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mjting

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    amjting
  1. Is the 6A reduction in plus frames on block confirmed? if it is, that's bad news
  2. What I noticed was, you can almost always fit J.b before every J.A now. CH 3c>2b>gurren>hop>2c>jb>j2a>jb>j2a jc got a whopping 3k already. and thats like, just the staple midscreen. 0_0
  3. ....My head almost exploded, but I get your point. I thought you were talking abt cs2>csex. But if it was cs1>cs2/ex, then I agree, cs1 had ridiculous amounts of damage for the amount of meter you used.
  4. Agreed with first point. Eh? but I think he still retains most of his explosive combos based on the videos. We just aren't able to see people land the big ones we are familiar with. airgrab combos same dmg 6d combo so far same damage grab combo even stronger on wall with the addition of 6a before 5c 3c ender, possibly 3.2k instead of 3.1 Tsubaki combo on corner still stupid good. In the taokaka vid, he did tsubaki to uncharged 6c, doing 2.7k then went to do one loop where it already reached 4.3k and should end up with 5 something thousand damage. I practice that combo, and level 1 6c is indeed 2.7, with level 2 going up to 2.9. So, the only nerf I noticed is the hotaru then 2c on wall, or 3/4 screen> wall hotaru combo with 2c as the first follow up. Even with that, It's STILL a freaking 4k combo. I'm not saying other characters cant reach that damage from 3.4 screen to wall, but some others like ragna only reach 3.5-3.8k, so haku is already prolly in the cream of the crop with regards to that. I can actually already see this combo to make up for that. hotaru>6c>6a, then corner loop. Stupid good stuff. Shouldnt we update the mods on the complete changes thread on the hotaru damage nerf?
  5. I did test out the combo last night going straight to 2c. it is weaker by around 300 dmg, but here's the thing, we got tons more damage on the midscreen stuff. as i recall, 3c to 5a 6a stuff before was around 2500, but now the combos jump to 2600-2800. pretty good tradeoff, as we now get great damage on all areas. I mean, I'm SLIGHTLY salty over that, but it's nothing to be really upset about. Hotaru is a godlike move anyway, and 4k instead of 4.3 dmg is still tons. Hotaru does 1500 damage right? I saw in one of the vids vs the taokaka when he cancelled airgrab to hotaru, the damage was 900. So I guess it's a damage nerf to hotaru. No biggie.
  6. Its too bad, but a 300 damage nerf seems reasonable I guess. Correction, the combo was incomplete. It could've reached 3900+ with a last 3c.
  7. http://www.youtube.com/watch?v=sVYgU64n-gU#t=8m30s In this vid, did anyone notice that hotaru does less damage now? the whole combo did 3900+ damage instead of a 4.3k one. Or am I missing something?
  8. I just hope that the tier list has only A and B. Game is already pretty balanced. :p
  9. Dude, ok my apologies. I'm not trying to pick a fight(although I sure seem like I am), but I'm just saying, and most players do agree with me that no matter how stupid good tools haku may have, as long as he doesnt have a,b,c and a sort of a run, he will kinda lag back in terms of ease of use to characters like ragna, jin, and etc. Players really have to think and space, time, and most of all BLOCK with hakumen. I know this goes for ALL characters, but he doesnt really dictate the pace of the match(save for tager) against most rushdown characters, which BB has a lot of. again, my apologies, I guess posting at WORK does this to you.
  10. Not convinced. saying Haku being braindead from a MIRROR MATCH. he sure cant just run at you and 5b/6b you all day. sure cant do wake up inferno divider without wasting 2 stars. he sure cant just run up and 2a you all day like makoto, or just mash 4d/2d like noel can. And new 6a SURE is so easy to use that you can just mash it all day and win. Try harder. :/
  11. LOL please explain how braindead haku is compared to noel, tsubaki, ragna etc?
  12. Thank you very much for the vids! I noticed that his combo damage is still more or less the same, so this definitely shoots down those 3 star 8k rumours. Also, the reason why his combos seem to be stronger at wall is because of the 6a usage instead of a hop to move forward. Renka bounces REALLY high in the corner, which is a slight concern, but for me, I don't really use it that much as I tend to follow up with kishuu after renka first hit. I'm thinking of following it up with 6a when it does bounce? also, I've been practicing the old gurren combo off of 3c, the one with hop>5a>ja>jb>Jcancel>j2a>jc because the 6a combo is gone. but so far, the 5a>5b>jb>j2a>airdash>j2a>jc looks stable enough and simple to do. Excellent. hop>5a>j2a>airdash>jb>j2a seems to be good too! (sorry I don't really do the more flashy combos) Haku definitely looks beastly, and is more COMPLETE now, but I don't see him becoming S-tier. Character design and concept just won't allow it imho. So I hope that stuffs any oncoming "OMG TOP TIERZZ TIME TO USE" bandwagon.
  13. Yeah I expected it to be either a shippu ender or something out of mugen. There was no CONFIRMED combo rating increase, so the "OMG HAKUMAN IS GOD TIER" should stop. He can already do that in cs2.
  14. Nah I wouldn't buy the 8k stuff without knowing what was done or how many stars were used until I see it. Sure sounds like a lot of meter blown.
  15. I'm viewing these changes are sort of "fixes" just to make haku the character he was supposed to be. Nothing spectacularly ground breaking, nor were his combos changed and stuff, just gave him the stuff he literally lacked, Or he was supposed to have, or had already, but were executed in a half-assed way. How was his damage buffed overall? the grab back to being special cancellable is really good news too!
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