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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Complexity replied to Sakaku's topic in Ramlethal Valentine
1) IAD YRC 2d can be an ambiguous crossup depending on when you YRC, but might be a little hard if you do not know how to time it to make the 2d meaty. 2) Dash a bit Cassius YRC. Depending on when you YRC, the projectile will either hit meaty or fly through the opponent completely. This sets up for a very cheesy 50/50 with the command throw. 3) 6h IAD j.h. You must do this sequence as fast as possible. This is a crossup that hits meaty and can be mixed up with j.214k to make it not a crossup. The drawback is that your opponent can simply crouch to avoid the meaty j.h, which is in turn beaten by a delayed j.h but then that loses if your opponent stands. To continue your combo, you need to do a very well timed Daruo. Nothing else will combo. 4) 2s 2h because throw oki sucks and this is always the go to option when your oki sucks. -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
South of the tier list. -
[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Complexity replied to Sakaku's topic in Ramlethal Valentine
Probably can be chicken blocked. Sword didn't look meaty but I could be wrong. -
Well it's not so much she's strongest in the air as much as it's harder to catch people who are super jumping and trying to retrieve their swords actually.
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1) Ramlethal sucks without her swords unless you have asserted a lot of dominance over your opponent. 2) Using only 1 sword for oki is okay if you know what setup you want to do. 3) Your command throw is 10 frames slower than a normal throw and has almost the same range although it pays off a lot more.
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5h CH IAD j.k j.s j.8d loops and corner. 6p CH Daruo combinations and corner. You can just do 6p 623p for a simple OS.
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[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
I'm pretty sure you can't plink in Xrd. If you go to training mode and do a normal plink you will notice that whatever button that you pressed is grayed out because the game thinks that the button is being held down. For instance, doing p~pk will result in p being grayed out and what happens is that you only get k. If you do h~sh, you will probably get HSVV because h is the button that comes out first, assuming you completed your 623 motion before doing h~sh. -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
If you used 623s+h then SVV will come out because of input priority. Doesn't look like that was SVV to me though. Anyway, VV is not invul to projectiles after leaving the ground so that makes sense because Ramlethal's H sword is already active and therefore trades with the VV. You can see the sword dropping to the floor after CH-ing Sol. What's weird however, is http://puu.sh/j6Ler/6eb4e28ddf.jpg. It looks like a case of swords are eating hits again because Ramlethal already jumped into the VV hitbox and if that really happened she would have at least blocked the VV if it was a safe jump, causing both swords to fall before Sol even gets hit. Startup is not the issue here, because VV is invul until its active frames, so if the H sword can hit Sol out of it, it surely must have reached its active frames already. -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
Well there's also no reason to cut your damage. -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
And that's why you should aim to replace all your ppp into wallstick with kkk because not only does kkk do more damage but it also bypasses the stupid forced prorate 90% that they slapped on ppp in recent patches. The downside that it's a little harder to do but it's not harder by much. -
5kk4k route should always work because swords are give you a million frames of hitstun to work with. It's just a personal preference that I don't chuck both swords out in the corner in a combo in case my opponent bursts and then suddenly I don't have my swords. 1 sword is enough to do the setup anyway. You need to throw both swords out to do 5kk4k and have a sword available for 2s/2h oki options.
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DeepInThot reacted to a post in a topic:
[Xrd] Ramlethal - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)
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5k 4k doesn't work on crouching Ramlethal on longer combos that would normally work on all the other characters.
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Well being in neutral against everyone is kinda losing unless you are fighting Pot.
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[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Complexity replied to Syklone's topic in Ramlethal Valentine
But c.s gatlings into f.s.... -
Well you can't really put it like that. For example, its harder for Millia than Ramlethal to force the issue because she doesn't have ways to start playing her game from nowhere. She must get some hit in order to get her game running. As long as you have enough meter, Ramlethal can just Calvados YRC and suddenly your opponent flies all the way to the corner. Calvados is also a super good way to guarantee wins via chip, something that Millia doesn't have. Trance while bad now still has applications for pushing the opponent to corner from midscreen. Obviously Millia is the better character but you can't really say they do the same thing when Ramlethal has dumb things that Millia doesn't have.