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CODE=BLUE

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Everything posted by CODE=BLUE

  1. Lol thanks. And I'm mad hype for dat Ah3 as well.
  2. Yo,what's good? I'm currently in the Ark right now but will be moving to TX later this fall. In the meantime I'm still looking to hit up some of yall gatherings on a bi/tri-weekly schedule. Any cheap hotels I can crash at near the gatherings?
  3. Was wondering that too.
  4. When I start showing up to Taylor's place when I get back in state, going to frequently bring Melty and my second PS2 stick.
  5. .........???
  6. Not many that aren't counter hit combos or the 236A/236B enders as of right now
  7. I see, couldn't really test it since i wasn't at home. Thus why I added the question mark at the end. Thanks for the clarification on it.
  8. Possibly a new midscreen BnB discovered? 5B>5C>tk.214B>5DD>5B>5C>sjc.D>(w)j.AAA>(w)j.236A>(w)j.236B>C>D>j.B>dj.B>j.C Damage: 3766 Heat Gain: Looks like around 33?? Hard to see and I'm yet to test it myself.
  9. To be honest, I think we need a midscreen and a quarter screen section. Since a lot of his mid screen combo only work (or don't need major adjusting) if the opponent is in the air near the corner. If the opponent is in the air about midscreen (you starting with your back close to the corner), the combo becomes harder/almost impossible to do w/o adjusting/getting rid of inputs. But maybe this is just me having this issue.
  10. Don't think they work on Lambda and Mu either.
  11. As of right now, I believe zoners kill Valk. You just have to be patient and use the gaps to wolf in.
  12. 6A Beats Drive, and as you found out 5B majority of the time beats 5D. 5B on CH can lead to mad damage. You just haven't fought a decent valk yet. I say it at the least even and at the most in Valk's favor.
  13. This gains 47% Heat but requires a full wolf gauge.
  14. Don't think it work on the ground.
  15. Nope, different.
  16. It works for the Rapid Cancel from the DD, it RC's him into wolf form instead of human. Try it if you have him.
  17. Troll tactic w/ 100 Heat. Ground DD>RC+D>236D.
  18. Wait? 6C is projectile invincible?
  19. Ok, cool, I'll try it out next time then. Thanks.
  20. Isn't 6B start up to slow to be used mid block string w/o canceling from 2C unless you dead close to them?
  21. Little thing I messed with the other day was 6C cancels. You can cancel 6C mid start up with 5D before it even hits messing with opponents you have trained to block. Ex: 6C>5D>5C>236D or 6C>5DD>6C
  22. PZ and Monster's since its Houston. Prob stop by UFO on the way back if I get a chance.
  23. Yo can air DD to the end of this combo for 4.6K DMG. And for the lol factor, the corner, you can Gold Burst>AH.
  24. I'm not consistent w/ the wolf combos yet so I don't know the damage on it. I was going to list all the variations off of 5B CH once I personally had them all down. Just wanted to get that one out of the way first since I didn't see anyone talking about CH combos yet.
  25. 5B Counter Hit combo 5B CH>6B>5B>2C>2B>5C>j.B>dj.B>j.C for 3.3K
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