had plenty of time to pull the new dive loop.. the wiki is completely wrong about it and so was I..
it is actually J1A>J1C+D and there's no real timing involved.. as long as you jump high enough and allow them to rise.. and space correctly to hit on both sides it'll work..
if you hit j2a too low or early you'll just sail over them to the other side.. which on some characters seems to combo anyway..
if you space improperly sometimes j2c will whiff but it still combos somtimes for some reason..
the ender used in the vid is actually kinda hard to time with your curse gauge unless you start from a full combo.. but you don't actually have to super after the 2nd 5D, you can go into alittle air combo instead(depending on combo length)... you can use this ender in other loops/corner
tested some of the 2C FC combos.. and the 5aa>ja>jc>dive loop one does work.. same for 5d>ja>jc>dive loop, was only able to get 2 dive reps in most of the time though.. and if you end with jA>jB>jC>jD the jD tends to whiff but jA>jC>jD is fine