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Wander

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Everything posted by Wander

  1. Hi, i need help, my stick uses a ps3/pc Cthulhu pcb. I cant get it to work. Does anyone use a stick with that pcb tell me if it works for them?
  2. I wonder if the increased meter gain rate from overdrive stacks with the extra gain from low heath. I imagine it would be fast
  3. j.2A and 2C are my favorite moves aesthetically, though im a fan of 2C more
  4. Im not sure if i remember correctly, but i was in training mode and the cpu haku 5d my 2a and i astraled his 5d
  5. Im curious but i dont have a copy of CT anymore..
  6. I forget, wasnt the clap air unblockable? How could j.d counter it?
  7. ggs, I actually had this game since release but i consider myself to be very average
  8. I see, so the condition to consider a matchup to be good is to be smarter than your opponent. I asked that question that way and i got exactly the response i predicted. By your logic, everyone can have good matchups.
  9. You are able to say the matchups are good just because you are the smarter player. What happens if your opponent is an equally smart player?
  10. I have a question about this combo www.youtube.com/watch?v=KwhWV6vDmKI&feature=plcp#t=21m13s after the b dive, the double uppercut i do is always a level 2 one, how do i make it level 3 like him?
  11. I hope his counter is still unblockable and negates stuff like Platinums bubble, etc. I depended on that so much.
  12. I just guessing since i see 刀, which means blade in chinese
  13. I think j.214A will likely be a sword move
  14. Is there a reason why Jin retains his old uniform? Noel changed so why not him
  15. Is CT 6B good? I dont know how awesome it is since i wasnt a hakumen player until CS
  16. Do you get SP for instant blocking?
  17. We think alike , i only hop if they have no bursts or if i didnt do a good starter
  18. I wasnt too sure on that one, since it applies to people who never bait bursts, like me . but yea, haku can block the burst when he lands from his hop. But in order to follow up with 2c after a hop, you must do it immediately right? Even following up with a delayed 2b is kind of hard. So i think in order to block a burst after a hop, haku would have to drop his combo then it would be like any other burst or not burst situations. mac, Correct me if anything is wrong.
  19. I think its safe to burst in these spots: if the haku wants more corner carry and decides to add a hop after the renka > kishuu midscreen combo. And if haku does 6C in his corner combos.
  20. I think this post confirms US version is region locked, dont know about the JPN version http://www.atlus.com/forum/showpost.php?p=289141&postcount=2509
  21. Which version do you guys think is easier to do, AD j.a > j.b or AD j.b > j.a? I go with j.b > j.a since i cant do the other version consistently at all.
  22. Thanks for the info
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