mynusdono
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Everything posted by mynusdono
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works 100% of the time. any character. so much unnecesary damage...
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that is a CH stbt combo. Btw the vcl doesn't have to be frc'd. I did just cause I thought He was too high when I hit the j.D. Just covered my ass so I didn't drop the death combo haha.
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Greek I will house cancel you back to BK if you bring a fucking posse back to my house...
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oh word Doren2free?! I guess your def coming now if you already bought your tickets...to the rape train...
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This saturday, Sep 27...round 2....my crib you can expect lots more of, in the immortal words of Ronnie Matthews: "I saw your burst and WOW!, right then i took a vow, that i'd take your burst it was meant to be, thats the meaning of extremely free! I saw...(i saw)...your burst...(your burst)...and WOW!!!
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atarimai desshou....too s-tier..
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Hello children.... NYC team rape train vids time!! Mynus (IN) vs Zidanel33t (AN) - http://www.youtube.com/watch?v=_h4aVy3bBSo part2 - http://www.youtube.com/watch?v=n3JfQOBQFGQ part3 - http://www.youtube.com/watch?v=fS3KYjPrVIc Mynus (IN) vs Xaqshinor (DI) - http://www.youtube.com/watch?v=c81fmyy4dM4 part2 - http://www.youtube.com/watch?v=YESVtLBWglA
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http://www.crookedjester.com/sticks/past/stick24.jpg my Hitsugaya, custom fitted with a sanwa flash-1 joystick.
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Check the dustloop guides on the homepage for character specific frame data. It'll tell you exactly when the FRC points are and move properties. Also be sure to turn on input in training mode so you can see the blue flash when the frc point is.
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starting the combo with 6p is fine Jesus. It combos who cares. It's just a demonstration anyway. Some combos that should have been included are her midscreen b&b: -- 5s-6p-5h-iad-jk-js-vcl-hcl. And the midscreen impossible dust combos. --great job buckle!
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I-no can HS STBT pots Hammerfall. or just 2K 2S 5H into HCL combo him if you have time before the hit.. I wish i had some recent vids of me vs pot as you guys would see what im talking about. Stryfe, if you have any vids of you vs pot and you need some advice post it in the media section or the I-no char specific matchup forums any questions on any chars post them up!
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flicked your OD FTW! That is so tragic, worst thing you can do vs pot is be predictable. I died almost instintaneously one time cause pot saw my j.S>j.D mixup and 6p'd me into rape. I was so sad. Gotta stay random and unpredictable on that beast.
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Ino vs Pot: Pros - 1) mobility (air dash and dj out of dash. forcebreak cancel.) 2) backdash (invul 11 frames. backdash pots 2D in block strings.) 3) note (confuse with the 2 speeds. H note when pot jumps. I-no can STBT under reflect and note again over the reflect wave.) 4) HCl (use to dodge slide head, hard for pot to cope with the range of the move.) 5) I-no doesnt need tension to combo Pot for good damage. (hitbox large for 6P>5H>iad K>S>H>5S/5K) 6) Use JP in dash in mixup for better/safer range. Pot cannot duck under it. CONS - 1) Pot can PB STBT before the hit. make sure you range it properly so he cant BD and PB you. he Can PB you without backdashing, but every char can throw you in this period. but unless they Like getting CH and losing al least 60% they will just block low. still use sparingly and smart. 2) Flick - dont throw not directly at Pot (duh) put it on top of his head so it hits esentially behind him. dont let the reflect limit your movement. 3) Ino has no real invul wakeup besides ground overdrive. even then a smart pot will wait and use His OD to punish you and youll be a sad panda...on the other hand VCL on wakeup is invul to low hits so use if you KNOW pot will go low on Oki. utilize wakeup backdash too. 4) Damage - Pot hurts....dont get PB. seriously pot shouldnt ever be able to punish you with a PB so just look for it in strings and backdash accordingly. -Any other questions? From this above list its obvious Ino has more tools to control the flow of the match as well as Pots movement. Koichi thinks the same way. let me know what you think or if you need an explination on Pot or any other chars.
