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Kinezumi

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    Duwang
  • PSN
    Matroska_
  1. What do you think about there being a new 6 Heroes? There's a sense that the story is trying to move certain characters in place to replace the originals for some upcoming pivotal battle. Say for example Bang, Celica, Kagura, Kokonoe and some others. I want to say Taokaka because in this kind of thing you usually get a representative from each major faction (think of The Fellowship) but I don't know if they could make her personality work within that role without making the hypothetical threat seem too silly.
  2. Hopefully this is an appropriate thread for these questions. First a bit of background, my first BB was CS. I did quite a lot of the storyline and saw several endings but I didn't 100% it. I've recently started playing the story mode of CT via my friend's copy over Steam's family sharing feature. Here are a couple of questions I just asked on another site. How come after CS, things seem to be mainly back to normal? Hazama basically outed himself as a major antagonist and now he's still working for the NOL. Or, I guess more accurately since the NOL is led by the Imperator, it's weird how people who AREN'T openly evil are still in the NOL. It feels like by now the NOL shouldn't still be seen the way they were in previous games since their true nature should be apparent.I'm also wondering if CP is part of another loop, or something like that. I thought the looping ended in CT but certain things in CP happen the same as in CT. For example, Ragna ends up fighting Tsubaki, says she can't defeat him with that weapon, after he wins he says he'll destroy it, Hakumen comes in and stops him from destroying it, Ragna tries to explain why it's such a bad weapon, Hakumen agrees but cryptically won't let Ragna proceed. It's all straight out of CT yet it happens in the main story of CP too.So my knowledge of the previous games' stories are foggy and/or incomplete so maybe those are really silly questions. Just something that's been bugging me, though.
  3. I can't seem to get the B to combo at the end of 6B>5C>214A~CB. Well, it will combo, but only if the enemy is crouching. Ending with CA will never combo no matter if the enemy is standing or crouching. It ending in A meant to just be a defensive thing for if they block 214A~C and try to counter hit you?
  4. Yeah they do. Well I guess I'll tweet them if they might release the novel.
  5. Yeah, to put it simply, if the game recognises keyboard input and if some part of Windows is recognising the joystick input, Xpadder (and similar programs) will work. It simply converts any kind of input into keyboard input, so even the most fickle of games are tricked into accepting the input.
  6. Have you tried using Xpadder? It won't work if the joystick input is being fully ignored by Windows, but it'll work if it's the individual applications that aren't picking up on it.
  7. What driver is it using? There may be a config utility for that. A while ago when I used my Madcatz fight pad on my PC, it used some utility that I had to download and it'd pop up some config thing if I pressed the silver button. I since reinstalled Windows XP and now it just plug-and-played without me doing anything.
  8. The TEs are seen as the best non-custom sticks, period. The consensus on SRK.com is that they're "SS Rank", the only stick in that class. It's because they use Sanwa buttons and sticks, not the usual in-house MadCatz ones. I got mine today (360) and I'm actually pretty used to it already. The biggest transitional problem for me isn't going from d-pad to stick, but it's the button layout. On a 360 pad and the MadCatz SF controllers, the four main face buttons are in a diamond formation. So B is furthest to the right, Y and A are in the middle column and X is on the left. On the TE, it's like a square leaning to the right, so in fact Y is slightly more on the right than B is. I don't know if my description is helping, but basically my hand goes "looking" for B by moving to the right and down of Y and finds nothing. I'm sure I'll get used to it, though.
  9. Thanks, that's cool, but is there an actual pack of files for her to be added into the viewer?
  10. Well Makoto doesn't seem to have been uploaded yet, so good luck with Valk.
  11. Yeah, I don't want to give the impression I've been playing it since it came out in America (or even since CT came out here in Britain) but at the same time I've had a lot more practice at fighting games in general than my friends. Anyway, thanks for all your answers so far. They've been really helpful since I now feel a lot more inspired and comfortable moving forwards with practising.
  12. That's... kind of the point of this thread? This game only came out about 4 days ago here and I'm just saying that moving beyond just randomly mashing to actually trying to learn stuff seems kind of hard to grasp when some moron just bashing away mindlessly will win against my practice and knowledge of the technical elements. I could have beaten his Noel if I'd picked Ragna or Noel and just button mashed too. All this technical stuff like blockstrings would be for nothing against some idiot just rushing you down and mashing shit. Trying to predict what he's going to do next? Forget it. He doesn't know what he's going to do next. My knowledge of the technicalities of the game are far higher than this other guy's - BB and fighting games in general - but it's applying that knowledge that I have a problem with. While button mashing isn't rewarded as much in games like SSFIV, I did notice that picking Ryu and Ken and just acting like a kid playing SFII (i.e. spam SRKs, jumping hurricane kicks for no reason) was a lot more successful online than picking someone like Makoto and trying to use them thoughtfully.
  13. Well I played my friend yesterday. He's never played Blazblue before though he did dabble in GGXX. He picked Ragna first and just randomly button mashed and beat the crap out of me. It was the thing I was talking about where I don't know how to not go mindless and button mash in these situations because you have a fraction of second to think of something to do and the other guy is just doing random shit you can't predict. He beat me the first round but in the 2nd and 3rd I pretty much looped her dragon punch into air Drive, then follow up on the ground and repeat, over and over again. It was pretty unsatisfying because all I was doing was locking him down so he couldn't button mash because then I'd die. Then he picked Noel and just spammed Drive combos and beat me without me getting much of anything off. It was just endless hits against me and I had no time to think of anything or to set up anything. He won two straight rounds. Then he picked Rachel and I easily beat him, getting two near-Perfects. So basically all I learned was if he button mashes like crazy with an appropriate character, I'm in trouble. If he doesn't pick a spammy character, I will easily win by doing anything. This is the kind of problems I was talking about earlier; I don't know how I'm meant to learn from these sorts of experiences. Oh, and after I won against his Noel and Rachel (we'd been playing for only about 5-10 minutes total) he said he'd had enough and didn't want to play any more...
  14. Blah... I'm going to bed now. But let's have an All-You-Can-Valk session some time soon. I've just toyed with him in Practice mode once, but I'd really like to see how an endless mirror match thing would go with him.
  15. Yeah, as long as it happens pretty soon I'd be up for some group Valking. Just got back from a night out so I should be out for the count pretty soon, but if it happens soon enough I'm up for it.
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