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devlkore

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    Mad Mistress
  1. Haven't posted here in months. Just logged in to say I think this article/thread/idea is awesome. I actually came in to post what I thought my strict definition of pressure was, but your last one covered it more concisely. I do think it's important for blockstun to not be a prerequisite for pressure as the player at situational disadvantage could be (air)dashing/parrying/rolling/focus absorbing/sidestepping/etc. attacks while still being under pressure. I really enjoyed your article, especially the bit about characters being good at different things in different situations (including considering the opponent). Discussing characters in this way is far more useful than tier lists. To those saying "chill, just use the terms we have", no one is proposing NOT using those terms. What this is is an attempt to allow us to discuss fighting games on a more granular level with some consistency. We already talk about these concepts, but it can be very hard or lengthy to get to the really nitty-gritty of what we are discussing without very specific definitions. I'll take a stab at some more: Rushdown (might as well add my 2 mao) - Using close range pressure to score a hit. "Rushing down" can be done with any character (I think), if you just try to pressure someone to get a hit. A "rushdown character" is a character that relies on "close range pressure to score a hit". "A rushdown" can be considered a series of states where one player maintains situational advantage and switches between frame advantage and neutral (possibly, need to think a little more). Mixup - forcing the choice of a specific set of actions from the opponent. There are loads of types of mixups and not all mixups are close range. Hole - situation where during someones pressure or actual combo there is the opportunity for the opponent to do something to escape (various blocks, reversals, techs, throw break, jump, etc.). Block string - series of attacks that leaves no holes when blocked. IB/SB exceptions should be identified where relevant I think. Maybe a block string that is even completely safe when IB'ed should be identified as a subtype, 'Perfect Block String' for example. One other thing. I don't like the idea of measuring hypothetical exchanges based on statistical win/loss calculations of all options since char A may have 1 good option and 3 bad options in situation X vs char B who has 3 good options and 17 bad options. My brain is tired and I need sleep, but what I think you'd have to do is draw up a matrix of each characters options vs each other.
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