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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
make an open room, and ill join -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
that noel was so laggy, not your fault -
quick review (or i guess update?) on my thoughts on litchi pros - fast ground speed, good air normals, versatile, great corner carry, scrubby guard point move, great mixup, great backstep cons - low to medium damage at best, needs CH's to get rewarded for hitting people with the staff, no single go to anti air litchi vs - valk - even, momentum based match, if you get knocked down without the stick youre in trouble, air chun beats wolf 5b and beast cannon and 5d set 4 winds is good tao - 6-4 in tao's favor, not that bad as far as tools go but she does more damage off random hits than you do. also she can combo you off her overhead, and AB2 does too much damage ragna - even or maybe 5.5 for him, as long as you keep momentum you can win, he cant do much about itsuu besides run really deep in your face or jumping with barrier, he does really good random damage hakumen - even, he can kill you in 2-3 combos and has ridiculous corner carry, but you do too. in neutral youre even, good use of itsuu, 6b, 5b aa, and 3c will keep him on his toes, your 6a hits him crouching and you have a bunch of mixup tools that you can use to stay in on him mu - 5.5 in mu's favor, she's fast and you cant really use itsuu too much cause 2b is her favorite poke, although you do all right in poke wars. if you can keep momentum, you can win. you cant safe jump vs her because of her dp having a guard point arakune - maybe 6-4, obnoxious char, gotta go out of your way to beat backsteps/gold bursts on wakeup, movement is godly, get cursed and you lose. its a battle of attrition. lambda - even, you just need patience and you have to identify their way of moving quickly. she cant do shit about kokushi. if you read wake up goryus do meaty throw or just block bang - 5.5 in his favor, although you have the tools to win he outdamages you on average and can get FRKZ really easily, since your damage is down from last game, it's almost definitely gg if he gets it. discourage wakeup 6d with meaty 6a. you gotta use different setups to use kokushi. litchi is one of the best at beating ashura carl - 5.5 in his favor, really, REALLY impossible match if you dont know what youre doing/dont have a lot of exp. you have to turtle him, you cant let yourself get touched, avoid fork at all costs (either by hitting the sister or just running away). litchi has multiple tools to keep carl out and he has low life, so its ok that your damage is meh haz - even, the longer you take to beat him the harder it is, technically this would be in litchi's favor but jayoku factor is too strong to ignore rachel - even for the first time ever, or maybe slightly in her favor, despite a lot of stuff requiring resources she still outdamages you midscreen and can corner carry of more normal hits than you can. if she doesnt have any items out, its tough for her to do stuff, you need a lot of exp vs her so you can identify whats the best way to hit her/prevent her from summoning quickly and moving in on you tager - 6-4 for litchi, he cant do shit to litchi really until he touches her, between good use of 6b, 5b and 2c aa, 3c, and itsuu he cant really approach, you have meterless instant overheads on him and when he blocks kokushi he has to deal with rising jC instead of 6a jin - 6-4 for litchi, more because he lost some tools rather than litchi gaining anything. he gets more reward than you off normal hits but its easier for you to hit him/catch him with ch. cant use kokushi after he gets 50 meter but you have a ton of other tools to use for mixup instead noel - 5.5 for litchi, both chars damage output got nerfed overall, litchi can deal with 2d, 4d and CA pretty well. cant really use kokushi after she gets 50 meter, and noel's random factor is always there to worry about. its really hard to use itsuu in neutral vs her relius - 6-4 for litchi, litchi is good at dealing with the wife, and he has to deal with jC/3c during kokushi, as long as you dont fall into his frolicky pace you win tsubaki - 6-4 or 5.5 for litchi, tsubaki took some nerfs plus you got some good stuff, use 6b to discourage charge, guard point the dives so she doesnt get pushed back out of range. shield charge is less obnoxious this game too. makoto - 6-4 for litchi, makoto with no big damage + corner carry means you pretty much never have to worry about getting hit midscreen, she has to carefully time a 5b to stand a chance at beating your staffless 2b, this is probably litchi's best match by far plat - 5.5 for litchi, your midscreen dmg is overall higher than hers, so you can win just with off numbers. stay out of the corner, her pressure is super scary. plats 6b > dash 5a link is extra hard on litchi so thats another small plus. use 5b[m] aa to beat jC. kind of an annoying match despite it being in litchi's favor
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
imt dragon is from xbox he mains tsubaki -
Lord Knight's GAMEPLAY RELATED QUESTIONS ONLY thread (EX edition)
Lord Knight replied to Lord Knight's topic in Archive
If you're airdashing at her and they try to shoot it at you, you can try to cut/counter it. However, if they are using the move properly, they will occasionally hold it, waiting for you to connect with the guardpoint before using the anti-air follow up. Hakumen has no answer to this besides not attacking in the air. If you're already in the air and they are in the stance, just try to land with barrier. Don't try to cross up with jB, the anti air follow up will hit you and pull you in front of her. Same reason as why people wear headphones - to keep myself from zoning out. The weight of them on my face keeps me focused. Just do it, that's why the move is scrubby. You "can't" do it on air multi-hitting moves, but the only one that it really doesn't work on is Relius jA. You can beat Arakune's jB if ou just hold it. -- Sorry everyone, I'll finish catching up with this thread in a bit. -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
level doesnt matter, look at win rate/psr/total games compared to total disconnects -
essentially, anything that goes into chun > tk chun or haku chun > tk chun should put you in a position to either do 2c > 4d or 2c delay 6d
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its because it corners from pretty far away
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
itsuu itsuu itsuu itsuu itsuu -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
thankfully jin only has 3 ways to go into 6a -
cool its a bit awkward
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
shoutouts to itsuu -
there's not much burst safe stuff this time, you can RC stuff if you have meter, and 6c(1) > 4kote is burst safe. also when you do A moves or jump in's/iad's during combos, you should be holding back as well you should be able to hit the corner no matter what when you hit a 6b[m] ch.... between 6b > dash 5b > 2c > delay 6d(1) > dash 5c > etc, 6b > dash 5b > 2c > 4d, and 6b > 2c > 4d, you should always be able to hit the wall you rely on placing the staff too much imo it's prob your monitor, i get it about 8/10 times depends on matchup, player and situation
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
yeah for me its litchi/tao/haz mirrors... im sure arakune mirrors are fucking shit too -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
easily one of the most annoying mirrors bb has -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
youre gonna get so sad -
i forgot to mention he's also too slow
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you can say he's got power but he's lacking in potential
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explored the combo part you need to be point blank, like i said before 5b > 2c > 5d > slide 5a works on: ragna, jin, noel, lambda, mu, tsubaki, bang, relius 2a > 2c > 5d > slide 5a works on everyone but plat. it's really, really hard vs tao, somewhat difficult vs rachel, pretty easy vs everyone else. the opponent needs to be crouching for it to work. in hakumen/tagers case, 5a > 2c > 5d > slide 5a works, again, only if they are crouching. chaoto also told me yesterday he was coming up with new stuff too... looking forward to it. unlike tager, litchi can actually be saved with technology, lol. also she's way better looking
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too fat/ugly/stupid/weak
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you need to be point blank it also isnt universal doesnt matter if they are crouching or standing i posted it on twitter for the japanese litchi players, hoping chaoto will make it better
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[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Lord Knight replied to Star-Demon's topic in Archive
for bursting, ive come to these conclusions 1) the hit i just took is a game winning combo, and i want to (and think i can win) this round 2) i want to avoid the situation that would result from this combo (getting hit by arakune FC 5C, getting hit by litchi 6B[m]) 3) i want to get back/keep momentum (the burst would take them to the corner) 4) as a reversal (gold burst) the latter two i dont use as much, since litchi has a dp and litchi corner carry is good enough also, because of the nature of bursts (you only get two, etc etc), i dont go out of my way to bait bursts. ill use burst safe combo parts instead -
[CS2-CSE] Litchi Faye Ling - Player Improvement & Video Critique Thread
Lord Knight replied to Star-Demon's topic in Archive
good observation however, its pretty easy to burst litchi corner combos, especially if she doesnt have meter after i hit you with kokushi mixup, you couldve bursted pretty much anywhere -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
start by playing all challengers instead of making invite only rooms -
as far as actually playing is concerned, there are no rules everything is fine as long as you dont ragequit