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Nemo vs FAB Casual http://www.nicovideo.jp/watch/sm22934379
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that's a hard question, just wait for vid
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i think thats because they took away so much stuff from her and good players all quit it's pretty hard to describe her since she is hard to explain
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i tried it myself, its just like HOS's IK super except it looks pretty shitty
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Aegis Mitsuru Chie Teddie S.Labrys look like they have got sth maybe Akihiko too didn't hear much good info about rest of casts we will see how this goes in the final version
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btw, if nobody mentioned this before they gave Mitsuru a pretty cool tool that if droit goes throw D Bufula mirror, droit becomes SUPER fast and cause freeze on hit
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tried 3rd loketest - No Minatsuki Sho (i suppose they gonna make him a time-release character) - game looks mostly finished, it looks nice - character balances are mostly based on 2nd loketest + couple minor changes Narukami - removed 2AB>5D, 5D is same as current version - they added secret super 214214AB, and you have to keep inputting command: A>A>B>C>B>C>D>2AB>214214CD, cost 150meter and does 3k, no idea whats the point of this move - everything else pretty much same as 2nd loketest Yukiko - if opponent hits you during Maharagi startup, its FC, RIP RIP RIP - SB Maharagidyne sucks so hard - 2A can not dodge many moves such as Mitsuru 5A anymore, RIP - C Agidyne, you can move around the persona during activation, big troll - Shadow Yukiko, my waifu - RIP
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[Xrd] News & (Theoretical) Gameplay Discussion
stunedge replied to Shinjin's topic in Guilty Gear General
didn't participate too much into this loketest, too much Persona events to handle :p brief summary - Blitz Shield is another version of 3S Parry or whatever similar system, it should look familiar to old fighters - everybody loves Slayer - ky is cool -
at this point all characters have gotten new tools but lost many stuff they could do in the old version still too early to say RIP to your characters RIP Elizabeth btw
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[P4AU] Loketest #2 Info sharing/News/Video thread
stunedge replied to Omex's topic in P4:Arena Gameplay
for other changes I haven't mentioned, refer the 1st loketest info some other noticeable changes are: - they have added many new BGM, P4 characters mirror match now plays P4G battle theme "Time to make history", P3 female characters plays "Wiping all out" and P3 shadow characters play P3 boss fight, P4 shadow characters play their own shadow dungeon theme. They still have all the old themes so I think they switch by random? - each shadow character has their own opening and winning pose, shadow Chie stamps on your head and Shadow kanji being totally awesome, and Shadow Yukiko is my new waifu Not gonna mention Yukari and Junpei cuz they are totally new feel free to toss the question on twitter :p -
[P4AU] Loketest #2 Info sharing/News/Video thread
stunedge replied to Omex's topic in P4:Arena Gameplay
Labrys - 214A does not combo into super anymore - Red-axe SB super guarantees 4k dmg in the combo - you can't hold sword setup anymore, oki is nerfed - JB is faster Shadow labrys - command grab causes poison and silence (C - poison, D - Silence) - other things look similar to last loketest Elizabeth - B+D feint is gone (it existed in the last loketest) - can charge up 2C and 236B - she looks very uncompleted at moment, nothing combos and looks pretty bad -
[P4AU] Loketest #2 Info sharing/News/Video thread
stunedge replied to Omex's topic in P4:Arena Gameplay
Kanji - 5B chargable, the text gets bigger - can not move after JC until land - new Persona tackle move sets Persona far away Naoto - Mudoon is air-unblockable - SB Hamaon searches where opponent is - trap takes 4 fate count - 2C only takes 1 fate count - can set 3 same traps at same time, but traps are harder to use in the combo - added SB shooting move - not sure about what other changes but she looks better than last loketest Teddie - pretty much same as last loketest - teddie screw move is still broken Mitsuru - B droit has longer recovery so you can not combo after on normal hit, you have to use SB droit to do the combo - SB Mahabufudine, ice wont go away even Mitsuru blocks your move, aka she can pull back and mashing C and D to punish you, very good move - she is still very good, trust me Akihiko - you can do the same move in the cyclone chain again (compared to the last loketest) - looks similar to last loketest Aigis - similar to last loketest - new move J2C, does ground 5C in the air - change combo from normal to Orgia mode looks very hard since 5AA will cause her jump up to the air - still does tons damage with SB megido, 4k+ from anywhere -
