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skd

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  1. PLEASE check the schedule, I am hard body ending sign ups 10 minutes before the listed times. Please!!! Throwback games, TEAMS, K O I H I M E!. BB GG are all jp style teams, 1 game single elim waseda! (Or in isuka's case, 2v2 matches lol). Teams are random! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. KOIHIME (PS3) 2PM $1 DOLLAR ENTRY, SINGLE ELIM, WINNER TAKES ALL P4A VANILLA (PS3/360) 2PM $5 ENTRY, DOUBLE ELIM AH2 (BOARD) 3PM $1/5 ENTRY TBA. DOUBLE ELIM BB - CT WASEDA 2V2 (PS3) 3PM $1 DOLLAR ENTRY, RANDOM TEAMS, SINGLE ELIM, WINNING TEAM TAKES ALL GG - ISUKA 2V2 (PC) 3PM $1 DOLLAR ENTRY, RANDOM TEAMS, 1 GAME SINGLE ELIM, WINNING TEAM GETS ALL THE DOLLARS GGXRD WASEDA 2V2 5PM $1 ENTRY, SINGLE ELIM, RANDOM TEAMS, WINNING TEAM TAKES ALL BBCPEX WASEDA 2V2 5:30PM $1 ENTRY, SINGLE ELIM, RANDOM TEAMS, WINNING TEAM TAKES ALL Streaming/Recording: arturo is handling our stream! Check him out at https://www.twitch.tv/nycfurby There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  2. $100 Pot bonus courtesy of https://twitter.com/_Jest__ And another $100 pot bonus to ggxrd courtesy of Twitter.com/getselious !!! The real real last tsb! This is gonna start off with a BB/GG Red Vs White, with team captains from top 2 placers of BB/GG of the January TSB. If they aren't around, priority goes to whoever placed highest in January (with necessary RPS matches, lol). Then P4U2 and Uniel into their finals, and we'll finish with BB/GG singles! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. BB - RED VS WHITE 2PM $1 DOLLAR BUY IN, WINNING TEAM GETS ALL THE DOLLARS Team Captains pick people from pool after they give me their dollar! *Capped at 15 Per Team. Entrants are first come first serve! GG - RED VS WHITE 3~3:30PM $1 DOLLAR BUY IN, WINNING TEAM GETS ALL THE DOLLARS Team Captains pick people from pool after they give me their dollar! *Capped at 15 Per Team. Entrants are first come first serve! UNIEL 3PM 2/3 Rounds, 2/3 Matches, 3/5 for finals. $5 Double Elim P4U2 3PM 2/3 Rounds, 2/3 Matches, 3/5 for finals. $5 Double Elim BlazBlue CPEX 5~5:30PM (Depending on Red Vs White) 2/3 Rounds. 2/3 Matches. 3/5 for finals. $5 Double Elim Guilty Gear XRD 5~5:30PM (Depending on Red Vs White) 2/3 Rounds. 2/3 Matches. 3/5 for finals. $5 Double Elim Streaming/Recording: Arturo is handling our stream! check him out here! There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  3. This is the last singles tournament at next level, so practice up and come through! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. UNIEL!!! 2PM 2/3 rounds, 2/3 matches, 2/3 for finals. $5 Double Elim PPPPPERSONA 4 ARENA (ULTIMAX) 3PM 2/3 Rounds. 2/3 Matches, 2/3 Matches for finals. $5 Double Elim BlazBlue CPEX 4PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Guilty Gear XRD 5PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Streaming/Recording: TBA! There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  4. Well, ea has no committed flash to it, so unless you react then yeah. But I could say the same for dping any 21~f move on reaction, and that's only if they don't do the auto hold version after od flash.
  5. I think that's a property of Exceed Acels. I've seen Ragna try to dp them and fail in the same way. Sent from my 7040N using Tapatalk No, it's just invuln running out. You can reversal an ea if it's done late enough, they're very slow to start up so they have enough invuln to beat out most dps done at the same time. Soutenjin doesn't have a lot of invuln, so. You need to make sure you avoid the ea active with your invuln, essentially.
