-
Posts
28 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by A.T
-
Chrono Phantasma Story Discussion [fun tentatively allowed again]
A.T replied to Chaoschao222's topic in Zepp Museum
So what if he have Blazblue? Blazblue is useless without seithr(and without Noise Canceler) and I doubt he have either of those things. Ouroboros could work, I guess. Ah, and guess what - if his entire body is blazblue which cannot be operated without seithr, then he is as good as dead as there isn't much seithr not only to activate it, but even to exist(remember what happens with Hazama when he was in close proximity with Celica?) -
Can't see there Ragna's 30th challenge, so I'll just post combo here OD - 214D - 236D - 66 - 5B - 5D - 632146D - 5A - 623D - 236C - 214D - j.D - 214B - 214D - jc - j.D - j.214D - land - 214214D
-
I wonder - how would life-link crap work if you kill both people, and then drag one of them wia "ChronoPhantasma" nonsense back? Does it count for life-link "atleast one should be alive"?
-
Yeah, I clearly see how Hakumen casually says to Jubei "Oh, Ragna, yea, nice guy, u're gonna meet him in, like, 100 years, so dont worry so much" C'mon, have a common sense - nobody in Hakumen's situation would say that. Of course they would pretend they didnt even knew him. And in hakumen's MC he actually hints that he know that black beast IS devoured Ragna. Dunno about his feelings on the subject, though.
-
Can anyone test those? 6D relaunch: 2B - 3C - 2B - 5C - hj - j.C - j.D - jc - j.C - 214C - land - 66D - j.D - jc - j.C - 214C - land - 66 - 5D - 22C 2B - 3C - 5D - 66 - 6A - hj - j.B - j.C - jc - j.C - 214C - land - 66D - j.D - jc - j.C - 214C - land - 66 - 5D - 22C 2B - 3C - 22C - 66 - 5B - 6A - jc - j.C - j.D - jc - j.C - 214C - land - 66D - j.D - jc - j.C - 214C - 66 - 5D - 22C -> Perhaps link 22c - 66 - 5B is too hard to land(1-2 frames i believe) Air throw - 214B(wiff) - 5A - 5B - 5D - 66 -6A - jc - j.C - j.D - jc - j.C - 214C - land - 66D - j.D - jc - j.C - 214C - 66 - 5D - DID - 236C - 214D for punish: 2C(FC) - 3C - 22C - 66 - 5B - 2C - 6C - 66 - 5D - 22C - 66 - 5B - 6A - jc - j.C - j.D - jc - j.C - 214C - 66 - 5D - 22C -> ? What i figured out of it, is 2B and 5D(especially 5D) is heavily reduces untech time, so 6B - 3C - 5D - double BE will work, but after 2B it`s need to make some changes in aircombo to work(but no need for it with 2B - 3C - 2B - 5C). 66D is hard to connect, like 2 frames for it, but possible, i saw Kaqn used it in his matches vs Buppa`s Hazama. More damage, A LOT of heat + 22C oki if you used 3C or 2D in your combo before it, or DID damage+life gain(not so much, though). Also, i found it really hard to use CS after double BE, so, if you want to land super, do it after first belial edge, not as ender for that combo, cuz second hit of CS probably will not hit and you get punished.
- 2,802 replies
-
- emo install
- faceroll
-
(and 2 more)
Tagged with:
-
Actually that Tsubaki is not Kaqn but Ten. Ten(Tsubaki) vs Keita(Taokaka)
-
Ragna Critique and Self-Improvement Thread
A.T replied to Bandit Revolver's topic in Ragna the Bloodedge
Actually, that`s 4C. -
Carl (Dio) vs Hazama (ざきやま) Hazama is Zakiyama Carl (Dio) vs Jin (ぶっぱ) Jin is Buppa, i think.
