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F. Wily

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Everything posted by F. Wily

  1. I am not sure that I agree with that. Given that the game seems momentum based.
  2. Oh, Wow. French Bread really picked up Type-Moon's habit of the vague.... Yeah, that is funny.
  3. Ok, that is something that I am going to have to look into. I have this odd, sad hope that something in CP changes BB on a fundimental level. I know, I could be wishing for alot... till then P4A has been keeping the old GG player in me rather happy. That is purposely done, and by design. French Bread has been on record on that "Hateful BlazBlue" as a target with UNIB. So that is not much of a shock for me. From what I have seen so far, UNIB seems to be the faster game compared to CP. That said, I have not seen a lot of video on CP loktest's so you'll have to take what I say with some salt. I will be honest. I like the way that Linne plays the only thing that I feel that she lacks is something that looks to give her a decent mixup game, but GOOD DAMN DAT SETH!! I am some torn between the two... Seth's movement options look crazy good, he has the old concept of MB-styled hitstun, the orbs look like they can set up alot, and due to his movement, he looks like he has some nasty Marvel-styled mixup potential. Seth is VERY hard to ignore. Hide seems, kind of bland but I figure that he's the best shot that I got to learning the flow of the game. Which seems important here... We'll see when the final product is out. That term has been overused, I think. And given the reaction over it with Marvel, seems to grown synonimous with a bad mechanic (nearly to the point of "Tripping"), which it's general not. Over all, it is a tool in the dynamic's of a match... in which the details are the main point. So long as everything is designed well, and has either a balance or is the ONLY factor that changes that dynamic of a match, you should be good. But again, it's all in the details. My big thing with them is this, does the mechanic hand the player a BIG advantage over the other, and to what degrees is that gap between the two players? If I can answer yes to both of them, then the game is giving a player an arbitrary advantage to the loser. That is something that I don't really enjoy.
  4. As a bit of an aside, what are your impressions with BBCP?
  5. This is my little problem with this, the second that I hear that.... and Maj and Ed are discovered to be working on the game, I worry. The reason being that, as much as that is important... Their "fighting game background" is mostly Street Fighter-based, and honestly any Smash-styled game (and, yes there has been a few) has always been a different style of fighter that bends, or outright ignores, conventions that have been established by Street Fighter. With the Smash Bros Series, pacifically, that has been the point to it all... And given what I have seen with the gameplay, I can't be entirely sure that they understand the type of game that they are dealing with. I will say this much I am curious to find out if I am wrong (honestly, I hope that I am). That is another thing that kind of gets me, nothing in the game so far seems to stand out on it's own. I know how people hate this word lately, but some kind of gimmick might be necessary. But let me stop there before I start with "This is how you should make your game" talk. I do agree with you however, Parappa and the Fat Princess seem to look more distinct to the eye than Radec, Sweet Tooth or Kratos, and the rumors rolling around with Drake and possibly Snake joining the cast will not help that issue.
  6. Colour me odd, but I take this as not that the Guilty Gear series is dead-in-the-water more that it would be greatly difficult to make a new guilty gear with the expectation of new gamers in mind. Which if you look at the market subjectively, isn't that hard see that more or less the series as it stands might be seen "too hardcore" with the new crowd. I would assume that for the series to regain it's traction, it would have to start from the ground up again... I don't think that Daisuke really has any idea how to start doing that, which in itself is reasonable. I am not sure where BlazBlue sits in this discussion simply due to the fact that I get the feeling that the next game will take the series in a different direction than Guilty Gear, if CS2 is anything to go by. That said, it's hard not the overlook the pedigree... BlazBlue for the last few years has been doing something that Guilty Gear hasn't really attempted, and that is simply lowering the bar to access despite the similarities between the two. That said, there will come a point where BlazBlue is simply be "too hard for some people." Maybe that is what it will take for a new Guilty Gear (or something else entirely). With the many subsystems that was included in AC, I would think that is a rather bad idea... just from my view point, I would think that scaling that down to XX's tension gauge would be somewhat brighter. Still would love a Vs. game between those two.... as much as Daisuke and Toshimichi have shot down the idea. Ah, a fan can dream...
  7. True, that seems rather reasonable.... You would be surprised... I mean how many times have you seen some guy in a white gi. That said, if I find what I like... I wouldn't really care about the archetypes the character is based on.
  8. Because Sega seems to care about a US market.... So that might be in the cards at the moment, when you look at this. I have NO idea what this means for the few arcades that still surviving in US, but it might mean something.... that said, "Rome wasn't built in a day." Maybe, but price is a factor. Being the high-end system, the Ringedge does have a problem when trying to compel operators to buy a game at it's relatively high-price point. Ringwide is not as costly while being an HD system, which is an advantage to operators trying to keep the cost low. There are other circumstances that add into this... French-Bread having programmed for Ringwide before, and programmers are a conservative breed most of the time. And I highly doubt that they would max out on the 8GB flash or the 128-ram card with the new game to warrant a move to Ringedge. Not from what I have seen so far... That said, should it be on the Ringedge exclusively... expect a PS3 port, the systems happen to share the same graphical architecture (coming from Nvidia).... it would make porting less of a task.
  9. Oh GOD! Can't unthink.... can't unsee.... Does someone has bleach for my poor brain.
  10. The only real reason that I don't keep playing is the lack of an arcade or game system at the moment. If given a cab (or Stick for home) I play in a heart beat.
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