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Acidious

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Everything posted by Acidious

  1. Personal one that I've never seen anyone use. Standard AC combo>6C>4D (Whiff)>AC(Whiff*)(If they air-tech)>720 This is a trap I've had work numerous times, even if I've done it before. You do a standard Atomic Collider combo and then 6C, immediately 4D which will whiff and then immediately AC, if they tech, they'll get grabbed by the AC, if they don't tech, they'll land into a situation for a 720, and from my experience, once they're on the ground, no tech will beat the 720, even laying on the ground will make them auto-stand into it if you time it properly. However, 95% of the time, they will try to punish the AC whiff, thinking they dodged the trap, and you can just grab anyway on tech.
  2. I'm dumb then, didn't know about that reset, thanks for the tip, sounds better then that one.
  3. I have one I personally love, I've never seen anyone else use it or even comment on it. Whenever you land an AC, 6C>AC>6C>4D, looks like you messed up a combo, and 95% of the time the person will Air-tech to punish, you can immediately AC and it will catch them and put them back in to whatever mix-up you want. Meter isn't needed unless you want to MTW them in the corner after the reset AC. Exceptions: 1.Arakune falls too fast for AC to pick up from the tech. 2.Tager will ALWAYS be caught by the 4D. 3.Hakumen gets hit by 4D is magnetism is on. 4.Makoto and Tao can't be hit by the second 6C, so you need to do it after the first. 5.Rachel can use Silpheed to get away from the AC if they realize it's a trap before your AC. 6.Noel is tough to catch on tech because of her size, if she's magnetized, you need to hold the AC, if not then you will probably never catch her. (Haven't been able to test on her much, don't have any Noel friends. Works perfectly on Ragna, Jin (Move forward for second 6C), Lambda (Easiest to do this on), Mu, and Litchi (Very easy to do it on Litchi assuming you can get the set up.) This generally works on neutral air if they aren't magnetized, if they are, it works on any tech. I've never seen it used, or mentioned. The set up is a little hard to spot, especially if you set it up with only one 6C. Even if it is spotted, you have to try hard to make sure you don't tech, it's a natural reaction to tech out and get away if it looks like Tager messed up. The AC combo will do around 2.8k, then the reset will do a minimum of about 2-3k if you follow the AC up.
  4. Fair enough, I'm just stating it's worked quite well in the past, also I'm aware you can backdash out of it, but there are always those people who will take risks, and like everything else, it's situationally useful. The other alternatives have risks that are potentially just as large as one that 2C can bring about.
  5. Something that hasn't been pointed out yet that I've found works well. 2C after a GF can stop most if not all attacks that don't have invincibility, it'll be a fatal for at least 40% of the moves you can point out. The only attacks I don't see it work on is 'A' attacks (Not many people use this on wake-up I've only seen two at most), Ragna's Inferno Divider, Tager command grabs, and wake up distortions. It's selective, but can lead to much larger combos then the alternatives.
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