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Klazzix
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236A corner: 236A > 66A > 6C(2) > 4D > d.6C > 214D > [6C > sj.D > d.6D > 236D OR 446C > sj.D > d.4D > 236D] > 6C > 22C > 66C > j.D > d.6B > d.6C > d.6B > d.6C OR Fenrir
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xD > d.6B > Rapid > 662B > 6A > 6C > xx xx > 6B > xx > 3C > Rapid > 66A > 5B > IAD > j.B > j.A / j.4D > xx Can also wait after each normal then pull out a 5B / 5C / max range 3C / 236A for CH. Before I was against random 3Cs but if you can read pretty well go take the risks. Noel's like that.
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blah blah > 6A > 6C > j.D > d.6D > d.5D > d.5C > delay d.6C > 214D/236D/fenrir Works on slime, squirrel, LUKA. Better midscreen ender? no?
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The Philippines Thread #9 - Genesis Beyond the Beginning
Klazzix replied to lolokoa's topic in International
o_o; ewan, baka kasi nakita ko undernight inbirth lol pero d nga un feel ng movement ng extend < feel ng cs2, mas may freedom kumbaga? -
The Philippines Thread #9 - Genesis Beyond the Beginning
Klazzix replied to lolokoa's topic in International
Bakit ang panget ng extend? Iyak ako sobrang disappoint. -
Corner: 5D/2D > d.5C > d.2D > d.6A > d.6D > 236D > 66A > 6C(2) > 6C > 4D > 214D > 6C > 236A > 66C > sj.D > d.6B > d.5C > d.6B > d.5C/Fenrir (does around 3.7k w/o meter) Tested on Noel, Platinum, Makoto, Lambda, Tsubaki. Can probably insert a d.6C somewhere at the start but thing is I'm not used to adding that on drives ever since CS1 when I got school'd bad with it on block. :x
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6B can be canceled into drives? That's new right? o_o;
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Ok screw this. I just found out this doesn't work on everyone (how many fucking hitboxes are there?). Although I did manage to find a replacement which seemed a little bit better: 5D/2D > d.5C > d.2D > d.6A > d.6D > 236D > 66A > 6C(2) > 6C > 4D > 214D > 6C > sj.D > d.6B > d.5C > d.6B > Fenrir
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My memory can't take in all those different combis so I stick to like two to three enders/sequences max for Noel. I even dropped the 446C 5D etc. part for ease. xD Anyway, 5D/2D corner; (dang these suck): 5D/2D > d.5C > d.2D > d.6A > d.6D > 236D > 66C > 4D > 214D > wait(no 446C) > 6C > 236A > 66C > sj.D (for crossup/fenrir) > d.6B > d.6C > d.5B > d.5C Damage isn't maxed for this one so just omit whatever at the start (d.2D) if your hit confirming is good and go directly into d.6D.
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^SUPASPEED そうか。 ありがたいですよね。
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Whew, finally got my hands on this. Basic corner ender from launchers (6A,6C | 3C,22B~C,6C | etc.) 4D >(d.6C) > 214D > 446C > 5D > 236A > 6C[(2)] > J.D > d.6D > d.5D > d.5C > (d.6B) > BT Noel drives feel too character specific or I'm just tired, someone find a universal one for me fast. -__-
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Ah I understand better now, thanks for the explanation Sans.
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Does j.A work on an opponent that crouches after 5A 5B? Or will it miss? I'm having a hard time understanding the whole fuzzy guard thing.
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Just a quick jump cancel to gold burst I think.
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Guys, what's the best combo for 2D max range where 2D > d.5C > d.6C won't connect? Standing and crouching ones please.