-
Posts
37 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by suwave688
-
That Chie is amazing. Anyone know who that player is?
-
Just experimented with the kara cancel and that's the momentum starter we all need right there,great find Amadeous. I found some pretty good mixups with j.2D,the blockstun allows for some pretty good ambiguous crossups, it's a similar setup to TOMOEEEEEEEEE,but still with a few hitches. I need to get back in the lab and test out a few theories with meteor. We should get a couple matches in,haven't tried a mirror with Chie yet.
-
Not really using A+C because I can't get in a range where I can punish even if I used the dash correctly.Which is I guess,my main gripe. I feel that Chie is not rushdown at all,but corner pressure and okizeme are just so effective. I guess the question is,how do you guys get in with Chie? Especially against Elizabeth,Aigis,and Yukiko,and Naoto. It's really the biggest thing keeping me from utilizing everything I feel. Any thoughts on this?
-
Btw,anyone else getting blown up by Aigis or is it just me? I couldn't get anything going against her. Any tips on fighting against a good Aigis? I can't imagine baiting bullets for the entire match as a viable strategy,but it's extremely effective at keeping me out.
-
That's a good point. But really,baiting out can shut down their tricks pretty easily. Once you bait one DP,chances are they're too scared to try mashing it out again. We need frame data pretty badly though to get everything in order.
-
This is the biggest point,it's all about spacing. Much harder in this game due to the fast nature,but still very possible. 5D is a good way to lock them down so you could mess around with it a little.
-
I like Fio's Chie. Guy was a monster with Litchi,so he has that corner pressure going for him. He's just scary when he's in his flow.
-
Good stuff Amadeous, looking forward to grinding matches out with you guys.
-
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
The purpose of astrals will remain the same nevertheless if they're put in.Some can be comboed into,others won't be. Same good old troll finishers. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Depends on who it is of course.Litchi might have that ability and then it'll be hell. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
I've never fought a Carl at that high a level before. East Coast isnt full of them unfortunately =/ I've seen some stupid mixups before and that looked extremely irritating,but didn't know about the resets. Overdrive sounds like time to run your ass off with him now. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Only there's rarely good ones. I'm curious,I'm kinda new to the scene,mind filling me in what stupid stuff he could do? -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
I'm pretty sure a main as a whole has more impact than palettes. But yeah,some live by the code. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
We all secretly know that. Hype is just filling everybody right now. Going to be lively around here for a good while again! -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Probably would be some good footage in around 12 hours. Can't wait to see the spamming of EX moves. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah,I'm hoping that's the case. Comebacks would be absolutely outrageous if there was an increase of power during then. Someone needs to show Tager's 360 or 720 on near death overdrive. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Agreed.That loop is just so unhype. Might as well sit back and have a drink while you get wrecked. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Yeah,I apologize,I was way off right there. To correct myself,I meant that the duration might cause the overdrive to drain faster with the health recovery. Which makes me wonder if overdrive's characteristics only applies at the time of activation or it grows stronger over time. That's really what I meant. じょしらく is the sleeper of the season too while I'm at it. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
Indeed. In Yipes' words,KEEP HOPE ALIVE! -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
It's still day 1 of the loketest. Let's be patient and see how people utilize the new mechanics. Pretty sure after this many iterations,CP is likely to be pretty well balanced. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
With Trigger Crushes,it's likely to not be as difficult. Same goes with Tager as well in that case. -
[CP] News & Gameplay Discussion (Old)
suwave688 replied to kosmos badgirl's topic in BlazBlue Gameplay
The worst overdrive has to be Hazama's if it works in that manner. His attacks would get weaker as the life ring takes it's toll. Any thoughts on top overdrives,low,etc.? -
Yeah,they're nothing alike.... as for speed, Agneyastra can make for safe approach. Job with Chie is to get in and stay in.Not too hard with the tools she has.
-
Indeed it's not very practical,but the point of it was execution.At first I needed to know what I was doing wrong,but at least I know what to adjust now. Much thanks sir. I was actually planning on uploading a video of the compilation you made,since I was looking for one myself.Once I get it down of course.