It seems like:
combo into 2D, orb, 66, 5H, orb, aircombo
...does much more damage than a combo into sacred edge ever could. I don't have any numbers to back that up, but that is my experience.
In other news, I'm sort of bummed that I can't do my favorite throw-bait anymore, which was:
2P/2K, recover, 5S CH, 6H, combo
If your tick move put you slightly out of throw range and they attempted to throw, you got a decent ground combo into knockdown. Otherwise, it set you up nicely to continue pressure.
Not that I've been trying, but I haven't seen anything similar in AC except maybe:
2P/2K, recover, 5K, combo
Anybody have any ideas?