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WaitWhat?

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  1. So why is the dash labeled as mandatory in the combo guide if it only makes use of one chain?
  2. Ah, I haven't run into that problem as I've always been standing at point blank range when practicing the combo. Makes good sense though, thanks. Well, here's another: This may sound like absolute dumbassery but does (JC) [j.C x 5] > j.214B mean you land after delivering the first [j.C x 5] then jump again to hit the opponent who's still airborne?
  3. Yeah I was gonna ask about that. Normally I don't have a problem dashing in combos as I can pull them off when playing as Rag or Lambda. Its a lot like the Focus Attack in SF where you input the motion during the animation of the FA and the dash will come out after the move is done. That isn't working with Haz. Are there any alternatives to dashing (ie. using a move other than 5C that doesn't require a dash beforehand)? Also, not trying to be lazy or anything, but I've been pulling off this combo without a dash at all: 5B > 3C > 214D~C(2) > (Dash) 5C(2) > 2C > 4D~A > 4D~D > j.214B# After 241D~C I just hit 5C >2C and it seems to work. Is this character specific (as I've only used it against Jin in training)? Appreciate the answers, gents. You're helping a new guy here to stop playing Bang.
  4. Yeah that's actually the combo I was struggling with.
  5. Q: How in the holy hell does one dash between moves for Haz's BnBs? I don't know when to do the input without dropping the combo and frankly its getting very frustrating. Someone mind explaining it to me?
  6. Best zoning characters? I was always one to play that style. SF4 played Sagat (go on, say it) as well as a runaway Akuma. Would have moved on to Dhalsim if I didn't get sick of that game. I'm assuming its Lamda and Hazama but I'd rather not rely on my gut. Oh and sorry if it's been posted before but I can't exactly sort through over a dozen pages.
  7. Worked well, thanks.
  8. BB newb here. Got 5A>5B>2B>6C>j.D>6A(2B)>623B>5D> down to a science, working on the air combo ender. I usually go with >j.4C>j.623B (if I don't have enough Heat for a distortion) but it doesn't work at mid screen. Seems like after the 5D my opponent flies too far off to be able to land the j.4C. Am I doing something wrong? Is it only viable in corners? Only on certain opponents? Help a new guy out!
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