Alcyon One
Members-
Posts
58 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Alcyon One
-
i noticed that fb bubble has a much longer recovery than normal bubble. both versions allow you to air dash cancel immediately, but otherwise the fb bubble will keep dizzy in longer recovery state in air. try doing the midscreen iad cross up fake with fb bubble. you will notice that you can't do j.h after the bubble not nearly as quickly compared to if you use a p/k/s bubble. other things: slower j.h is really pissing me off right now. i hate not being able to do iad, j.p, j.p, j.h and hate even more the fact that i can't do the old xx, ice spike frc, iad, j.p, j.h, land, j.k, j.s (jc), j.s, j.d damage combo. you can instead do j2s, j.h that only seem to work against light floaters (since j2s is hella slow) in close range. i can now hit the just-frame special cancel for 2d pretty well but it's really not that useful since it's weaker and shorter now. 5h, ice spike does more damage then 2d, ice spike in accent core. also, you can no longer cancel it from 5h on top of being hella short. soooo... i don't really see myself using 2d much in this game anyway.
-
i think the start-up is same as before, although it's possible that the move has more frames of invincibility or something. she certainly doesn't have as much of a risk using the move anymore though, since the move is guaranteed to launch the opponent across the screen, even on trades. and 6p, 421 combos in the corner is awesome! sol's riot stomp was always a easy move to beat with anything, though. most characters can shoot it down with 5p on reaction, and dizzy could use 5k/5s/far s against it for a easy combo opportunity. you probably had trouble with 6p just because it's always been a slow move for her. it's always been more of a anticipation move than something to use on reaction.
-
i'm not sure if this is a console glitch, or it's like this in the arcades also.... but sometimes when you summon s fish or h fish and input the k reactivation, the k reactivation can override the initial input and the fish will zoom forward extra distance before shooting the lazer. i can't tell so far if there's a timing for this or if it's purely random. the funny thing is, so far i seem to get this screwed up pattern more often instead of the intended h/s to k pattern. :/ also some minor changes that i'm not sure if it's been addressed yet or not: - stagger removed from fourth hit of far s - 2h is weaker; does same amount of damage as 5h now
-
i think fb bubble is shit. sometimes i tk it and immediately air dash with it as a shield, but honestly... it really doesn't provide that great of a coverage and it's not very logistically sound. problem is that you don't really have a good way to pop it in most cases other than j2s if you air dash with it (assuming that you tk'd the bubble when the opponent is on the ground). another problem is that the travel speed of the bubble is at a point where it is too fast to chase if dizzy lands after tk'ing, but is not fast enough to provide a shield in front of dizzy if she air dashes with it. i actually wish if the bubble moved slightly faster so that dizzy can trail slightly behind it. but yea, i personally think you're much better off saving the tension for other stuff, especially ice spike frc and imperial ray. i also find myself to be using necro okotta ba-ai on wake up more often now that dizzy has tougher time getting out of pressure in general.
-
chibi, didn't you have a t5 stick?
-
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
it's mai-hime, mang see my old sig
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
cmon it's obvious choice which cat you'd rather adopt
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
i'm not too happy with how dizzy looks so far. now that she can't do a tight okizeme with fish as she used to, she seems to need do a lot more running away and zoning.
-
i'd give it a year as well
-
vampire series had that first
-
mang D:
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
that park is the konoha stage
-
girlbitch buri?
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
dizzy D: ? except she has huge tits
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Alcyon One replied to Kairi's topic in Archive
maybe you're thinking of players baiting for a wake up throw by laying a meaty at a distance slightly out of the waking character's throw range. -
lol!! cj?
-
the holes are there because that's the stock plexi. i actually think covering up holes with plugs would look way worse.
-
i definitely think they could have hired a better artist to do the original character designs, but the game itself looks fun so far
-
zSwifT, check yo pm box son
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
hey imma very busy man
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
i can't believe you guys play a anime game
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with:
-
- 2,057 replies
-
- humor wasteland
- not even funny
-
(and 2 more)
Tagged with: