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C0R

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Everything posted by C0R

  1. Unless one of us moves to EU. #ispersonaoutyet I actually thought Bang's astral whiffed on all but 3 characters crouching, my mistake.
  2. It actually hits Ragna crouching tho...
  3. There are a couple calculators out that also allow for move startup and untechable time, letting you know if links are possible and warning you if there is too large a gap.
  4. It's happened a couple times in various match videos between a couple characters, throws in general across CP seem rather buggy.
  5. Are you referring to what seems to be the universal throw escape glitch fullscreen?
  6. Why not just crouch?
  7. You can do it on CH, but that's all really.
  8. He is WRONG. You are RIGHT.
  9. If you mean during a pressure reset, sure there are a ton of places. A blockstring is used to define a list of gatlings the you use to "string" "block" stun together. You have to stop during the string to reset your pressure with a throw mixup. After 6a and 5b are the trickier points, that usually get though.
  10. Well uh... to be honest you already know them; Habaya 5a and j.a are your best bets. It's applying them properly is the issue that will come with experience. 5a is for ground to air situations, not ground to ground, so 5a[w] wouldn't be there anyway. j.a is for air to air situations, not air to ground, so 5b[w] shouldn't be a problem here. Habaya is tricky, and depends on the opponent.
  11. This. Not much to say except you'll do better when you play it more.
  12. It's MOS. http://arc-revo-cup.jp/%E5%BA%97%E8%88%97%E4%BA%88%E9%81%B8%E5%A4%A7%E4%BC%9A%E7%B5%90%E6%9E%9C/ 2013年02月23日 九州・沖縄エリア TAC戸畑 MOS
  13. It hasn't even been announced yet... Usually gets announced a couple months beforehand. With CP follows the same release schema as CS2, don't expect to see in on JP consoles until like June.
  14. This is the hitbox of Bang's 3c. Nu's 5d will connect at Bang's torso for a counterhit regardless of spacing.
  15. Could always be the minute difference of hitboxes between the later and earlier active frames, they are slightly different.
  16. Could be that the only the later active frames (not lows) hit due to dashing momentum or some such.
  17. Sorry, I phrased it backwards. If you punish Litchi too early, the falling hit will retain its hitbox, if you punish litchi with a later timing, for some reason it loses its hitbox. Try punish it on whiff with µ 5c or 2c and she will be hit out if it after CH'ing litchi.
  18. If you fail to punish Litchi immediately the hitbox will remain active on the falling hit, but if you punish it for real it will lose its hitbox.
  19. You can parry projectiles. So long as they're not Noel 3c.
  20. That's because the original information is via a leak, and therefore has no solid origin. The PS4 is supposedly to be pitched at a price tier under that of the PS3 on launch ($599 iirc), yet even with the vastly reduced cost of hardware production for a console of these specs, $400 is an ideal point so that the company isn't in transaction deficit.
  21. All he needs is extremely high resource requirement. Come now, CT Bang was still bad, and part of that reason being is that he needs 4 seals and 50 meter to become a decent character.
  22. Because the head invunerability starts too late into the move to use in reaction to jumpins! Because a low reaching hitbox is oxymoronic when trying to shoot down an opponent above you! Because it is very unsafe on block due to a lack of special cancel, jump cancel and or gatlings! Because it won't help specifically against the types of air approaches that are prevalent in Bang's bad matchups!
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