  6. Featuring P4U2 (pls come for this) & out of towner @MAGATSUNICKI ! Get that NEC practice in! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. BlazBlue CPEX 2 PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Guilty Gear XRD 3PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim ROTATING GAME: PPPPPERSONA 4 ARENA (ULTIMAX) 4PM 2/3 Rounds. 2/3 Matches, 2/3 Matches for finals. $5 Double Elim BONUS ROTATING GAME: UNIEL!!! 4PM 2/3 rounds, 2/3 matches, 2/3 for finals. $5 Double Elim Streaming/Recording: Arturo! Check him out at www.twitch.tv/nycfurby There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  7. Lit. The birthday cakes, those are lit. Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. BlazBlue CPEX 2 PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Guilty Gear XRD 3PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim ROTATING GAME: UNIEL?! 4PM 2/3 Rounds. 2/3 Matches, 2/3 Matches for finals. $1/5 Double Elim? If interest is high enough ill go 5! Streaming/Recording: Arturo! Check him out at www.twitch.tv/nycfurby There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  8. Well, the intent of those words are to cater to the competitive, or those who want to be competitive (even just doing well on netplay or something). There are too many possible reasons why you wouldn't want to play ex from players who aren't as serious and I get that, that's perfectly fine but then the advice isn't for you. I can't do anything about that. If you claim to be competitive or (want to) consider yourself competitive, you are only hurting yourself. This is the perfect time to learn in the lull before cf hits, especially thanks to how similar it is. Claiming the game is too different and that it's pointless because of that is extremely off. The differences in versions from cs to cp cause the game to be played in an extremely different game. The overall meta, offensive structure, etc took a different form. Different burst system, etc etc. Cp to cf is a refinement on the current system. Ffs, most characters have super similar optimal combo routes and theory lol.
  9. huh? new OD burst or active flow system? aside from AF, everything is pretty much the same minus normalized OD time and forced OD cancel windows, both of which are rather inconsequential, even with characters like izayoi and hakumen (Yes, I play a special gauge character with a lot of resource management). Old burst cooldown, regen rates, OD frame data etc etc do come into play much more significantly. How much more difficult is it to add a single element (being active flow regen) instead of everything at once? Exceed is fairly limited in its uses atm, and it's developed usage usually boils down to reversal or (VERY) situationally optimal combo tool. Who cares if people get bodied NOW, isnt it better to get bodied in an outdated version of the game, and be able to better keep up with all the new stuff come CF? Thats the point. CF will probably be a nicer hit with a the general competitive playerbase over here (usa) I think, due to shorter combos and less hitstop + faster movement speeds. If it blows up like CP's release did over here, then it's going to be IMPORTANT FOR GROWING PLAYERS TO BE ABLE TO KEEP UP WITH IT, which is why i said what i did. edit: a ton of shit about system interactions, character changes and nuances (most of which can be learned in advance through cpex!! whoah!!) are unchanged in CF. Familiarizing yourself with how to work with xxx before being put in a changed environment to which you need to use xxx will help you use it more effectively, and faster. For most of the cast it pans out like revelator, less emphasis on character changes and more emphasis on system changes and how those affect the characters. With a design direction like that, why wouldn't you get familiar with the material it is based off of. its pretty non debatable in the sense that it IS relevant lol. The only real argument you could make is "MAN I DONT WANT TO SPEND MY HARD EARNED 30 TO 40 DOLLARS ON CPEX AT THIS POINT IF CF IS GONNA COME OUT LATE NEXT YEAR" as to which i will say "...ooookay".
  10. if it works with a ps3, its fine!