[P4AU] Loketest #2 Info sharing/News/Video thread
stunedge replied to Omex's topic in P4:Arena Gameplay
Character impressions Narukami - sweep>5D is back - 5D now moves faster so sweep>5D actually does not link like how it does now, 5D has much longer recovery time, so you can't 5D and then jump into opponent to do pressure - JD falls so much faster but has so much longer recovery so there is no more J2A>JD oki - added new move 2D, basically summons JD on the ground, this is not overhead though - added airversion of 236C, like Jin's air-fireball - 214B causes slide down (both air and ground) and it combos into new super in the center screen - 214AB causes knockdown for both air and ground, 214AB is a fatal counter move - 214B feint (same from last loketest) - everything else are similar from last loketest Yosuke - nobody plays him, no idea - kunai can't knock down opponent again - heard Skukaja is so much shorter Chie - the dash punch move is FC, and causes wall-bounce on counter, does tons of damage - she can now do sth like 236A>236A>dash punch>dragon kick and meterless bnb does like 4500 - 5D, 2D, JD all looks slower and longer recovery time, oki nerfed alot - 2C is 2hit, pulls opponent back, and causes freeze on hit - meteor is again same as the current version in terms of speed and number of fireballs, except it will all disappear if opponent hit you after the move activated - 5A is still godlike, 5Ax8 works as usual Yukiko - big big changes - SB Agi, only one flame searches opponent, so pretty much all mid-screen SB agi combo does not work like before - SB booster is back to P4U - all booster and guard-kill activate does not spend life meter (which is a nerf cuz you can self activate awakening) - new firebird move available from fire-level 6 - fire-level up to level 9, level 9 does 230% of original damage - both A and B Agi appears at different position, smaller hitbox, far-range 5C>2C>BAgi does not combo - B Agi sets the flame so much closer and higher than it was before, so you can't do B Agi fullscreen oki anymore - Agi will appear from where Yukiko is, you can't do 3D>full screen Agi> full screen 5C anymore - the new move 214A/B always appear from where Persona is - SB Maharagidine hits the lower half of entire screen at the same time, hype -
[P4AU] Loketest #2 Info sharing/News/Video thread
stunedge replied to Omex's topic in P4:Arena Gameplay
Played lots P4U2 and gonna give a brief summary lots of stuff existed in the 1st loketest are gone, so just forget about the last loketest and that will make everything easier Stuff that are same from last loketest - shadow mode related - s.hold system (apparently this was meant to be Suplex Hold system) everything else aka backstep cancel into special, hop cancel landing being special cancellable are all gone s.hold system takes forever to charge up I didn't test it a lot but it doesn't really look that helpful except for beginners who can't execute 236236 commands Shadow characters recap - every character except Elizabeth and Shadow Labrys has shadow mode - no burst, no awakening - shadow characters have a .8 modifier on every single move/normal they have. so they do that much less damage per every hit and special that they do, supers too, etc. doing the exact same combo between versions that would deal 1000 damage, would deal 800. etc. - meter carries over the round - spend 100% to activate awakening super, anytime - spend 100% to activate shadow berserk mode (alike KOF's MAX mode) - berserk mode can be activated like OMB, but not on block - special can cancel into another special during berserk mode, but can not use same move more than once, A/B/SB version all counts as a different move - using super or omc during berserk mode will decrease the berserk meter a lot - if you took the round during the berserk mode, you will carry over the half of the meter that is left - opponent CAN burst out during your berserk mode, not like BBCP Overdrive -
thats the chain with all different move so it still works i guess