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lars

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Everything posted by lars

  1. precisely ragna is the only one to get nothing really abusive so errrrm put im down is just stupid.......; anyways wait and see the final version the lock test of a lot of chars in gg ac were really different of the final version...... so a lot of changes can still appear the worst part is really the 22c i find it is the coolest thing of ragna actually so errrrrrm
  2. thanks it's now the main i use from a ch hell's fang hmmmm you mentionned a lot of combos includig a 6d,jd i do not understand the jd part, it is supposed to launch opponent in the air according to the following moves, anywas, it's not a move sending the chars in the air or i probably did miss something..... could someone explain me that????
  3. hmmmm ok i did have a quick try some times ago and it didn't work i think i have to try harder probably.... good to know thanks
  4. yep i use it a lot in terms of pressure way.......... pretty good
  5. about the vid is the 214k loop possible on others chars then tao(in bk mode)? seems cool....
  6. finishing stuff it's more a waste of tension then something really usefull but i find it cool shrugh back throw blood kain 214k 214d(delayed) super and 214p counter,6c,22c,b,c,rock it or super.
  7. damn yeah nice trickspretty instructive vid thanks
  8. i only can confirm that. 2d is ok against chipp and ky and o-sol shoryu for sol zappa,axl? gunblaze is a better option if u think they'll shoryu.....once they're used to thant, u can build ur usual pressure.
  9. dangief: haha yep lordi owns but do not worry it doesn't matter if i'm not on the map.no prob! mamamammiammaaaaa!
  10. order lars, france anyways he's not my main but i tend to use him seriously now.
  11. senma tend to 2d, bhb lv1, ac frc, to air combo then br lv2 it permits to get the knockdown then oki so combo u might do depends of what u want too: high damages or knockdown with decent damages
  12. yosh mitsu! happy to see u here looooooooool mmm it's not u're wrong but really i mess of experience that's really a probleme it's close to be a miracle that i got the level i actually got with my exp....... i agree when u say "learn how to punish" but i mess of time time to really learn how to punish a move cause i don't know how i can punish/prevent that move with the moves of my own char, i mean due to the lack of exp of the ennemy moves opposed to mine it's kinda hard mmm yeah for 2hs of joh yep jump hs is good but not for 2d of venom i think same for 2k of dizzy cause the recovery of the move is overabusive...... mmmm fafnir got low invincible so it miiiiiight work for those moves....... same for u're fuckin' hs and coin with joh i don't see the solution to pass them and attack properly........ anyways our respective levels are pretty different(so i won't complain about the match up as some others would do) anyways at the end of that year i miiiiiight change of location so it'might be better then and even before i got a little time see ya in stutgart dude!
  13. yep same in europe mess of experience a looooooot so strategie, tier list are pretty different then in japan personnaly 6k works for me a lot cause in europe if ur opponent is close to u in wakeup he'll mash throw so taht works a lot the worst is that there are a lot of strats i can't use cause opponents are just fuckingly stupid and i'm in the same case cause some of that shit works for me take the 2k of dizzy.if i'm against a dizzy player he'll mash 2k in guard to get a nice counter if there's a hole..... i know it, anyways IT WILL WORK due to my lack of exp and it's the same with a waaaay of move 2d of venom for others reasons, 2hs of joh, shoryu of sol(not the one of ky though cause i tend to put some 2d when i see a ky shoryu masher), yada,yada level is low especially whereas exp.anyways when my opponent is'nt stupid i can build a solid pressure game an the ac become really more interesting
  14. yep cc the 6k is gold as meaty.....it's not really hard just think to use it.....