  11. woo! We've got special guests this TSB thanks to Biscuits' efforts to get people flown out and a sizable donation from Florida's Hotashis! The people being flown out are: -THE MAN FORMERLY KNOWN AS SG, NAKKIEL!! (Nu / Sol) -YOUR FAVORITE MARVEL PLAYER, GCYOSHI13 (Bedman) -LITTLE BIG BRO (LESSER GREATER BRO?) ULTIMATE KID VIPER (Elphelt) -THE MOST VENOMOUS VENOM AROUND, BLACKSNAKE (Venom) -AND HIS NAME IS JOHN CENA also featuring THEBEAUTIFULDUDE (Zato), HOTASHIS (Elphelt) and our Canadian brethren among other heads from out of state. Please come through and give the out of town talent a warm welcome! This time, because of the anticipated numbers and out of state crowd, we're going to focus on our two bigger games, so this time around we are only going to have BB and GG. Also keep in mind that the entry fee for this TSB is $10 instead of $5, to make things a little more interesting!! Also, Winners Finals, Losers Finals, and Grand Finals are all going to be 3/5, which is a change from the norm. BB is going to start a little early, and i'm going to be pretty uppity about punctuality this time because of anticipated big numbers, and I very much want to adhere to schedule. So please arrive at least a half hour before the games start for signups! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. Games: BlazBlue CPEX 1PM - Signups begin at 12:30 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. $10 Double Elim Guilty Gear XRD 3PM - Signups begin at 2:00 2/3 Rounds. 2/3 Matches. 3/5 matches for finals. $10 Double Elim After the tournament, we plan to have exhibitions time allowing. More info TBA! Streaming/Recording: Arturo! Check him out at www.twitch.tv/nycfurby There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  12. After coming back from Japan, my body is in shambles, but we will go on!! Results: I'd like to point you all to my challonge account! ( http://challonge.com...superkawaiidesu ). If you'd like to reach individual results, or check the progression of the tournament as it goes along, you can access things through the template of "challonge.com/<first 3 letters of month><year>TSB<initials of game>". Location: Next Level 4013 8th Ave Brooklyn, NY 11232 Equipment needed: PS3's! Next Level has a good amount of Benq and Asus monitors, but without the actual games we can't do much. *Time, Elimination Rules, and Entry fee may change from month to month, so make sure you know whats up! Please call me or send a text message if you are running late, please be sure to include your tag! If you'd like my number, just PM me through here, or you can get in contact with me through Facebook group at the bottom of the page. BlazBlue CPEX 2 PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Guilty Gear XRD 3PM 2/3 Rounds. 2/3 Matches. 2/3 matches for finals. $5 Double Elim Persona 4 4PM 2/3 Rounds. 2/3 Matches, 2/3 Matches for finals. $5 Double Elim ROTATING GAME:...PowerStone 2???* (THIS IS STILL PRETTY TENTATIVE) 5PM <placeholder rules while i try to figure out how this game is supposed to be played> $1 Dollar Single Elim Streaming/Recording: Arturo! Check him out at www.twitch.tv/nycfurby There is also a TSB Facebook Page, If that is more convenient for you (It is also a very good way of getting in touch with me): https://www.facebook...2?ref=bookmarks If you'd like to get event invites / calendar notifications through facebook for these events, please join this group! https://www.facebook...18216978271919/
  13. IMO, my mind on why she's definitely better is just the threat of 5D with it's new range, and even if you use it and are negative, retaining heat means command throw is definitely something to be scared of. the whiff recovery on the command throw isnt...AWFUL but its definitely punishable (not like Bang's command throw, at least). This character really needed tools to wager in neutral, and even if it means 5D being negative, pressure tools and "staying in" is not anything she should be missing, especially given that there is actually nothing to be afraid of if she can stay in atm. As far as the command throw dmg goes, i actually didn't try comboing off of it lol. It didn't...look like it was comboable, but someone else gave a different amount of damage for cmd throw, so that confused me a bit, so maybe there is that.
  14. oop, yeah. hits at ranges where 236D wouldnt combo ended up with a very limited combo thanks to the stagger. Someone asked me on twitter about it, not sure if it was one of you guys, but my impression was that 236[D] was the one that launched, but i guess it was also 236D.
  15. nope, its like liz 5d, except he has to be on the floor. the doll can be in the air, though.
  16. not quite, 434.21ms ends up at a bit more than 26f (1 frame is 16.666...ms).
