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Ril I am

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Everything posted by Ril I am

  1. If I make it down here, Count me in.
  2. Playing too, this time taking the words of advice from this man. http://www.youtube.com/watch?v=sGh4ZU4H5Hk
  3. Conditions will be the same for me, but I will try my best to make it out as much as possible.
  4. forgot, shoutouts to the q-bee army in the vsav tournament.
  5. Gdlk as always Thanks a bunch for the event. Shoutouts! Zoob/Mindgame- Great seeing you two again and chatting. St1ckbug- Thanks for the streaming. Keep it classy hope to see much more of it. Xaq- Man, I finally got to play you in Guilty gear after getting cut off before I get to you in the past tournaments. I really wish our match was streamed, but it was a pretty godlike match. Hope to play more! Furok- You finally got me in tournament. Good stuff in Arcana even though we pulled a Final Round moment in Winners Finals xD. I'm gonna step it up even further next time we play. Other than that, hats off to you. You deserve the win. Chaz- Good games in BB. I'm gonna have to dust off that rust off my litchi to come out of retirement. Braver- Ugh, you really did eat a bag of lame before you played me. We literally went all the way down to the wire and that could have been either way. Good stuff clutching it out. LPT- Sorry we didn't get our color match in because I had to leave, Your Millia's gotten better. Keep it up! I will enter MB next time. Zar- Nice seeing you again and talking with you. Lets play some Vsav. Duke- Good stuff running vsav and taking it. I'm craving it more now. LK- Best of luck in evo. GGs in vsav. Omni- Nice meeting you and talking to you. You're a fun person Dai- Nice work in the tournament. You just had to bring in the ygo references during my match against xaq. That was too funny. Thanks a bunch for everything and good games in. A3- Always fun playing with you, definitely my favorite person to play in guilty gear. Also, Stupid cannon is stupid . Isaiah- Nice work in Commentary and bringing the "radio" hype. Comic- Good games in AH3, look forward to more in the future. Thanks for the tips as well after my streamed matches. Ken- Good stuff running it back from losers and putting me on notice. I still have work cut out, but I'm gonna keep on improving touch of death or not. Can't think of anymore. I hope to be at the next one in 8/21. For now, need to focus on my studies if I want to get by school.
  6. "Should the newest New England Thread title be PILEDRIVING BISON UP IN THIS BITCH?" Does this need a question?
  7. afaik top 3 for vsav. 1.Gbursine 2.RoverRuckus 3.Hard Bread
  8. http://www.youtube.com/watch?v=bobY06x6R0E&feature=watch_response
  9. Things to Keep in mind/General Basics 1. Avoid airdashing recklessly and predictably This is very important to keep in mind as a Q-bee player. Even though your airdash grants you a fast tri-dash allowing unreactable mixups and offense. This can also be your weakness if you misuse it at the wrong distances and timing. If the opponent jumps straight up, your airdash will go in that trajectory leaving you highly vulnerable to attacks. It is best used when you are at sweep distance from your opponent and post-knockdown. 2. Notable Normals/Specials s.MP- This is your primary staple poke when poking from long distances because of it's great priority and reach. It can be a situational anti-air too. You will be using it a lot in your footsies game to poke and whiff punish. This is also good in your pressure strings to snuff your opponent's jump outs. Overall great poke and important. Use this poke well. Be sure to use this button over HP when going for throws. cr.MK- Another notable poke. This is commonly used in pressure strings since you want to end them at cr.mk for it's frame advantage, but it still serves as a good alternative poke against characters that can crouch under your s.MP. Examples are Gallon, Q-bee, and Bulleta's dash etc. s.MK- Solid anti-air against jump-ins. Covers areas where s.MP does not reach. You can also use this in corner pressuring if the opponent tries to jump out. j.MP- Primary jump-in tool for jumping in. This will stuff many anti-airs for it's downward reach and priority. j.LK- Main use for IADing in along with j.LP. Confirm into cr.LK > 426P/PP if it hits. 426P/PP- Command grab special you will hitconfirm into mainly. The ES version allows you to set up for Bubble okizeme because of the quick recovery. 624P- 2f fully invulnerable command grab with also quick recovery. Good to mix in with an empty IAD and sets up Bubble okizeme too. Be sure to use MP instead of HP in case of misinputs. 3. Bubble Okizeme Strong part in her game as it grants a high/low/throw mixup into her game with the use of meter. If the opponent tries to jump, you can snuff them with s.mk/s.mp. Fortunately her offense allows her to build meter quick as long as you stay on it. Here are two ways to set it up. 1. Cr.LK/LP > 426PP. 623PP 2. 624P. 623PP Options you have when bubble is out. late airdash/iad j.lk/j.lp for high. Empty IAD cr.lk/throw for low/throw (command grab can also be mixed in with throw) If in corner and the opponent tries to jump out. Bubble will put them in blockstun and you can punish with s.MP/s.MK 4. Mix between floating and airdash Almost like what I said with the very first one, but floating is another good tool for q-bee to catch your opponent off guard as it makes it hard to anti-air you along with your airdash. You can still do aerial attacks notably j.mp/j.mk. This also helps for okizeme after you knock the opponent down to time you airdash. in addition here's a couple more -cr.hp cr.mp cr.mk -iad j.lk/lp cr.lk 426p Good if you don't have the meter to do ES 426P. Good positioning for okizeme http://www.youtube.com/watch?v=SsWjq2_B5YI http://www.youtube.com/watch?v=1mKQvweKKZs http://www.youtube.com/watch?v=JxyJJZo1QP4 http://www.youtube.com/watch?v=t7OqLa-aIhk
  10. Quick rundown on the character. Pros: -Airdash tracks the opponent giving oppressive mixups and offense -Great set of normals (s.mp, s.mk, cr.mk) -low profile hitbox when crouching -Command grabs setup strong okizeme (Bubble okizeme sets up high/low, throw or air unblock) -able to alter her air trajectory with float and airdash after chickenblock Cons: -Airdash can be baited making this a weakness too. -Lack of defense options -relatively low vitality -J.hp is funny. Q-bee can't "full-chain" to punish chicken blocking. For more in depth, http://vsav.mizuumi.net/wiki/Q-Bee
  11. To add about Millia, not only was her oki dumb, but she had dumb damage too because of the OTG system as you mentioned. TK badmoon into otg 6p > 2h confirmed into a lot of damage and puts you back into the same 50/50 mixup. 236H had a faster startup back then as well.
  12. Thanks will definitely tune in.
  13. Don't recall the full tier list but top was definitely Johnny/Millia/Dizzy
  14. Not even in occasion, Can't recall how many doors I ran into downstairs.
  15. ughhh. Why did I drink last night? Ran into so much crap in my house I barely remember. Add to after AH netplay I fell off the chair with my hrap falling in the process onto me.
  16. So I hear you put proto on blast in Arcana.
  17. crossposting from the HC thread
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