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bloody toms river
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gbursine311
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[VS] Engine Stratagems "Everyone can do ... except Anak :-("
gbursine replied to gbursine's topic in Vampire Savior
also due to the generation of the game, all multi-hitting normal throws (and victor's qcf+K) can be mashed for more damage, and [simultaneously] countermashed for less damage. remember, wiggling the stick is just as [if not more] important as mashing the buttons. -
bish/sassy get super armor. lei lei/aubath gets hyper. I'm pretty sure she cannot be thrown in this state.
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I thought it was hilarious. ^__^
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It was apollo nash. There's a NY and NJ apollo -______________-
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[VS] Engine Stratagems "Everyone can do ... except Anak :-("
gbursine replied to gbursine's topic in Vampire Savior
i wrote stuff in the 3rd post. I think most heavy blanketing topics have been covered now. some editing may ensue -
regarding dark forces, i was told by rithli(who i believe was told by one of the japanese players), that if you try to mash for df, and you eff up(aka your inputs are not precise), every mashed attempt thereafter will not register a dark force input, but rather two separate inputs. this is detrimental knowledge for characters that have 'oh shit' df's that are used to get out of situations.(anak, victor, leilei, jedah, etc.) to add to the discussion regarding sequence of tech hit inputs. I myself use a "resting hand" approach. my hand rests with digits as such thumb:lk index:lp middle:mp ring:hp pinkie:rk my sequence of input is [ideally] lk, rk, hp,mp, lp the mindset behind my teching, is to rest my hands in this sequence and apply a very minute amount of pressure[for quick intervals of teching as needed] this allows for a controlled 5 input tech for every blocked attack I can predict.
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Hokuto no Jersey thread: Fist-pump of the North Shore
gbursine replied to bbq sauce's topic in East Coast
only b/c i'm a lazy stalker. and I know i have not fb stalked everyone. https://www.facebook.com/groups/118794278219270/ ^ seeing if consolidating groups will drum pple up -
"Darkstalkers are not dead" The future of this series:
gbursine replied to Firekid2's topic in Vampire Savior
My impresions/faint recollection was that the conversion of Vsav, the cps2 software, was tedious/difficult, and compounding that would be the added netcode/playtesting. Which I could kind of see. there aren't really that many 'true' cps2 games on xbl are there?(puzzle fighter?) 3rd strike is a cps3 game. -
"Darkstalkers are not dead" The future of this series:
gbursine replied to Firekid2's topic in Vampire Savior
I had talked with seth at ect. he had said Vsav-OE would cost too much. It would be cheaper to make a new game from the ground up. -
Hokuto no Jersey thread: Fist-pump of the North Shore
gbursine replied to bbq sauce's topic in East Coast
henaki!!!! ^_^_^_^_^_^_^ and good meeting ya at ect daiandoh! -
that fb post is all Korey. I only added the blurb about dark forces and I think the caption to the title should be: "Shake that ass, show them what you workin with"
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[VS] Engine Stratagems "Everyone can do ... except Anak :-("
gbursine replied to gbursine's topic in Vampire Savior
Meh. to me, its implied if the percentage is higher, then its more likely that I score a tech with more inputs per block'd hit. But w/e. information is information, as long as people have a reliable way of interpreting it. And I just posted my first draft for how new/old players should approach air to air encounters in Vampire Savior. ofc. its a wall of text ^_^;; -
[VS] Engine Stratagems "Everyone can do ... except Anak :-("
gbursine replied to gbursine's topic in Vampire Savior
I think that's cool and informative, yet slightly misleading. I think seeing the cumulative statistics is better. and I hate my old writing. holy shit its technical and conveys the information well, but it makes me -___- Cumulatively your numbers look like this: You have a 0/32 chance (0%) of AG'ing on the first and second inputs. You have a 8/32 chance (25%) of AG'ing on the third input. You have a 20/32 chance (62.5%) of AG'ing on the fourth input. You have a 29/32 chance of (90.625%) AG'ing on the fifth input. You have a 32/32 chance of (100%)AG'ing on the sixth input. I'll throw both representations up in the first post. -
so to explain the first part, if you successfully land the ES roll and extension, felicia does this giant uppercut, causing the opponent to fly off the screen. What's happened on many instances was, during the ES uppercut, If I were to trade with the opponent, what would happen is felicia would get knocked out of the whole uppercut, while the opponent would still suffer the effects of the ES upper. Flying off the screen and falling back down like a second later. I'm not sure if comboing into gangbang via this method is feasible anymore. it was contemplation of the juggle states of this game that brought me to that conclusion
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It was super fun and super nice meetin ya'll. braver, ty for keeping the brackets going. you actually were running this shit in the end ^_^. ryuji, you are badass for driving so far just to play vsav casuals. sorry we didn't start sooner, so much random whatnot before I was able to organize whatnot. Big thanks to everyone who came, and whomever brought that second vsav setup.