  17. Thinking about organization within the threads... Not necessary, but Is there any way to easily differentiate posts from character perspectives shy of everyone actually writing out "I PLAY X CHAR"? Like, having a single thread is important IMO, but you also don't want to compromise the ability to quickly search for information relevant to your character (also, most people will be writing from the perspective of one character in a matchup, not both). Of course, it is ultimately important to see something like "oh, this character's move can punish this" but once you start to delve into character specific reasoning and stuff like that, it starts to become less urgent. You might not need to know every little nuance, there is definitely a priority on a specific character's perspective for players looking for light information, so I think some way to mark posts would be really nice. tl;dr: -First two/three posts of the thread can be maintained to include relevant information for each character / blah blah. -Some way to mark posts perhaps? Character 1 Info / Character 2 Info / Neutral or Mixed Info ? In terms of actually maintaining the initial posts, how would that go? Like, matchups subforum where all character mods have permissions? I think the grid idea is very cute, but i dont really know where something like that would be well placed. Complementary to a normally navigable subforum and placed somewhere could work, but still, could be unwieldy haha. I don't really think it has a place on the wiki, just thinking about the wiki's current formatting and coverage of information. I like the idea of having it in a stickied post to navigate through the matchup subforum. It would also be easy to have a redirect in the character subforum to the matchup subforum, i think. Hell, it could even be a strip of the grid linking to the character's relevant threads. I also really feel that there shouldnt really be new threads per version of a matchup, perhaps new GAMES are okay (in blazblue's case, CF is looking very similar to CP, so this might not even be necessary). Besides many dynamics between characters staying the same, contrasting how things have changed can be okay. I really doubt the threads are going to be so boisterous that it will be difficult to keep up with what information is relevant to what version.
  18. that kind of movement is not /super/ useful, but one of the main reasons why you'd want to do that (alternatively, move with an IAD) is so that you stay closer to the ground and can adjust your spacing much more easily than simply holding a dash. Pretty much, if we contrast that with a forward dash held to that spacing, Chin would be in the air, and something like ryuusei IADing or jumping forward would be really hard to deal with (izayoi has to hit the floor from the dash, and that little bit of time difference in neutral matters a lot). Landing like that gives Chin opportunities to assess the situation and anti air or footsie if necessary. Essentially, despite committing to a button, it isn't really for poking or anything more than it is to land as quickly as possible. Its a "low commitment" forward movement at that spacing and leaves a lot of options open, despite it actually being...pretty risky if something spontaneously covered that space (random ice wave super). Doing the jA also gives him a good amount of time to buffer anything if necessary without getting a crazy input. When you IAD for close to ground movement, you need to adjust with [9]/[3] or button input to affect when you land, but its much safer because IAD > [4] allows you to guard quickly while moving at that height. However, because you land much faster off an IAD > [3] or button you also need to be quicker on your inputs. ----- Ahh, my match with Koji Kog lol. I'll try to find the archives, but I do remember my oki choices in the last round because, well, they are the oki choices i run all the time. I was pretty frustrated because I felt like i was playing pretty bad / sloppy in the prior rounds, so I had that kind of motivation, i just wanted to win then and there so i cleaned up. My general oki you can see from these two videos! https://www.youtube.com/watch?v=08D6yPcZU5k https://www.youtube.com/watch?v=qBwTgg0nu7E The first video shows my reaction to delay tech (66jC) where it should be buffered so that during hitstop, you won't get the dash and will instead confirm a falling jC into 5C, and you'll safejump delay techs (because the jC whiffs, and there is no hitstop to eat your 66 input). As you can see, it covers notech and rolls as well, forcing the tech situation. The second video shows how i'd react to an immediate tech to deal with reversals (so, if I safe jumped Koji Kog with 50 meter, i'd OS DP into the hitstop to hit him out of 720, as well as punish a backdash), but if he did not have 50 meter, i had no reason to punish backdash with anything less significant than 5C or 2C, so i would buffer that into jC hitstop. Pretty much, i killed him that round off of option cover and reads on his defense once I got my pressure going.
  19. maybe i could see this flying, as a kind of test run, though i intended to just test this out on the izayoi subforum, lol thats a good model, i did intend to post the video that i would be analyzing the following week in the article to actually poll on what video i'd pick for analysis. i'd love for players who post their own videos to post it with their own analysis, but beggars cant be choosers. If they dont want to post analysis but only want other's input, thats fine. Not nearly as constructive (for them), but what can you do. overall though, im relying on participation. i want to get people to participate, this is more and more useful to others the more people participate.
