I guess I'll post a few combos. Not quite sure if they're practical or not since I suck at this game, lul. Most likely the latter, but whatever.
(When you're stuck in the corner)
2C (counter) > 1D > 6A > BBL > 214A > (dash) > 5CC (whiff first hit) > (dash a little) > sj8D (George activates) > lv3 j.2C > 236A > 3C > 214C > 3C oki, or air combo variation ~ (3600 - 4100 damage), 50% meter, 2 wind (regenerate 1 wind)
(Midscreen)
5B > 5CDC > 236C (lobelia whiffs) > (dash) > 5B > j.B > j.C > 2D > jc lv2 j.2C > BBL > 236A x2 > 3C > 214C > 3C oki, or air combo variation ~ (3600 - 3800 damage), 50% heat, 2 wind (regenerate 2 wind during combo)
(Off of random George midscreen)
214A (George activates) > 6C (1-3 hits depending on the character) > j.C > 2D > jc lv2 j.2C > 1D > 5CC > 214A > 1D > (dash) > 5B (George activates) > 236A > (dash) > 6A > BBL > 236A > 3C > 214C > 3C oki, or whatever ~ (3800 - 4100 damage), 50% heat, 3 wind (regenerate 2 wind during combo)
The third combo can be started off of 6A as well, but instead of 214A > 6C, it would be 6A > 5B.
Sorry if my transcription looks a little funky. Also, I need to recheck the damage and wind regen on some of those. All three should work on most of the cast. I do remember I had a weird time on Hazama because of his retarded hitbox.