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Kai

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Everything posted by Kai

  1. Thanks, Ill keep all of that in mind. Haven't played seriously since about 2007, got a lot to relearn.
  2. Is the break driver loop the best combo off a RC'd throw in the corner or is there another good combo to do thats not as difficult? Also what is the best meterless ender for the loop?
  3. I like to end my throw and counter combos with 623HS -> 623HS for knockdowns instead of J.HS J.D koku. I use the air combo finish for damage but generally I prefer the knockdown. You can use the TK bomber for some awesome wakeup tactics. You can time it so that the bomber lands through the person as they are waking up or delay it a split second and it will hit them. So it puts them in a guessing game. Also if you guys land a counter (214p or k) followup with: 6k, 2s, air combo or 623HS -> 623HS or 5p, 2s, air combo or 623HS -> 623HS The 6k whiffs some characters and has a tighter window as well.
  4. I tried that method and yes it works, but the 360 method is much more consistent. I mean it comes down to preference, but try it out and let me know how it works for you. I got crazydaze to try it and he seemed to have a much easier time doing it with the 360 method.
  5. Yeah, its definitely better than in slash with the addition of FRC. Also I noticed the best way to hit the tk bomber as close to the ground as possible is using the 6321478963 motion. Basically do a 360 starting from 6 but end at 3. Its really reliable.
  6. So I've been playing AC all day, if you guys want me to confirm something let me know!
  7. GGAC Ranking Battle is up at Gamer's Vision http://gvision.exblog.jp For those of you that suck at using filebank, I put up a mirror on my webspace. http://www.plundered.net/videos/GGAC/20070324ggxx.wmv
  8. Decided to host it. Thank me with hot pics of your sisters or moms. (not required) http://plundered.net/videos/Tougeki.Damashii.Accent.Core.Combos.XviD.AC3.avi
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