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Obviously my diverse group of players HAVE if we are placing top 3 and top 5 in almost every major tourney we attend. So I would just take the advice or at least constructively ask why I or in this case we think so.
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6/4 advantage Faust. yeah man we havent played in a really long time. not since evo east last year i think...
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this info is based on my actual match experience and observations and those of my peers, and that of the Japanese I-nos, taken from their blog posts and thoughts. Everyone has their own educated opinion. I'm pretty confident this list falls mostly in between everyone. Sryfe is exactly right. I definetly take into account all the chars strngths and weaknesses and try not to base the matchup ratios on personal bias of my own based on which characters I have an easy or hard time fighting against. accurate matchup list is 30% actual data gathered from matches and 70% educated theory fighter, based on said characters strengths and weaknesses.
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Nah thats pretty concrete lol. except for the fact its pretty safe to use H note on dizzy all day. todos los dias. she cant cope. if she calls fish either aim note at fish or HCL her for CH. if she calls spear aim note at spear or jump into spear and IB, dizzy will always chase so air throw her when she does. STBT out of her corner airdash mixup or under laser fish for free. ino has way too many movement options here. This is a complete aerial air dashing fest where one char is trying to get in. your goal is to KD whether by HCL CH of of summoned fish or make her block a note in the air and bring her down to the ground to start your mixup. FRC those ground P notes during ground block strings on her.
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AA options vs. Ino, especially on wakeup.....obviously. I-no dashes and jumps in on him all day. jK clashes with 2S. watch match vids. obviously your not gonna dash in on him full screen or unprotected.
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You guys seriously need a wakeup call. Or at least contact someone with matchup exp before posting something like these numbers online to make a discussion based on theory fighter. this is the ACCURATE matchup chart. feel free to ask any questions why they are listed as such..... I can bet my life savings that i have the most exp against all matchups in the cast as the NYC/NJ community is rediculously diverse, plus we have a japanese liason in MarlinPie to get all the latest knowledge and tactics. (plus he plays everyone so we can see this in practice.) MATCHUPS: Order-Sol - 4.5/5.5 (you are correct sir sol specific combos ftw. note him to death.) A.B.A. - 6/4 (knockdown fest for I-no lolz) Dizzy - 6/4 (I-no has excellent maneuverablility to get in. Hit her twice and shes done) Robo-Ky - 4/6 (too many wakeup options limit her oki. risk/reward is bad. no tension combo) Sol Badguy - 5/5 (pure even match. Sol gets baited hard. learn those Sol/Hos combos!!) Eddie 4.9/5.1 (no matter HOW GOOD a char fight eddie, 1 hit> dizzy> IK = eddie advantage) Ky Kiske - 4/6 (too many AA options for ky. use those no tension combos in the corner!!) Potemkin - 6/4 (good match for ino since she can completely control his movement.) Faust - 4/6 (outranges her and counter hits everything I-no chan does note all day!) May - 2/8 (OMG worst matchup evar!! almost as bad as SL/PO. KD and stay on her!!!) Millia Rage - 4/6 (Use j.p to try and limit her air approach. no wakeup options = bad ) Chipp Zanuff - 3/7 (try and catch this fucking pokemon....but hit him once and......) Baiken 4.5/5.5 - (bait city. baikens abare ability gives her the advantage.) Jam Kuradoberi - 5/5 (never try to air to air her. stay on ground and STBT ex puff for CH) *****Johnny - 8/2 (this is a hard fight my ass!! so freeeeeeeeeeee he has no chance. no chance. no chance. You can combo movie his hitbox. and if you