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Zeo.

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    Drixsta2
  1. I like that idea, because it eliminates it being trolled on and reffered to as "broken" balances it out pretty well. ilike the idea out autocharging too because when you think about it, EVERYONE who has some type of gauge tager, rachel, carl etc it refills by itself over time, oh shit forgot, makoto's doesnt but its super quick but back to the point, ifeel hers should be the same as its vital to being decent with her
  2. LOL its like this matchup was designed to just be a piss take. The Chains >>>>>>>>>>>>>> J/5/2 D. The Chains >>>>>>>>>>>>>>> Any form of trying to close in. The Chains >>>>>>>>>>>>>> Everything (lol). i just ifind against hazama with tsubaki, shes out paced pretty much 90% of the time, and is pretty much placed where ever hazama wants. And like Kinki said, sitting on the edge of your seat wondering if its a crossup or what, then even when you guess it right, 80% of the time, your still gonna be under some hard pressue. Zeo deems this matchup. Gay.
  3. Personally what i feel needs fixing after just going through everything is. -Charge speed and recovery -5b's reach -Added frame Adv on a few moves -And proberli some invincible frames during her D's anyone agree/Disagree?
  4. Yeah totally agree on the meter issue, lool against hazama, whats the point, seriously, would auto charge (but mad slow) be broken?
  5. i Actually meant BBCS2 (the software dlc due late december) ihope they fix tsubaki, she has so much potential, but just noticably handicapped against EVERYONE she needs atleast one move with a superior frame adv or something, or atleast make more of her moves safer idnno just needs to be fixed!! aha
  6. I Hear that guys! :D I personally think till 1.01 comes out tsubaki's gonna have alot of problems, dont ya think?
  7. naw iknow that, mixed up my lingo abit there, and imean 22 seems pretty predictable, maybe its just the way ive been playing her, im gnna check some vids, anythin ud suggest?
  8. Sweet because iwas getting continously punished because iwas doing 5BB>2BB>5CC>6C>236B/C and on block icouldnt get in for 214b/c so my block strings were just getting dismantled LOL mainly because idont know her playing style and for some reason ikept thinking there was gnna be a different outcome, although ifelt 214 is slightly safer than 236 as its recover time is a tiny bit faster allowing me to continue into another combo, finding it hard to through in a 22 tho
  9. BBCS: Main: :HA: Sub :TS: Training To Main Tsubaki!!!

  10. Thanks slayer. so what would be the safest way to play tsubaki during a B.S, like whats the safest way to end or maintain pressure
  11. Right, this may even sound like a forum troll, but i have a few questions, started playing tsubaki round about last week. Today had a little session with a few players from SVB and obviously got destroyed. but icouldnt grasp the concept of charge canceling, like how does it work exactly, and isit safe? and another thing is her 236 A/B/C are any of them safer than others? and apart from rapid canceling them is there any other way to throw them into the mix, or to end a combo safely without being punished during a block string. man any other advise about tsubaki and charge canceling and safe manouvers would be a big help THANKS! P.S with instal, does it increase overal damage output or only damage for specials like DP C/D and with that said, what is the increase, isit significant enough to priorities charging?
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