  20. My idea for an analysis thread wouldn't be exclusively for high level analysis, despite what i kind of set up in the OP. i'd love for low/midlevel players to post videos and their interpretations to talk about. That stuff is useful to read. In fact, if someone offers an analysis of a match that they dont even play in, it says a lot. You dont even need footage of them to give them pointers! Hopefully I can get someone to get the ball rolling in that sense. RE: Sorting of the video threads, yeah. I think getting rid of it entirely is kind of crazy, so I archived it. Wanted to see how it'd feel using the matchups subforums, since those get literally 0 traffic, but I'll probably go back to having a separated megathread with note that it is intended to be supplementary to the analysis thread. Ideally, at the start of the video analysis thread i'd like to have a collection of matches in a single post to work off of, its still a fledgling at the moment. I might even take matches that distinctly show what /not/ to do of players who have posted their own matches in the thread, and accompanying analysis (i should probably ask first lol). But still, hand picked is key IMO.
  21. yeah, i think organization in this fashion is important. accessibility is really important when conveying abstract ideas, so lets try to make that easy. on that note, i am doing a weekly content roundup. at the very least, ill have a match analysis up every week, but i'm thinking about the audience. I could do a really deep match analysis, even keep it concise but it would probably go over a lot of heads. And picking a high level match and only explaining a shallow portion of it would probably leave many people wondering whats up with everything else. On top of a high level match analysis, should I also cover a beginner / midlevel match? Or just keep the interpretation of the match light?
  22. its true (regarding the lack of strong players) , but honestly in years of trying to hold hands in improvement, i think this kind of discussion in itself is generally what helps the most. even in terms of low level analysis, putting it out there and having it reflected on / justified is one of the easiest ways to learn outside of the game, and can help prime a mindset where they question a lot of the things that create their analysis. i think participating in this kind of discussion can help, regardless of the level. this kind of thinking and improving addresses core problems that a lot of midlevel players encounter, i guess. Right now, if i was to teach someone, my first request would be to watch them analyze a match, and then ask them all the "whys" for certain things. Even just going through the motions helps, and even for people watching, it can get them thinking in the right direction. Truthfully, i feel like the US playerbase's biggest issue is not knowing how to approach improvement well at all, though im starting to drift a bit off topic(?), as what I really intend to tackle is level of play rather than the "liveliness" of the forum, though facilitating discussion / more accessible organization is a step in that direction. It might be relevant i guess, dustloop is a "competitive resource", haha
  23. http://www.twitlonger.com/show/n_1sn5nbu hello please tell me what you think about the video threads on this website dustloop dot com i am thinking a lot about the best way to lay out a character subforum and i think the video thread is one of the biggest components in approaching a character. edit: i realy hate the character subforum video megathreads, as you can probably tell.
  24. On a related note! 62% OD Confirm Examples: https://www.youtube.com/watch?v=wsjAyvKXPn8&feature=youtu.be 62% is probably Izayoi's most significant health total, letting her do full neutral overdrive combos and also convert into stocks with minimal risk (if you play your cards right, you can get your burst back) in rounds that dont start nice for you. Consider meter gain and such as the round develops. You can go into GA with a low star count and put your opponent in a very bad position. Most of these confirms you can just omit the super if you'd like to generate stars or save resources, but if you have a specific situation that you want to find a confirm for ask away (combo thread!). If you have any questions about how the combos work, im open for it too. anything. really. please.
