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BatousaiJ

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Everything posted by BatousaiJ

  1. I think it should work on most characters but there are cases where you have to adjust the timing to make it work making it quite the hassle to use. For example, it feels almost automatic against Relius and then drops often with the same timing against Ragna for some reason. I'll hit the lab later tonight maybe and try to get some more specific data.
  2. Too much 236x. 236C isn't safe on block from anywhere outside of max distance so try to use it in moderation and try to play the neutral game with dashing 5B and etc. Check out the CS 2 combo thread and learn some more BnB that will let you maximize your damage from various openings. Use more 2C anti-airs since it's one of the best ones in the game and just block more. I noticed you getting hit by a lot of thins where he drops the combo and you're not hold back for some reason. Hope that was of some help and keep at it.
  3. Spiffy. I was messing around with using 6A like Ragna's 6B mid-combo before for giggles but didn't find very many practical ways outside of devious emergency tech traps leading to 22D unblockable(they expect it after knockdown but not when they're coming down from the air). I like the j.D > j.C > dash 5C > 2CC stuff but I don't like how character specific it is and end up using the easier variation most of the time with dash 5C > 2C or 5C > 2CC > 22C stuff.
  4. Duh. And the rest of your comment isn't even worth replying to. I'll let you figure that shit out.
  5. Here's that 3CC tutorial thing I mentioned before.
  6. BBCSEX: Tsubaki Yayoi 3CC-Okizeme Tutorial
  7. Akira was so GDLK man, you gotta watch the one vs Caruru.
  8. Ya, I was thinking the same thing. I can't imagine it being anything else, anyhow.
  9. I don't know, I might have to revolt against the machine and its rules at that point.
  10. No biggy, I'll bold the combos I think that are worth adding from now to help you two out in updating the combo thread and wiki.
  11. I thought I posted the corner combo with 1 charge with it starting with 5A > 5CC before. But yes, that 1 charge corner combo is very good to know. You can also do it off j.C > 5CC along with 5A > 5CC.
  12. You might be right on the hitbox active change but I'm not entirely convinced just yet. However, good catch on the change of 5B's to 5 active frames from 3 as that actually makes it very good on catching most back dashes on wake up since many only have a few frames of invul after start up.
  13. The most shocking thing out of the whole thing to me is that 5B is now 10 frames instead of 9 frames like it was in CS 2. The way it feels, I thought it was like 8F in CS 2 and 11F in CSEX. 8F 5C means it's even faster than 5B was in CS 2 which is 1 F faster than I thought it was. It's most likely the extended recovery of 5B that was playing tricks on my perception but given that the recovery is a hefty 17 frames now from 13, you should be charge canceling after using it(for distance control) and also you can follow up a 5B CH > CC > dash 5A still even with the added recovery since the untechable time of a CH of 5B has increased from 19 to 24 which is significant. The frame data more or less validates my approach to the neutral game where I use 5A/5C/5B/2C in different scenarios but I think I'll do another thorough read of it when the english version comes out to see if I missed something of note.
  14. I remember people saying there was a lot of mistakes in the moot this time around, were there anything in the Tsu section we should be aware of?
  15. I've been screwing around with some options after 22x knockaway and have been fairly impressed with what you can do with 3CC which works very well against all the options your opponent has at that point as long you meter to back you up. I'll make a quick video like the 1 Charge Mugen one to explain in detail. I'm actually liking the idea of making smaller videos touching on specific topics instead of a long, drawn out tutorial video I was going to make in the future so I think I'll just make them in pieces like this.
  16. Hum, any footage from those qualifiers?
  17. Oh, don't get me wrong. I wasn't complaining about the response or appeal of the stuff I was making, I was just contemplating if it's something other people outside of Tsu main/sub players should take a look at. The bonus proration and combo rate you can get off Mugen is just a lot of fun to mess around with and it adds a new depth to playing as Tsu that I'm really enjoying. I think you guys will too once you start making it a part of your standard repertoire. My only problem with it is that Tsu is not the best at building meter and in CS 2 I would normally use the meter for rapid cancels or 236236C finishers for added damage. Now I'm more hesitant to RC because of the huge upside even a 1 charge mugen has and that's limiting my offensive unpredictability somewhat. It's a balanced approach though and an adjustment to make. I've started jotting some spiffy stuff I've been discovering lately and I think I'll have another combo video out before the US release of extend so look forward to that.
  18. Meh, if I wanted mass-appeal I'd be playing and making stuff for SF or MVC 3 or something. Ew. Still, at least the tutorial stuff isn't very hard to make. I think I made that video above in like 30 minutes.
  19. Meh, I think only people serious about learning Tsu should be aware of the concept so I don't think it'll need a wider audience other than people that come here to learn stuff so I think it should be fine. Like a boss~ It's not easy though >_<;;
  20. 6A matrix is the 6A forced emergency tech thing that became popular for 22D unblockable setup? I like using both things listed as an option to mix opponents up but I end up just going for regular knockdowns to get some charge in the corner most of the time and just trying to yomi what they're going to do in the corner. I just make it a point every time to make sure they can't forward roll out of pressure and go from there.
  21. And boom. Hopefully that paints a clearer picture of what I was talking about before. You should all know about it as it's important. Not sure if I want to bother Audrina to put it on her channel since it's a small showcase thing but I'll see.
  22. Are you doing them in extend or CS 2 and which variation are you talking about?
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