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Everything posted by Lord Knight
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
i was talking about reversals, lol -
he was good yeah, that was a shame but whatever if i had ex since october i might have considered switching too
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
dice roll is unavoidable -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
im still on, so if you make an open room ill join for a bit -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
im going on now if you want to play i usually just join random rooms -
[CSE] Litchi Faye Ling - Kokushi Musou (Thirteen Orphans) Oki Thread
Lord Knight replied to Lord Knight's topic in Archive
like i said, there's no way to way to green throw someone with a kokushi setup -
drop > airdash back > jB > jhatsu haku chun makes it way more stable
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
if her 5a isnt jump cancellable on hit, you could probably hit up back 2 times so you can jump block on whiff probably -
honestly all i want are new characters and new moves maybe a new super for each character too
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
i guess people forgot that jin is better than a bunch of characters at converting hits? -
dash 2d to get closer to the wall before launching the staff. tk chun > 6b[m] is very iffy, use 2c[m] > small delay > 6d instead what combo are you trying specifically
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Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
"Hi, my name is Andy, and I need the cash up front." -
A short, complete guide to Kokushi Musou, how it works, what other characters can do about it, and what you can do about them. (Note - I won't mention Hakumen anywhere else in this thread. Kokushi okizeme is impossible to use against Hakumen) Traditionally in Continuum Shift, Litchi would rely on Daisharin (Great Wheel) for okizeme. It's strength lay in its versatility - because you could control which way the super moved, not only could you prevent the opponent from rolling out, she was able to perform an unseeable combination of high/low/throw for mixup. In addition, Litchi gained the ability to counter a variety of characters answers to her standard okizeme. And on top of all that, in both CS1 and CS2, she was able to gain back the meter she used on Daisharin, and used it again (and in CS2, this hurt - a lot!). In Extend, however, Daisharin has been severely weakened. Although you still have the option to use it for okizeme, not only does the super move less (5 movements instead of 6), but the damage and meter gain you get from it have been severely reduced to the point where it is generally considered to be a sub-par use of her meter. Instead, we turn to Kokushi Musou (13 Orphans) for mixup. Kokushi is much less versatile than Daisharin, but it serves the same basic premise - prevent the opponent from rolling out, and perform high/low mixup against the opponent. Her mixup options with Kokushi are simple, so rather than explaining how to do them (as they are simple inputs), I want to discuss what reward you get for doing them. 1) 6A - High hit, 80 P1, around 3600 damage. Meter gain is about 33-36. 2) jC - High hit, 90 P1, around 3800 damage. Meter gain is about 35-38. Best against Tager and Relius, against everyone else you are sacrificing a mixup attempt by going for it. 3) 3C - Low hit, 100 P1, around 4400 damage. Meter gain is about 39-43. There is no way to get a green throw during Kokushi Musou. -- Now, on to the main topic of discussion. A common line of thought is that as Kokushi can't be "changed" (like Daisharin), whatever answer a character has for the super will simply work all of the time. This is not true. While it is correct that you can't do anything to change Kokushi, what you can do is change how you go into the super itself. 1) 6A > 5D > Kokushi - This is the standard method used to go into Kokushi. Against a vast majority of the cast, this is your prime way to go into okizeme (especially if they don't have meter). However, there are characters that shut this down. Basically although this is the fundamental Litchi setup, it has one big weakness - you're doing 6A > 5D > Kokushi. 6A does not have enough untech time to deal with these answers (in some cases). In other cases, it's the character themselves that have a blatant advantage over Kokushi. 2) 6D > dash 6C(1) > 4Kote > 6C(2) > Kokushi - You're sacrificing some damage and meter gain to go into this setup, but you get the benefit of actually being able to do okizeme to characters that can beat 6A > 5D > Kokushi. As you can see, this deals with a great amount of Litchi's headaches, at a small cost of damage and meter gain going into the setup (of course, if you use optimal combos, this doesn't really matter). I highly suggest using this setup against Rachel, Relius, Mu and Makoto, if the situation calls for it. 3) 6D > 5B > 6C(1) > 4kote > j9B > dj > j7BC > land Kokushi I especially recommend this setup against Tager, although I want to check damage/meter gain comparison between this setup and the prior setup. At the very least, this setup is much easier to do than the above one, so if you have trouble, this setup is still effective. 4) 6D > dash 6C(1) > 6C(2) > 6A > Kokushi - This is the hardest setup to do, if you do the second 6C wrong, the 6A will blue beat. This setup, if you can do it consistently, is perfect to use against Bang, although setup number 3 should work just as well. Use meterless okizeme!
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
im gonna close the room in like 30 min sorry for passing for so long, i was on stream for donjonnetwork, talking about GODSGARDEN6 -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
i dont like the way litchi stands against the balance of this version, ive already talked about this before though -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
thus, bad -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
the difference is, litchi sucks -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
you play a good character! -
kyaro doesn't play litchi anymore, he uses hazama and plat
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[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
no, that you have to time, same with anything involving D but the rest of the stuff i just advance input -
[CSE] PSN Match Finder/GG Thread
Lord Knight replied to Amadeus46Art's topic in BlazBlue Online Play
advance input everything the hard part is ad-lib combos -
if they like delay roll/late techs do 4kote > launch i dont recommend shishin midscreen, too easy to disrespect if they respect you, hold d > mixup if ive never played someone before, i always start off with 4kote after tsubame
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Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
i figured that might be the easiest way to go? EDIT: canada is so scary! fff lol -
it just depends on situation, as usual - there is no one go-to tool. she's not like the zoners that are like "well this and this projectile/item are out, so i should do x, y or z", it's much more situation dependent if they dunno how to handle litchi you can just iad in all the time, if they do, then you should fall back on pokes imo 2b is really good cause it's long reach, fast, quick low profile, and can be made safe with 5b gatling, but if you do this you cant follow up 5c is good if you think they will sit, also its FC on ch and 2a, i guess? thats pretty much it. 6b is good, it advances but the start up is kinda slow
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Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
i was gonna say drive down to my house first lich?