  25. *In this thread, you can post any matches you want critiqued or discussed, or you simply think are good references. Matchup specific references, if significant, are also OK, but please mention it. Otherwise, please take it to the matchup specific threads. Combo videos and tutorial videos are OK to discuss as well! *In this thread you could also post your own analysis if you are so inclined. Why did you think a match was good? What did you take from a match? Hopefully people take stabs at how others break down matches, and try to instruct on the right way to look at certain things, or maybe even learn something from how you look at stuff. Dont be shy, everyone needs to learn to learn *The initial post is reserved for posting what I believe are matches with a lot to take from, and I'll try to offer a breakdown on WHY they are good, things to look for, and things that are not so good. These matches, I hope are model for reference. *Here is a collection of Izayoi match videos from the JP Database, feel free to post any matches you find interesting! http://horibuna.web....CP/BBCP_IZ.html Hi. I decided to do a few things a little differently. In this thread, I'm going to hand pick matches to post, and offer a light blurb on significant things to take from the match. These matches could be low, mid, high level. Anything I feel offers a good amount to watch and analyze. The kind of posts i'd like to see in this thread are YOUR analysis. High level, Low level, it doesn't matter. Please, tell us what you think! The process of refining that analysis is important to both see and take part in, so please participate. The purpose of this thread is to help along our understandings of what we see in videos by pairing examples with analysis. For the match I'm starting with, ill do a more in depth posting to maybe serve as example of what I look for in matches. I hope i can do more, but as time allows. (The breakdown I am giving is very in depth, and there are probably a few things not everyone gets the logic behind. If you have a question, please ask! The options I mention are already relatively developed, so I'd like newer players to skip to the end for a simplified, concise match analysis.) --- Ryuusei (Jin) vs Chin (Izayoi): https://www.youtube.com/watch?v=APU5WhLzoRU In depth breakdown of the first match: [collapse] Chin chooses to back off from the start of the match. From match start position, jin 5C carries the same startup as 5B, and is faster than 2C and 236C, and because of Izayoi's high jump and jC angle, jumping upforward to attempt to move into a strong position or net a punish on a whiff 5C will be met with another guessy situation. While there are guesses she can make to deal with certain moves, they all carry some kind of big risk. Chin plays it safe and opts to go to neutral, and plays at a midrange where throwing sonic sabre lets him exploit Ryuusei's movements for positional advantage. He gets tagged by a stray jC, but eventually takes the risk and runs in after a spaced empty jump. Ryuusei is spaced too far for a useful fuzzy mash, and could easily be whiff punished, so Chin takes the guess and begins to pressure. Slowly, he works ryuusei into the corner, and works around ranges that ryuusei might want to move to. Eventually, Ryuusei airdashes out of the corner and Chin misses and opportunity to take advantage of his anticipated landing. Chin goes to a rising jA at a rather risky spacing, where jin can relatively safely jump back and jC CH, but lucks out. Ryuusei throws a rather bad fireball (likely a misinput on rising jA), and gets hit, netting Chin 2 more stars. Another misinput on Chin's part, whiffs a 6A. Ryuusei takes the situation to advance, and moves in with a solid airdash jC, with little whiff recovery (low commitment advance considering the spacings), and is able to react to the situation and AA 2C in response to Chin's positioning. Chin lands and guards the 2C, but Ryuusei jump cancels and tries to pressure. Chin attempts to outspace Jin's jump normals by running underneath him (putting him in a position to pressure the anticipated landing), but a pre-emptive j2C from ryuusei scores him a clean hit, and he converts into a corner combo. Chin opts for a relatively safe attempt to escape the corner (fuzzy jump), which Ryuusei pursues with a dash 2C, after which Chin immediately reversals. He takes the knockdown opportunity to mode change and escape from the corner, putting Ryuusei in a risky position. There are a lot of stray hits and attempts to control positioning, to which Ryuusei overextends himself and gets tagged by a far 5B. Chin blows OD and 50 meter on a pretty iffy confirm, which leaves Ryuusei with his burst, a good amount of life, and Chin without insurance on defense in terms of both meter and overdrive, where he would have gotten the same positioning, stars, and oki if he did not use either resource. However, his pressure pans out and Ryuusei bursts, and Chin scores a good hit, and carries his momentum to win the round. At the start of the next round, Chin gets a few stray hits from Ryuusei's guesses in neutral, and ends up with 6 stars. Notably, a read on a jump after 6C stance cancel is met with rising jA. Chin goes into GA in neutral and begins to approach. Ryuusei guards an airdash jC high in the air, and Chin is left with very few cancel options. Thus, Ryuusei decides to disrespect with 2A after instant blocking it. Chin goes for 5A, Izayoi's fastest move, to hopefully catch a low commitment option (jump) that would retain advantage, but it is a risky