I can second that. I've found j. 2C to be the best overall in void shenanigans, the hit "arc" and hitbox are perfect and it seems to be that whatever angle the chain comes from, it doesn't clash. Works on ground-to-ground if you quickly jump, and I recall it works ground-to-air as well.
To elaborate, j. C air-to-air works usually only on prediction, the positive side here is though that since the frontal range is so good with it it covers up a little of space for you for a while.