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Hintalove

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  • Location
    Not Tokyo Any More
  • PSN
    HintaLOVE
  1. Hey, I recently picked up Xrd again with the console release, and I'm looking for more people to grind with online. I live in hokkaido but I get perfectly fine connections to people in Tokyo. My psn name is Hintalove. Got a couple people I play with currently, but it would be great to get a wider group!
  2. There is also that corner carry combo off 6b. 6b 5c 2c 4d 5b 236a 5c iad ect
  3. Anyone want to play some BB online? Looking for a practice partner. I live in Hokkaido but I get 3 bars at least with a bud in Osaka so we should be ok as long as it's not Okinawa!
  4. Crimson, I don't think it's something you do all the time, but rather something you can mix on against opponents that are prone to action when they perceive a neutral situation. Not worth the stocks unless you are pretty sure they will mash out something. As for those -3+6 combos, where do they fall in the damage range?
  5. The mixup of x blockstring into teleport back into Astraea is good because it is fast and people that aren't used to it will move/hit a button when they see you teleport away thinking that you were trying to reset back to neutral. Astraea is also cancelable into tele on block so it's pretty safe even if you don't get the hit. Lastly, Astraea is a fatal counter move, so if you hit I assume you can get a big return. The part that is iffy is that it is going to cost you a stock just to fish for a ch.
  6. So is transam just a gimmick? It doesn't seem like there are transam combos here or on the jp bbs.
  7. After having just picked this character and game and was kind of debating if I actually wanted to play Izayoi because my friends who are long time bb players say she is garbage tier. Those vids Ichipoo posted make her look broken!
  8. One guy summed it up pretty well on the jp bbs. "The reason I like this character is because while neutral is a struggle in most match ups, once I get them cornered she immediately transforms into broken tier"
  9. Watching Batako flailing in the neutral game against Hasegawa was pretty depressing. Just mashing on Blitz/5p. Should transcribe some of those rekka combos he's doing though.
  10. I'd just like to point out that dipper into cse results in a non meaty cse(or dc cse) unless you burn meter to slow down time. If you choose to end the combo with ciel, you can get the proper meaty to go for more complex jumping mixups. I'll just post a couple things I've found over the week. You can get probably a rep of vt loop + a c.s ciel finisher off of air throw into the corner and rcing it into falling j.s. Combo is throw rc>falling j.s c.s 2hs vt > ender. You can also yrc dc air stun edges and get combos off them with proper spacing. The Jps are also experimenting with mid screen throw combos using gs> 3hs > gs > vt looking for a way to make it worthwhile to rc mid screen. Also rcing j.hs off if anti air combs to land and get a kd. You can also rc air vt and air dash j. D land vt into 2h vt off of air combos. Prob doesn't kd light chars though. I have another question though. Does using a super halt meter gain like rcing? If not wouldn't it be safe to assume that converting combos via sacred edge is superior to rcing in lost normal situations?
  11. Is there anyone in Hokkaido?
  12. Yeah I think the horizontal push back is the main reason as your ability to stay close enough to hit c.s is key to finishing combos with ciel. If you d 2 reps of c.s 2hs hsvt, you will get f.s like 90% of the time when you try to finish with ciel.
  13. I still like 5d for overhead. I was trying to say I use gs more in a footsyish way if I have a strong read because it converts better than f.s in most situations. I have a question though; how big is the window between c.s and 6k on block, and how much advantage do you get on 6k. Also, is it worth aiming to meaty the 2nd hit of 6hs, or are the gains negligible?
  14. Jp bbs players also saying they think gs is faster, so there's probably something to that. I'm a new ky player so I'm not to uses to it yet but I hit a decent amount of them as ch against enemies mashing low whe I have them blocking in the corner. It's especially good vs axl I think.
  15. Are you sure you didn't just counter hit him because he was mashing in your dropped combo? That would make a kit of sense seeing as you missed a link so he was probably just mashing in a frame or two window and got ched.
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