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Saturday Saint

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About Saturday Saint

  • Birthday 06/30/1992

Other Info

  • Location
    Sebastopol, CA
  • PSN
    Saturday-Saint
  1. I will probably mane Rarity. But who knows, I might not like her playstyle. I imagine Fluttershy being Arakune-like. Bunnies and birds and bears flying all over the screen.
  2. You guys realize that balancing tager would be totally easy, right? Replace 360 and 720 commands with 22 commands. Really, buffering moves? Silly. New move that creates a magical anti-projectile shield around him. Permasledge. Costs full magnetism and lasts 7 seconds, releases electromagnetic field that magnetises opponent for duration of the shield. Give him jetpacks that allow him to dash and airdash like other characters, as well as triple jump. Also, give him more health and more primers. For good measure. Totally balanced now, right?
  3. Back when I first heard mentions of Blazblue, I didn't pay much attention. I hadn't been interested in Pokemon since Gold/Silver, no reason for me to be interested in this one. Then I saw an interesting discussion going on somewhere in the internet: Blazblue vs. Streetfighter. I thought it was strange that a Pokemon and God of War clone were being compared, so I took a deeper look at the conversation. It was then that I discovered this whole new genre of video games called "fighers." Okay, so I knew what Streetfighter was, but only because I read Sirlin's articles on it.
  4. I guess I'll never have to (or get to?) learn those combos :|. Thanks for the answers.
  5. I was actually curious about the wall bounce. It's listed as a nerf in the 2nd loketest thread. Aren't wall bounces a good thing, since they throw your opponent back into combo range?
  6. Scrub here. How exactly do Haku's changes turn him into a zoner? Is it just that faster 4C and j.C means he'll be more effective to play that way? And was he really that dependent on passive meter gain and counters before? Because I almost never see his counters used, and in CS they already changed his meter gain so that he gets less passively, but more from comboing and such.
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