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Romeyurhomey

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Everything posted by Romeyurhomey

  1. if he blocks Ittsu A, You can just do jA,jA,jB,jA throw mixup to pressure him.
  2. Hazama has a sensitive side.
  3. What are tager only combos that Litchi can do?
  4. Ummm not to troll but 6B>6C (0:50)
  5. It is, I was in a middle of a paper and this popped in my head. There's definitely more to this, but if anyone wants to input your more than welcome.
  6. First learn the difference between her staff and staffless moves and see how you can connect between the two. She has a good corner game so learn corner combos and how to setup characters to get into the corner.
  7. I think this is a fun match but very momentum based. You have to know what your doing or you'll get eaten up badly. Overview Valkenhayn's best defense is his offense so generally he'll be moving around the screen especially in wolf form. Watch his wolf meter and if he has 50% heat because then they'll switch up how they play. Fullscreen: Set staff (5d/2d/4kote/6kote etc.) They usually try to come in on you from the air. Releasing staff and doing 5a/Hatsu can cover you If they come at you with wolf dash with canceling it do 6b to hit them out of it.(Remember in wolf form he cannot block). Other: + J.C/6b Is a good tool in this matchup but don't come too predictable in your movement. Valk(human) has good reach and better neutral than litchi but his overall damage got decrease (ex. 2c counterhit). Try to get in with pokes (2a, 5b) -Try not to be in the corner with Valk because he has way to many options(wolf command grab, JC Rapid JC fuzzy gaurd, 2a>2b>6b/6c). Just wait and see what he's going to do to counteract it. -Since he can cancel any of his specials into wolf he can create mixups. -After Weiß Jagd(followup to Black hunt) do not roll because they will try to catch up which will setup for another combo. + If Valkenhayn jumps in on you 2c sometimes work but 2a/Itsuu A works best. + Oddly 5c(staff or staffless) makes Valk's CA whiff. -Watch for fuzzy guard/Crossup setups (JC Rapid JC, Eisen Wolf) Try to get him in the corner as much as possible. Watch out for 6a though so bait it out.
  8. Saturday, September 3 · 11:00am - 7:00pm Underground Alley 920-2 Blanding Blvd Orange Park, FL All tournaments will start simultaneously at 1:00pm! Marvel vs. Capcom 3 (360) Super Street Fighter IV: AE (360) Street Fighter III: Third Strike (360) Mortal Kombat 9 (PS3) Tekken 6 (PS3) BlazBlue: Continuum Shift 2 (PS3) Venue Fee: $10 (one-time fee) Tournament Fee: $10 (per game) ***Get $5 off the Venue Fee by bringing any needed setup accessories. This includes tournament games, monitors, or consoles. Before you get the discount, please confirm what you can bring with me through Facebook msg, text, or e-mail.*** General Rules * Tournaments are Double Elimination. This means you must be defeated by 2 participants in order to be eliminated from the tournament. * 99 second in-game time limit. (90 sec for MK) * All matches are 2 out of 3 rounds (Exceptions: MvC3 is 1 round. Tekken 6 is 3 out of 5 rounds.). * First to win 2 matches out of 3 moves on to the next round. Final Round will consist of 3 out of 5 matches. * Winner must keep same character. Loser may switch to different character. ----- In MvC3, winner must keep same assists as well. ----- In SSF4, winner may switch Ultra Combo choice. * Once player has won, the winner must IMMEDIATELY report to the tournament judge. * Feel free to bring your own controller! Programmable controllers and/or turbo functions are banned. * If you are unable to agree on player side, coin flip will determine the outcome. * If you are unable to agree on what stage to select, stage select will be random. * You are not allowed to stop a game in the middle of your match. If you pause the game, you will be given a warning. After the warning, pausing the game will result in an automatic forfeiture of the round. * All players will be seeded by region to ensure players are not matched up with anyone in their local area. * Double Blind select is available by request to ensure your opponent does not know what character you choose before they choose. Please see tournament judge. Prizes 1st: 60% of Cash Pot 2nd: 30% of Cash Pot 3rd: 10% of Cash Pot
  9. I meant with staff.. Even though Hatsu(RC) is a crappy reversal sometime it works lol.
  10. Think of it when litchi does her forward throw or rachel's 5cc.
  11. >__________________> How will she get out of pressure in the corner besides Hatsu?? I would like to see a few new move sets.
  12. What is generally the pros & cons of tsubaki as a character?
  13. Wait I'm lost are you talking about CS or CS2 Noel?
  14. After Kokushi > 5b > 6b, isnt it more stable to do 6d?
  15. Tager is gdlyke in America.
  16. Press D and magical things will happen. LK, how do you feel about the defense system in CS2? Being a Litchi player I feel like I don't get that much of a reward for being defensive unless it's meter gain =/.
  17. So who else think 3C and 2D is bullshit lol? Only thing I know about this matchup is 6B is gdlyke because of it's range to keep noel anyway and DP during noel's pressure(5a>5b>5c>2c>3c) Any other suggestions?
  18. Midscreen combos connecting to staff after it's released.
  19. I feel like All Green is only good after 3C to finish the round =/. Any other Litchi Players are going to be at CEO?
  20. Has anyone figured out a magical way/strategy to input dash>B after Haku>Chun? I'm 50/50 sometimes I get it or I don't =(.
  21. With CH 2C[M]>Delay Itsuu A>6kote>Haku>Hatsu>Riicha A> Ippatsu A> Ippatsu B 6B j.BCB 6C(1) 4kote j.BCB dj.BCD falling j.C 6C or After Ippatsu B > Hatsu> Haku> Chun > Dash> 5B> 6C (1) 4kote j.BCD falling j.C 6C
  22. Is there anything to connect with CH 6B[m]?
  23. Sometimes we're better at one side than the other =/.. My biggest problem is how to setup attacks with Litchi to get them into the corner so I can do big damage hmm.. Also with near corner can't you do as well: Forward throw > Itsuu B > Dash > 6C(1) > 6 Kote > Middle 1 > Ender 3?
  24. I saw a few vids that they used 6A, 5[m]C, then 4d but none connecting it with 2c. That was a good setup in CS oh wells =/.
  25. I need a character to be fabulous as me so I picked her. Also she has high execution which i'm trying to work on.
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