and the few I've played ended up 6D'ing me out of 6A and 6B. 22B (derp) on reaction seems to be an interesting way to get out of certain nail pressure, but overall is impractical and just an odd thought. Uh... Watch out for random 2A > 2A > free command throw since I've seen a number of decent Bangs use it instead of 2A > 2A (for hit confirm. . ?) > pressure. from time to time.
  7. Despite the fact we know the dp sucks, it beats out 214D~C, but if they do 214D~A (overhead kick?) and you dp thinking they'll do sweep, prepare to eat a combo since he moves past it unharmed. Pressure into 214D~A, repeat, seems too safe for my liking. I've noticed 5B takes him out of the overhead kick, and on reaction might end up trading so you can get neutral again.
  8. The drive shenanigans on Noel's part hurt, and ended up making most of my attempts at mix-up wiff for a free CH. 22B seems somewhat reliable when a Noel gets C or D happy, but don't bother charging it during D luls, since the last Noel I played d6B'd me when I tried to get greedy with it. Also not sure if Spring Raid has projectile prop's or not, but iirc it doesn't sooo... watch out for the Noels that think it's still BBCT. Her 2a seems to stuff... many, many things. I'm not sure if her air throw is as good as it used to be, but it can CH you out of anything you try to do in the air for AA, besides retreating j.bb (second part for falling, not sure if that's practical).
  9. A good thing indeed.
  10. Is 2C fast enough to stuff GH after IB'ing the generic attacks before it? Also, I haven't gotten the chance to test this, but does dp.a stuff GH in the same situation, and maybe without IB'ing into it?
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