-
Ragna -> Gussan, if i`m see kana`s clearly o.0
-
http://page.freett.com/abcrankingbattle/ ・予選リーグより かず(JA) vs 蓮(DI) きむち(KY) vs サトウ(TE) かず(JA) vs サトウ(TE) さんま(JO) vs きむち(KY) さんま(JO) vs かず(JA) でふれ(FA) vs ekiちゃん(ZA) ekiちゃん(ZA) vs みるきぃ(OR) ekiちゃん(ZA) vs ろっか(IN) ・準決勝第一試合 ロズ(KY) vs かず(JA) ・準決勝第二試合 きむち(KY) vs でふれ(FA) ・3位決定戦 きむち(KY) vs かず(JA) ・決勝 でふれ(FA) vs ロズ(KY) Also, there are news about 3x3 on 21 march, 16:00, so i think they will soon update.
-
http://page.freett.com/abcrankingbattle/ updated once again Hama (OR) vs Enu (BR) Shirakawa (ED) vs Hasu (DI) Hama (OR) vs Shirakawa (ED) Roz (KY) vs Hasu (DI) Enu (BR) vs Hasu (DI) Takuan (MA) vs Hama (OR) Roz (KY) vs Shirakawa (ED) Kimchi (KY) vs Hama (OR) Roz (KY) vs Kimchi (KY) Hama (OR) vs Hasu (DI) 蓮 = Hasu www.a-cho.com
-
It`s never good. "-" on block is = entire life. You`ll surely die if they block this
-
I`ll say it`s much more important(imho) than dash parry...
-
P just faster a lot.(c.S 6 frames startup, P 3)
-
Oh... 214HS, i think. It`s command throw, yea.
-
Pray your godz, heh.
-
It`s impossible, only when computer do something stupid or randomly you then you must not...
-
D, Homing Jump, j.Hx3, j.S, JC, dj.S-H, 236K - If it not work, then you doing dust combo totally wrong(on some chars and distance - j.Hx2 after homing jump) It`s not totally hard, cuz "no one see Jam`s dust". If you don`t spam it. Just use in mixups, and it`ill be ok =)
-
2HS? Wtf 2HS? Why 2HS?! Why not HS?! Anyway, there are 2 paths. 1) Make them stand(6K, 6HS in AC are not good for this, `cuz don`t have a cancel...) 2) Use da powya from 236S->K 3) Pray your gods. 4) Most characters being hit by her 236K(PO) then they crouch(and getting hit, for example: HS sit them down, and you can cancel it into 236K(PO) ) Loosers like Zappa or Axl, or Chippu, or light weight characters take it even after 2D. Damn, more than 2 paths... fuf... About 623K RC - ad214K\623K - sux. Enemy not so stupid, that he can`t just freakin jump and throw you. 623K don`t have a throw invul, you know
-
HOS's 5HS does 1 hit only... Is this good or bad? This is bad(1 hit, huh)...and good(cuz, this 1 hit = 5lvl attack. counter hit = pain)
-
69 - 6623K. Little hard to do it in the beginning. Forgot about this... And remember, when you get a little more skill playing Jam=) But, it`s just my IMHO=) Simple combos... Oh-ho-ho... D - /\ - [HS - HS] - s - jc - s - hs - kicks - cont.*! K - S - 2S - 2D - Charge K - S - S - 2HS - Kicks - cont.* K - S - S - HS(2-3) - 236S -> K - 236K - 214K(or 623K for cont.*) 214K - 2P - S - jc - D(or, K - D) - Kicks - cont* 2D - RC - 66 - S.c - S.f - aircombo Throw - FRC - S.c - S.f - jc - S - jc - HS - kicks - cont*! Poke 2S =) If counter - 2S(CH) - 66 - 2S - 2D - charge. If not - just do 2D - charge You also may replace K with 6P, or just with S, or 2P\P. *Cont. - means more things 1) - 236(PO) - RC it, and relaunch with the S -> 236K(PO) - 66 - S.c - S.f - jc - S - jc - HS - kicks 2) - 623K - RC - and go for combo=) -> .... - 236K - 623K(1-2) - RC - S - jc - HS - kicks(you also may repeat that with another 623K(1-2) - RC) ! - Useless... But if you enemy die from that - go for it. Very! Simple combos and have some effective=)
-
I think, what ... - TK236K - RC - JHs - land - hj9\j9 - jS - jHS - 3kicks is better...