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Sharakonta

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About Sharakonta

  • Birthday 10/31/1991

Other Info

  • Location
    Fernley, NV
  • XBL
    OrderShar (JPPSN)
  • PSN
    Sharakonta

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  1. Here's the one that made me realize they had broke
  2. Ya... that job kinda got dropped on ya when I moved didn't it.
  3. I'm not 100% Certain about the GFD bit the JP Wiki mentioned cause I just heard about it yesterday and didn't have time to explore it but I'll update here once I do figure it out Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  4. Wait she can heal herself? Dirty Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  5. I sadly won't be able to add much til I get my NA copy in a month T.T Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  6. Sorry man, I think all of us are already sharing as is Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  7. Oh, I've been meaning to do this but I've been unsure of how to say this. Well to put it briefly. I'm actually going to be moving here soon. I don't have an exact time frame of when at this point but it's probably going to be soon. I'm sure as hell going to miss you guys and will make an effort to come back up to Utah for stuff to visit you all and some others. It's been a great time and I thank you guys for everything we've done as a scene.
  8. Trying to figure that out Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  9. I've got work so RIP Sent using the GF13-17NJII God Gundam's Mobile Trace System.
  10. Well in regards to his DP, he can't call Koro once you've started the DP, BUT if you CH them and land in the corner you can follow up with 2A>stuff to get some damage off of it or even just go into Mix up's with Koro ball. Also, it can be useful to Let Koro get hit TO Get him closer. Like let's say a Yukiko who try's zoning from the air out of 236A/B reach, you can use Koro to get into 2C range and hit them so you can either start a combo or at the least pressure them. Also in regard to status ailments, I don't think he really needs one. His pressure once he and Koro get in can be pretty scary. Also SB Mediarama can almost fully heal Koro if he's knocked out.
  11. Iirc you just enter it like a normal code and it will pull it up for download. Sent from the NOL Intelligence Department.
  12. No problem. I'm sad I couldn't test more at EVO but we'll have the game soon Sent from the NOL Intelligence Department.
  13. So couple things I noticed with Ken at EVO. So in regards to 236A/B>A/B the follow up from Kala Nemi DOES have an SB Version. From what I remember it does launch on hit with SB so you may be able to do that into Koro Ball to continue a combo, also with Super Gattai: Ultimate Cross *214214A/B* It's hit box above Ken is pretty much the top of the screen, also it can catch character's out of their back dash if they try and do that to bait it from what I saw myself. Also with his IK it goes off of Koromaru's position so it's hard to find a real use for it. I did manage to land it on stream so you can have an idea of what it exactly looks like. Edit; one thing I forgot about the IK, if Koromaru is not active on the screen when you use it, Ken just stands there like an idiot. I'm wondering if you can press C/D to start it up after Koro jumps back on screen but I only had that happen once so I never thought to try it
  14. Oh Brett thanks to CtrlAltWTF I'll have a full set up available for Gundam I can also bring my LGP too Sent from the NOL Intelligence Department.
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