  15. mmmm i would say vv of sol sucks for everyone wheras fafnir sure that after 2ch fafnir everyone is carefully with it so tend to air attack more
  16. mmmm in fact i often enter a command when i frc first do not always dash after a ac frc so yeah if i want to dash i do 6+frc,6 but y can also 236p,ac,63214+frc to enter the gunblazer if u're at lv2 that's a good setup(fireball masks the gunblaze) u can also 9+ frc to jump immediatly at lv 1 i sometimes 4+frc,4 to dash back then fafnir cause a lot of peaople i know try t hit after bhb1 yada yada those are just examples..... mmm wheras cc after a hs to airdash is not a good idea as hs is jcancellable u can iad so u don't lose time...heh but i never get iad after hs to be low mmmm yeah u have to learn the frc's on ac, they're easy and really important for os game mmm frc on gunblaze,brp,and the charges,i guess taht's all wheras rc everyting not spécial is rc and the bhb too(beginning of the move, close)but not useful for fafnir nope if in counter just wait a bit after the move and dash tos,hs,sj combo it's not really hard and is important
  17. hehe i'm bad at dust combo too but well h,h,s,k,s,(k,s),jc,s,h,d,brp is an easy setup and yeah hos dust requires to be close to ur ennemy and is risky but during a bhb3 the risk is 0 even if it didn't tuch u can do something else after due to the time of the fireball.mix something like 2k,2k,d,2k or 2k,d or d,2k,2hs yada yada.... the chances to tuch are really high. yeah the 2hs i don't use it enough i'm stupid cause as meaty u can do it, then combo or gatling again.....something like combo,2d,then gun blaze,2hs. brp is a good overhead too but think to use it not always after a 2d or u'll get predictable. change always what u're doing,it's hard but if u don't u're not dangerous enough i use a lot of cc but never a the same point if i would i'd be punished for that
  18. pfff it's burning here! wel i think that discussion could be the same for every character as gg is a guessing game like chess but faster.... every char got some option against an other yada yada..... if opponent air dash/jump u can 2d or jump p or ch hs cc or storm viper depending how u have time/anticipation if he's rushing/mashing low just fafnir but opponent is not stupid in general he can guess too what u wan to do and punish i don't see the point to fight that in a discussion cause it's the same for every char, imo i just try to be the most creative possible especially in pressing to oblige opponent to be always surprise(against buttons masher i tend to be a little far,dead time and fafnir=good chances of ch,then they'll sytop to mash and i can build my game seriously)... then yeah some chars got specific solution against a move but generally zoning chars are a prob for hos and long range too. due to the poor range of hos and the lack of projectile some char are a nightmare. hos is a char simple u can go close to opponent u're at ur advanage, u can't u're disadvantaged
  19. yes it's the same for every gg char dude u can't grab anyone if he's still in blockstun and thanks to it: imagine potemkin could hs and potbuster in the blockstun: that would be horrible but that setup bhb lv3 works pretty well cause opponent is not waiting a throw and even if so don't really know when the blockstun ends anyways like usually if u do that every time u'll be predictable and might be punished.Personally prefer mix high/low the dust or the 2 hs can lead to a good damage, more than a throw
  20. ok thx i did'nt think the blockstun was that much massive maybe i did it from a bad range and some hits didn't tuch it's true i use it as meaty since a short time thanks for those infos titanium
  21. errrr nope sorry!
  22. http://kaijint.hp.infoseek.co.jp/illust/imain.htm pretty good avatars in sd for every characters just click on the char u'r interested (slayer and joh are exellent) ur av is good too i did noticed it as soon as i saw it
  23. honestly now i got more vs expwith o-sol and some of his matches are hella hard faust sucks, axl is worse and venom seems an impossible match up for o-sol. to come close to venom u must 1 play to r-type with his ball formation(slow of course) 2 escape to far s when u dash, 6p when u jump, 6hs can beat anything 3 even if u did block one of those moves, u'll be sended far from him 4 do all that shit again of u're hit as for a conclusion a venom match is really
  24. ok thxs for the info. on block i mixup ducking attack or dust or throw that works pretty well but i have to stdy if i can jump and use basic high/low game i'm a little surprise u have time to 2d cc to a lv3 before continuing the gatling so u ac,frc,dash,2d right?i'll have a try in this case thanks
  25. sure that's i always do. does someone use bhb lv3 as meaty? it seems it can be use like the cse of ky but it's worse;opponent can't see anything.anyways the blockstun of bhb3 is disapointing.as soon the firewall disappear opponent can attack
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