call thanks to the limited frame advantage. Instead Ryuusei's risky 2A guess is met with reward, and he gets a pressure setup. He goes for a throw or fuzzy mash bait, and covers fuzzy jump (which Chin does) as well. The dash j2C Ryuusei goes for is in a situation where there is a lot to look for, making it harder to disrespect, as well as a low risk - medium reward option in terms of option cover. As Chin fuzzy jumps out, the j2C catches him and Ryuusei brings him to the ground in blockstun. One anticipated jump cancel later, Chin Anti-Airs out of pressure. He scores the hit, and manages to convert it with 3 stars (expensive!). He covers the no-tech with a 5C (questionable) and turns it into a little bit of extra damage for an additional star. Sitting at 2 stars, Chin back teleports and goes for relatively weak oki, despite Jin not having enough meter to disrespect heavily. His pressure is guarded, and Ryuusei jumps out. Chin catches him, but blows his remaining stars on a weak confirm into even weaker tech cover. Ryuusei luckily doesnt tech, and Chin gets away with a mode change into pressure. He manages to get another star on block, but his guess on Ryuusei's pressure response is risky, and he shoots a very high saber. Ryuusei runs underneath and pursues the landing, and goes for a mixup. He gets an unexpected CH on the 5B, and gatlings into 6A to which he blows the meter to confirm. The following combo is done as if it was off a naked 6A (mistake on ryuusei's part) and Chin guesses on the drop with a low neutral air tech into mash to take advantage of predicted air tech option cover. Ryuusei doesnt commit, but still ends up blocking Chin's pressure. Chin gets a star and backs off to mode change, with 2 stars being enough to kill Ryuusei with his current life total despite having a burst (Chin is sitting on a lot of meter, and is about to get his burst back). Ryuusei then guesses on Chin's approach with an IAD at a spacing difficult to anti air at (even so, Chin is so lacking in resources that the threat wouldnt be so substantial) and gets Chin to block a jB after Chin dashes in. Ryuusei goes for a lot of low commitment pressure, and Chin fuzzy jumps almost every time. Eventually Chin escapes pressure and gets a few stray hits while covering air tech options well, but doesnt confirm anything. It would be worth it, as he could astral on the next hit, but he saves the stars instead. Stray pressure is escaped quickly with barrier IB's and good, low risk jumps on Chin's behalf, and the match stays in neutral as the timer hits single digits. Chin has a distinct life advantage, but Ryuusei's burst means he could lose that advantage quickly. Chin opts for movement over Ryuusei to waste time, and Ryuusei desperately OD's on a blocked jB for a confirm that would win him the round, but puts himself in a negative position with a bad air blockstring. Chin takes advantage and mashes him out upon seeing this, and gets him blocking, timing out his overdrive on a stray hit and securing the match. [/collapse] Match Analysis: Much of this match is spent in neutral, so we dont see a lot of examples of pressure that we can talk about. A lot of the neutral game in Normal mode is focused around movement, especially footsie-ing around anticipated landings and using the threat of airdashes/air actions (you'll end up seeing a lot of high jumps with late air actions). The big threats in terms of moves Izayoi can just COMMIT to are jA and Saber. Saber reward is high because of stock gain on block, so naturally your opponents don't want to block it. jA is simply a strong tool. The rest of the strength in neutral comes from moving around Jin's neutral guesses in a way to put him at a disadvantage and minimize risk when Izayoi does decide to commit to a guess. GA is a little different, where Izayoi is highly mobile and her jC is really hard to disrespect. You don't see Chin guess vs Jin's anti air often, because the vertical range on 2C makes it somewhat risky to RPS against, but the threat of it is there. Not quite a huge risk to guard 2C, but not the safest either. So spacing in the air is very noticeable as well, but you dont quite see examples of the strength of Izayoi's RPS. Izayoi's general offensive style lets her RPS a little more when she has the threat of GA and resources behind her, which is something you see reflected in Chin's play during the match. Chin plays relatively low commitment /most of the time/, and a lot of his decisions/options are very straightforward making this a relatively good set to start from with the proper breakdown. However, his play lacks in terms of resource management, confirms, and strong pressure. Moving back and forth between normal mode and GA within a round is sometimes acceptable, but you dont want to if you dont have to. And because his confirms dont make the most of his stars or momentum, he ends up at a shortage for stars or resources often. There are ways to mitigate this with meter and OD, but the actual character tech development is lacking in his play. His pressure and momentum is very weak, so he ends up in neutral more often than he should. Ironically this lends to it as a reference in neutral. The good neutral decisions make up for it and let him take the set, so one thing i would advise keeping an eye out for in the set are neutral choices, especially spacings at which choices are made. Please ask questions about his neutral choices at instances that pique your interest and we'll do our best to explain it! ---
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