Ok, that is something that I am going to have to look into. I have this odd, sad hope that something in CP changes BB on a fundimental level. I know, I could be wishing for alot... till then P4A has been keeping the old GG player in me rather happy.
That is purposely done, and by design. French Bread has been on record on that "Hateful BlazBlue" as a target with UNIB. So that is not much of a shock for me.
From what I have seen so far, UNIB seems to be the faster game compared to CP. That said, I have not seen a lot of video on CP loktest's so you'll have to take what I say with some salt.
I will be honest. I like the way that Linne plays the only thing that I feel that she lacks is something that looks to give her a decent mixup game, but GOOD DAMN DAT SETH!!
I am some torn between the two... Seth's movement options look crazy good, he has the old concept of MB-styled hitstun, the orbs look like they can set up alot, and due to his movement, he looks like he has some nasty Marvel-styled mixup potential. Seth is VERY hard to ignore.
Hide seems, kind of bland but I figure that he's the best shot that I got to learning the flow of the game. Which seems important here... We'll see when the final product is out.
That term has been overused, I think. And given the reaction over it with Marvel, seems to grown synonimous with a bad mechanic (nearly to the point of "Tripping"), which it's general not. Over all, it is a tool in the dynamic's of a match... in which the details are the main point. So long as everything is designed well, and has either a balance or is the ONLY factor that changes that dynamic of a match, you should be good. But again, it's all in the details.
My big thing with them is this, does the mechanic hand the player a BIG advantage over the other, and to what degrees is that gap between the two players? If I can answer yes to both of them, then the game is giving a player an arbitrary advantage to the loser. That is something that I don't really enjoy.