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Lord Knight

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Everything posted by Lord Knight

  1. left number is litchi, right is the other char rachel got so much harder, litchi lost almost every advantage she had over rachel, CS2 was the highest damage version of litchi ever, but it went down by quite a bit, glide throw = gone, daisharin = gone, rachel is doing like 3-4k off most hits and usually corner carries, the only good things litchi has is guard point and a buffed ryuuisou. its either you decide to do 2000-2500 off random hit into tsubame knockdown or do the 1.7k for 4d knockdown midscreen so you can at least get them to the corner as fast as possible and stop her from winding out after teching it would be 6.5 for rachel, but you can seal her neutral tech wind by ending combos with 6d(2) > dash 6c(1) > 4kote > 6c > kokushi
  2. random hits > staff return formula = experience + self-confidence back on the topic of kokushi, it's super easy to get tk chun if they are against the wall, but if for some reason they are being pulled away from the wall, it's safer to use the cs2 combo, ie walk back 5b[m] > 6b > itsuuA, etc in other news, litchi matchups Litchi vs Valk - 5/5、 vs Makoto 5.5/4.5 vs Plat 5.5/4.5 vs Haz 5/5 vs Tsubaki 5/5 vs Lambda 5/5 vs μ 4.5/5.5 vs Bang 4.5/5.5 vs Rachel 4/6 vs Hakumen 5/5 vs Arakune 4.5/5.5 vs Ragna 5/5 or 4.5/5.5 vs Jin 5.5/4.5 vs Tao 4/6 vs Noel 5.5/4.5 vs Carl 4/6 vs Relius 5.5/4.5 vs Tager 5.5/4.5
  3. kokushi formula - 100 p1 starter (raw kokushi, FC 5C > kokushi, 3c during kokushi) kokushi (full hit) > tk chun > 6d > tk hatsu haku chun > haku hatsu > riichiA > ippatsu > tanki hatsu > 5d (small hold) > chun > 6d > whatever ender 80 p1 starter (6a during kokushi) kokushi (full hits) > tk chun > 6d > haku hatsu > riichiA > same stuff chun during kokushi kokushi full hits > tk chun > 6d > haku hatsu > riichiA > ippatsu > tanki hatsu > 5b > 6c(1) > etc hit them near the end of kokushi whatever high/low > chun > 5b > 6d > same as above
  4. Omni, Neo, good for tomorrow? Or do you want to wait for next weekend and get everyone finished all at once? SKD is at PAX so he can't play.
  5. he gave me his number right before you did lol, all is well
  6. lich, hook up a number/pm an address or something
  7. maybe tomorrow lol, i played like 100 in one netplay sitting, i dont normally do that EDIT: go up against TD, he's on and looking for games.... if you open a room up i might join it though
  8. sorry guys, i was going to close that room after i lost after i won 50, kinda tired
  9. i dont usually like doing this but i made a room called "daredemo"
  10. ive never seen that room name
  11. im done with college, so i moved back home
  12. hm i live down the road from east brunswick, could you scoop? or can i go to lich's and hitch a ride?
  13. if you cant even combo, why should that stuff matter? it has nothing to do with your goals
  14. litchi is an A tier char, that list was from january
  15. having a flow chart? im going to switch to valk? really?
  16. i agree with satoshi's list, Ragna Valk Tao Lambda Mu Hakumen Arakune for S, the everyone else is A if you wanna get into semantics, litchi is the worst char, if it makes the low tier hero's feel better
  17. this char is not the 4th worst in extend, lol
  18. An easy example is anyone who plays a simple character, but tries to exaggerate the difficulty of their gameplan. You're only making it harder for yourself. I can't really bring it to "here's an example of this in a match" - it's really just a train of thought, and the only way to get over it is to realize you're doing it. Yeah, but no one really gets those random statistics over 100 percent. All that other stuff is just contributing factors... I'm sure they are people who are better/more consistent at hitconfirming than I am, but what does it mean if I win more than them? That's why as far as I'm concerned, the only stats worth keeping track of are those directly related to wins/losses/placings. When he techs, if you have the staff input 2A > 5B~6C and buffer airdash. If you don't have the staff input 2A > 5B 662C, 2A > 5B > 2C comes out on block, 2A > dash 2C comes out if 2A whiffs. Both lose to gold burst, so be careful. It's much harder to deal with him backdashing in pressure. It looked like you had no idea how to play against Litchi, lol. I was pretty surprised at how much you turned around when I played Tao... Litchi is still a pretty tough match for Tager, but you only need to hit her once to get the win. Don't confuse thinking too much for not thinking at all. It has nothing to do with talent or something inherent... I'm talking about just looking at the screen in front of you and taking in the information that's presented to you. I thought your neutral was the weakest. You blocked pretty well, jumped out ok, didn't really use DP much though. It's fine to respect pressure if you're unsure of what they are going to do, but if you notice habits or patterns you should try to punish rather than giving them advantage. Your oki was ok too. Really I thought your neutral was the worst, you kind of just run around with no purpose... Tsubaki is indeed quick but she also has a pretty good AA and a good 5B. J.CC is good too but you didn't really use it effectively. You CAN fix all these things by playing, but you have to actively realize that these are your problems, and then seek answers to fix these problems. Right now, it looks like you're half way there. Hakumen playstyle - stand around or run around > hit them > corner > etc
  19. when did she ever do 6000 off 5b in cs1
  20. isnt that just common sense though
  21. i respect that. jp arcade style, lose one game and leave EDIT: anyone have a room open? no random rooms open atm.
  22. big rooms are the best, hold that L
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