Jump to content
Dustloop Forums

WSUNLIMITED

Members
  • Posts

    34
  • Joined

  • Last visited

About WSUNLIMITED

  • Birthday 11/24/1987

Other Info

  • PSN
    WSUNLIMITED

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Also yes it does work against faust's 100 ton weight but good luck tryin to time it
  2. Well my homie ran with that quick
  3. soooooo this is a thing! I'm workin to see if it works against faust's 10 ton weight.
  4. Also gives him a short hop
  5. Yrc though. If you tiger knee the j2k and yrc before the upward momentum you fall fast. Look check this out.
  6. Adjustments must be made for smaller characters, can be blown up by supers, dp's, and blitz shield, still 70% From Potemkin kinda makes it worth it
  7. WSUNLIMITED

    J.2K

    If you can hit J.2k directly above on an airborne opponent mashing recovery, you have a high chance of scooping em up into an air throw into okizeme. Examples of set up are HS (Both hits) j.2k air throw. After a red kick, or even switch up your standard air combo into j.P, j.P, j.K, jump cancel j.2K. Downside, if they don't tech you gotta be ready to continue your air combo, or change the timing.
  8. Still looking for a match
  9. well finally found the BB in SA. so ultra arcade tomorrow they gotz a skullgirls tournament. so if any of yall can make it tomorrow night a 6 i would mind gettin down on some blazblue
  10. space is key her. your mission is to frustrate her by staying out of her reach. blocking her mixups are a must if you wish to start making progress. you are out ranged and readable until you get close to any litchi. you time to attack is when she places her staff. if her is placed remember and note. did she crouch to place the staff or was she standing. this is important cause this is how it was affect your approach. you want to rush when you see her with out staff (cause if she catches you with her staff you are lookin at a lenghty and tough to handle pressure) if she was standing let the the staff with fly at an upward angle.so rush in on ground and try to 5d before she backdashes. if she was crouching instant air dash. if you can hit her with the staff place do everything in your power to get her as far away from her staff as possible. without her staff she loses many combos. and her DP. sometimes they want their staff back so bad they will wakeup with 5D and eat a combo just to get the staff back.
  11. 6C can be followed up without RC by using 2b (only if opponent is standing on ground crumple-ing no free follow up with air hits.)
  12. With the update you can still follow up 6c on counter hit with 2b without meter.
  13. I feel that the only way to beat relius is to have him on the offensive and block well until he has used up his ignis meter. Hes scary cause of the space he controls with ignis. Play defensive until he withdraws her the total offensive to try to get some damage. Patience is the virtue here. Learn to block that damnable overhead.
  14. Umm ya know 6b is throw inv and low inv. But upper body can be hit. 6c is extremely useful to me against tagger trying to sledge harass. On counter hit you can follow it up without meter with a dash and 5b easily. As well as all other characters though I feel that 6c is only good against tagger and valkenhyn. Maybe bangs overdrive too
×
×
  • Create New...