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Munich Girls

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  1. I can second that. I've found j. 2C to be the best overall in void shenanigans, the hit "arc" and hitbox are perfect and it seems to be that whatever angle the chain comes from, it doesn't clash. Works on ground-to-ground if you quickly jump, and I recall it works ground-to-air as well. To elaborate, j. C air-to-air works usually only on prediction, the positive side here is though that since the frontal range is so good with it it covers up a little of space for you for a while.
  2. Some thoughts on slashing Hazama's chains: I would think that a small offensive edge goes beyond blocking, so I find myself doing this fairly often. Once you've played your opponent for a while chances are you can accurately predict when they'll chain; slashing them at the right time becomes easy. However, to get the black ball to appear depends from chain direction + slash direction - otherwise it'll just clash.. At best I've been able to react to a forward or neutral jumping downward chain coming at me with 1C. This doesn't work on ground though. Air-to-air chains can be countered with j.C, can work as reaction. Also, I've been able to counter a ground chain with a quick backjump j. C (talking CT input here, I think it's j. 6C in CS?) or j. 1A. Note however that some moves are way too slow for anyone to be able to REACT to a chain coming at you. It's also very susceptible to mix-up confusion.
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