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Kivorav

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Everything posted by Kivorav

  1. I'm thinking you mean j.214D, her Drive version of her dive attack? I haven't done that combo or am I able to test but I think your question mark should be j.236D. After that, make a quick dash after you land then confirm 6CC. Like I said, haven't done it nor able to so if anyone has a better option, feel free to post. Edit: Ah, beat me to the question pk lol.
  2. A thought for Tsubaki's offense especially taking her combos into the air, it's a situational as j.236A will not hit Carl if he's at the same level/below Tsubaki. If you get into this case then j.236C would be a better option to use then combo into j.214C and charge. I have yet to confirm if j.236D also hits like j.236C, so if anyone has that kind of info, that would be appreciated to confirm. As for hitting Nirvana, sticking to Tsubaki's BnB combo sounds good but I would suggest not using the 236A->214A-22A as that leaves risk to open yourself to getting hit by Carl. Speaking of Carl, if this situation happens and Carl jumps overhead to try and cross you up, will it be safe to use 22C anti-air?
  3. XBL Kivorav - NeonDestroyer - CA
  4. Okay, sorry for using that term, I'll change it to RC then.
  5. Huh, didn't know about the nails, though the only one that only has real effective way to combo is the web nail to snare temporarily. Though from the sounds of how you said that, they took that out in CS2 correct? Now thinking about it, doing it the same way I happened to found the RC, I should've continued the combo using j.623B than the nails.
  6. I'm new to playing Bang though I did play him sometime before CS2. So here's my question, is there really any combo opprotunity worth on a Rapid normal throw (Rapid as he disappears into smoke, dropping the flying kick)? I just happened to find this technique with RC while learning Bang's challenges when I did his grab and accidently used a Rapid. What happened was that I Rapid in the above stated situation, which caused him to appear back where he was but in the air, executing his j.D immediately on the hitstunned opponent. I was able to craft a small, basic combo by kicking the opponent into the air, use j.B and finish with his three nails. It isn't a sufficiant combo sure, but I want to actually learn how to use the Rapid throw for a free combo.
  7. Okay, I understand now. Thanks for the advice.
  8. You know about those times where you have a combo going, but a bad timing and the color the number of combos changes into the dark red? I was wondering if it is still worth finishing the combo anyways. I've been making my own kind of combos but ocassionally it turns dark red despite I continue it and manage to finish my combos frequently.
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