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  1. I was playing around in Training Mode for a friend, and stumbled on this for the corner: (Luna) 4B -> 2DD -> 214D -> 5C -> 6C -> 236C -> 5C -> 2C -> 623C -> 3C -> 236B (3558 to 3711 damage, not sure about how the variance there works) Of course, the combo is somewhat unstable the further in you go, and I'm only sometimes able to pull off the 236B after the 3C. I've been constantly trying to see if 632146D is possible after the 3C there, but can't seem to get it to come out right in this combo (though I can do a raw 3C -> 632146D).
  2. On unfair: Hakumen's slash works on Bursts. Geez, this matchup is looking worse and worse for the poor Squirrel Girl.
  3. From my experience from playing with a Hakumen today... Random BBS is a worse idea than usual. I'll see Hakumen air-dash, put in 632146D L3... And then get countered by a j.D from half a screen away. Even a black hole would have been a better result. Makoto's 3C isn't particularly smart while Haku's on the ground, but if he tries to approach you from the air, if you time it right, her 3C will go under just about ANYTHING aerial that he tries to throw out, and then gets kicked down while landing. Her 3C seems to have a property where it avoids anything that doesn't hit low (and all aerials I'm thinking only hit high), so it's slightly more useful here.
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