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SolAscension
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SolAscension
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What are some good command grab resets you've found to be effective? Most of the videos I've found are week one, any favorites you use for reference? Personally I learn these types of things better by reading about them. Mainly interested in the air command grab resets, but really anything you think worth mentioning would be appreciated.
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[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
The orbs, the oki, and a million squirrels call to me! …Huh? What? They don't? -
SolAscension reacted to a article:
P4AU Evo Prep: Learning the Shab MU.
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There's no real video's or guides that I've come across. The dustloop wiki should have frame data for slayer, but if you have a cellphone http://www.dustloop.com/forums/index.php?/page/index.html/_/home/gunframe-xrd-frame-data-app-for-android-on-r476 this app looks like it is wonderful. I'm going to download it later.
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Odd as it may seem, watching Hase get run over in these match vids on bicuits channel actually made me somewhat happy. Of course I wanted Hase to win, but watching him struggle so hard, and ultimately just come up short because of how Slayer is in Xrd, released some of the tension I've had built up from trying to main Slayer. I tend to take it out on myself pretty harshly when I lose badly, and I'm honest with myself about what is going wrong. It's just kind of nice to see that the issues I have with Slayer, even the best still has.
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Taka at Mikado. https://www.youtube.com/watch?v=KRguIpoU800
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Hi guys, had a quick question about slayers 5D. I've watched pretty much every gameplay video of slayer I can find of , several of them repeatedly (Hase for example). I never see any dust setups outside mid-combo. Are there any blockstrings or setups you have found effective for using 5D?
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If I can play someone with 4bars and have a 9 frame input delay I'd say it's borderline unplayable. Especially coming from a company who consistently has had very good netcode for their fighting games.
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[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
Its a little early for me to dare to hope, the main problem I see is the 5d hitstun nerf. Maybe someone will find a good orb oki setup in the corner, im just not sure how. -
[CPEX] Makoto Nanaya General Discussion Thread - Now in fullwidth
SolAscension replied to HiagoX's topic in Makoto Nanaya
I know I always end up having to forget everything each time a new iteration comes out, but I feel like my learning curve for learning this Makoto will be harsher than ever, -
edit: original post was on something I thought I'd found, but ended up finding it being discussed a few pages back. So with that, hello! Was curious what projectiles you guys have found Marie's 214 c/d effective against blocking?
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
trying to hit those 6c's instead of 5cc is making my brain implode -
so happy to finally be playing this game :D
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Hey... wanted to try to help out some, so uploaded these. Not good at all with japanese or figuring out these titles, so if someone wants to redo them can just delete this post lol.
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
SolAscension replied to HiagoX's topic in Makoto Nanaya
finally get to play cp today if play-asia ever decides to send me my psn card info >.>; -
Goro vs. Souji http://www.youtube.com/watch?v=hztTet_MEMs