are JI your HCL's like you should, there is no reason why you cant combo that... :I: :I: tensionless combos ftw.) Axl Low - 4/6 (patience wins this one. his hitbox is a pain to combo.) Anji Mito - 5/5 (jump in with jK to clash or beat his godly 5p. bait fuujin with note and punish with stbt.) Venom - 4.5/5.5 (use your hover dash/dj, note and HCL to stuff his balls formations.) Testement - 5.5/4.5 (Ino can dash over hitomi and forward exe beast for free. STBT passes forward exe beast. use hcl to activate web full screen or note. KD and hes done. he has no AA or wakeup to stop the ass rape. dont get hit tho...) Slayer - 5/5 (melee fight. stay on that ass, he has no AA options.) Zappa - 5/5 (watchout for centipede on wakeup.) 6/4 (ghosts) [far slash, CL, stbt, shashback owns ghosts.] 6/4 (Dog) [inos maneuverability is too good. Her backdash is 11frames invul son!] 3/7 (sword) [GET HIM OUT OF THIS MODE!!!!] 7/3 (Raoh) [Free rape for ino. stbt under fireball or HCL. keep combos long. smart zappa will stay with sword on ino.] Bridget - 5.5/4.5 (Buri's AA options are GODLIKE. stay out of air son. hit her once and she'll need a blood transfusion) Discussion and questions....now! vids of me recent... MWC - http://dustloop.com/forums/showthread.php?t=4903 ECC - http://www.youtube.com/view_play_list?p=8B2B77737C42188A
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http://www.crookedjester.com/sticks/ This guys sticks are awesome...like seriously byrdo-esque for half the price! I met him personally and he couldnt be more professional if he tried. too good!! Everything is 100% custom.
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This match is annoying but its not hard. Everything you think baiken can do to hurt or punish you can be avoided or baited easily. 1) bait P counter with late dash in jk - land. wont hit you = free punish. baiken wont use this counter ever if she is smart on Ino which means..... 2) bait S counter with dash in jk/s/h - land S STBT to go under = punish/ or double jump off of jS to punish/ or gatling into jD to punish. 3) bait superman counter with jump cancellable move and airthrow it. or baitit with note and counter with air throw 6H or JD. Hit her twice...and throw her a couple of times and shes done lol. its pretty easy to throw anyway with Ino in mixup but just watch out for 6K. DO NOT try to throw her when ur on wakeup. 6P can beat her jH clean, has to be dont extremely late, make her pay for jumping in free on you. dont try if she iad 6H tho. that = death for you. Both chars will be playing a waiting game to get in, so just be patient. Any ?'s
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In case you guys havent seen already, these are from ECC this past memorial weekend. Team tourney grand finals... Team Rape Party - Mynus(IN), Xaq(DI), MarlinPie(ED) vs Team Awesome - AbominobleK(SO), Mr.Mamation(ED), Steve Harrison(KY) dont worry im playing in every vid....since it was double OCV http://www.youtube.com/view_play_list?p=8B2B77737C42188A
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New matches with koichi using I-no on gamechariot.
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corner ID: 5D > Js > vcl > land vcl > 5S > js > jh > Pdive > ad.S > ad.H > Kdive. midscreen: 5D > ad.vcl > vcl(extend....6321466+S) > 5S > jS > jh > Sdive > 5P > 5S > vcl.(combo puts them in corner). midscreen: 5D > FD.H > 5H > j.H > sdive > 5P > 5S > sjP > sjS > sjH. Use dust!! its great for when you have an opponent in the corner and the *happen* to block your godly 50/50 mixup and either you (1) dont have tension to frc a hcl to dash in again, or you think they are expecting it and will CH you. (2)you think they might anticipate your STBT and throw you out of it or CH you, or (3) you dont have the tension to frc a note to dash in again and maybe catch their jump with a throw, or (4) your not stupid enuf to try and just dash in again unless you actually want to get 5/6p'd into CH death combo (especially if your fighting slayer/anji who will make you pay so hard for it, or worse, johnny .....).