Jump to content
Dustloop Forums

banshee

Members
  • Posts

    25
  • Joined

  • Last visited

  1. If you guys mean "air throw cancelled into Tsubaki", I don't get that "Air throw > 63214C" notation, otherwise pretty good work there with those combos
  2. so has his air throw range been increased as it was stated in several loketests?
  3. CS1 Back Throw > RC, especially when cornered
  4. Are you talking about 214B -> 236B? You'll get used to it, it's actually a buff.
  5. Hm, in general I like your idea. Regarding your list, though - let's say I want to find out what to do after a CH 3C... where would I find that information? On another note, here's a little something: (0) 2D > 2C > jc. > j.2A > ad > j.2A > j.C (1996) (0) 6D > j.2C > 2C > j.2A > ad > j.2A > j.C (2410) - might need to walk forward a bit or jump cancel a hop, needs confirmation Corner: (0) Throw > 2C > sjc. > j.2A > j.2C > 2C > jc. > j.2A > j.2A > ad > j.2A > j.C > 5C > 3C (3130) - skip 3C for better Oki
  6. This. Numbers collide with the directions for the moves. I'd prefer something like this. Nice idea though, let's get started with the brainstorming for CS2.
  7. I think I've seen 3 loops only in CH combos. They got really dangerous in CS2...
  8. Hm, correct my if I'm wrong but I think 2B > 623AA connects in CS2
  9. That's correct, from what I've seen so far you're too high to hit with the second j.2A. Most of those Hakus just use 5D > 2C > j.2A and then air dash into j.2C to continue with the pressure.
  10. shirushi (jin) vs. zayasu B (haku) that guy played really well and the match itself is outstanding...
  11. http://www.nicovideo.jp/watch/sm13276093 15:44 - Kanimiso vs. Lambda sorry, too busy to put it on YT, but it's definitely worth the watch. That guy is sick...
  12. Now that's something I don't understand when I'm watching those videos. IIRC 5A > j.2A now connects. So in theory, shouldn't j.2C > land > 5A > jc. > j.2A > ad > j.2A > j.C be the better combo, i. e. making staircase obsolete? I'm too lazy to do the proration math but it carries your opponent much further and you have a stable knockdown if you reach the corner. What am I missing here?
  13. Try to do hop 214B for practice. If you get - a blank renka, your dash input was incorrect; - a B attack, both your dash and 214 input were incorrect; - dash into renka, you're too slow; - dash into B attack, your 214 input was incorrect; - dash into nothing: dude, did you even press a button? - nothing: uninstall BBCS
  14. Doing the move during the animation won't work. If you have issues with the correct AD: - check your inputs via trainings mode options - instead of trying to do the move as fast as possible try to do it as slow as possible (i. e. wait a looong time after your first j.2A). The next j.2A will whiff, so reduce your delay in your next try just a slight bit. Rinse and repeat
  15. Thanks for all the information you've given us so far. j.C > 6C seems to be awkwardly hard to connect now that j.C's untech time has been reduced. I guess it's character/height specific?
×
×
  • Create New...