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kataridragon

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Everything posted by kataridragon

  1. Awesome sauce!!! Props iSadClown. Tao is one happy kitty!
  2. Ive done taunt loops with my eyes closed, however I usually start it off by looking so I can get the first hit correctly then I close my eyes. I dont completly trust myself though since I use the combo counter to determin when I should end the loop. Its not like I practice with my eyes closed though.
  3. Well my thought process was that if you could do some loops get the plus 110% a few times air combo then possibly air combo again it would boost damage quite a bit because you would get the plus whatever % damage twice. Im gonna try to find something.... even if it turns out to not be worth it my tloops are gonna improve one way or another.
  4. Ok so as I suspected the hit stun scaling would take over but with the an RC burst from a 236cc ender wouldnt you have the ability to add in more hits because of the incomplete Tloop. Also lets say you didnt use the 236cc and used the 5c ender but early in the Tloop and RC Burst. Those j.drives dont prorate very hard making it possible to combo further. Im just speculating here.
  5. So I was thinking the othr night that might work and may present extremly high damage. (In Corner) 6c, TLoopX6, 236cc, 2d9, j.c, 9d9, j.c, 9d9, ... 3d3, 236bx5, RC, Burst, (land), 6c, TloopX6, 5c, 2d5, 2d~a, 9d9, 9d9, ... 3d3, 236bx5 Its just a 236cc ender that you Rapid then Burst and as soon as they are about to land catch with a 6c and start looping again until you reach a 5c ender. I figure it would do around 9k if it works out. Its very hard to do though and im not really sure if it will combo. I know the second 6c can combo. I didnt have enough time to keep trying it @ the time. Someone else wanna give it a try????
  6. I think arcade sticks make fighting games more fun in general. Ya after trying to play tekken on a 360 pad, I decided sticks were way superior. Also I would like to mention that hexa edge after a 2a combo is not the best use of meter...
  7. ^^^ My problem My mixup has been in the crapper since Ive been working on taunt loops. I guess in order to make the best of a 2a starter would be to combo up to a 5c then hexa edge. However you could go the oki route with a 5c, 236a, drive cancel. Also, as it wasn't posted on the first post so i would like to mention you can combo Taos astral after an air grab. Just make sure you complete the motion as soon as Tao slams the opponents head in the ground. Simple stuff!!!
  8. Idk if this has ever been brought up but if you throw her baseball (214b) and it doesn't hit anything it will loop around and come back through the screen again.
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