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Balmafula

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  1. How exactly do you pull off a kara-throw? I've seen other Tsubakis pull grabs out of their combos, and I'm not sure if those are just normal throws or kara-throws. I'm guessing the latter, because whenever I try to just throw normally during a combo, I'm not quite close enough. The only way it works is if I dash in and then rapid cancel, but I'm pretty sure that's not the best way. I've gone this long without really getting how to do this, so I figure I should take the time to finally learn.
  2. Tsubaki's new challenge mode! 8 and 9 are giving me a devil of a time. For the former, I think I'm doing everything right, but I can never land the standing B after JCC. I have no idea how she gets it out in the demonstration fast enough, because Bang always recovers before I can properly hit him. The jerk. With 9 kind of the same problem. Can't get the timing right so that the first 2C hits him while he's falling and before he recovers.
  3. Don't know if this is the right place to ask, but I would love some advice in regards to Tsubaki's score attack mode. I just cannot get past Hazama, which... I guess shouldn't be surprising considering he has at least every single advantage in that match-up to begin with. How am I supposed to approach him? I thought that as long as I'm not in the air I'll be safe, but even if I try to attack him from the ground he just counters, kicks me into the air, and cue hungry coils and insta-DD. It makes the unlim haku fight seem like the most fair battle in comparison. Are there any strategies any of you have used against SAzama, especially in regards to just getting in to attack? I know that if I just got past him, the rest will probably not be as bad but just beating him in hell arcade took me ages the last time I tried.
  4. I've got a basic understanding of Tsubaki and her BnBs, but it seems I've hit a wall. I'm not sure how to progress over it, especially when it comes to learning how to do mix-ups and pressure. Whenever I find myself in a fight, I tend to revert back to the "safe" combos that I know how to do well. I have an understanding of some gatlings, but I'm not very good at just picking them on the fly, especially when I'm being cornered/pressured. However, is it better to at least try and mix-up, even if I suck at it and will probably end with slaughteredbaki? I notice that the guide says to get them to block, but I have no idea how this is supposed to be a good thing: even if I'm doing combos that hit high and low, most of the time they can keep blocking and eventually I'll come to a point where I don't know what other move to use. TL;DR I know combos but I don't know how to use all her moves freely and to their full extent, if that makes sense, and I'm not sure what/how exactly to practice to improve. Will just attempting to memorize all the gatlings help? I'd also like to know how to get throws in my combos. This seems like it should be something easy, but I honestly just cannot get it to work. Even if they're blocking, I'm never close enough for it to land. It says in the gatlings guide that 5A can be throw-cancelled, and I can get it once a while, BUT and this is admittedly because of the above mentioned problem (and I guess this is a good place to start practicing), I find it difficult to stick 5A into combos naturally. are there other moves that can lead into a throw? Sorry for the text dump, but I'm beginning to feel like killing myself and giving everybody else on network a break.
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