before i start; hf, "recless fire" was fantastic, i know you most likely didn't make it, but you should definitely pimp it out (not to mention i've always loved that song).
anyways, i figured i'd post the notation for ky's combo's in the tougeki damashii video since i found them intrinsic to ky's new game,
http://youtube.com/watch?v=C3zUdmeZDp8
--------about 37 seconds in ky begins with a combo: throw FRC> 6p> close slash> 2hs> hsvt> LJ> (land)> 5k> close slash> 2hs> hsvt> LJ~~~~~nice demonstration of the kind of LJ loop that with practice could be done intuitively in a match, (although in my opinion, their choice of 6p is a little wonky- this 6p, however does make me wonder if i can regularly apply an LJ loop to my AA game)
next featured is: 2k> close slash> 2d> FBshine> close slash> close slash> 2hs> j.s> j.s> j.hs> j.hsvt> LJ. ~~~~~awful damage, but shows some insight to working the new forcebreak (possible ray divider as well?) into a easily initiated combo.
the third combo is so flashy and weird that i'm going to leave it as is, it's just for show and it involves a dust combo with a LJ FRC and an air dash forward
ky section ends at 1:02
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hf, i was surprised you haven't mentioned your three japanese combo vids, i think people from all over this subforum could benefit from the points they convey.
http://youtube.com/watch?v=MAVMwIHeETE
first combo vid: the crazy 6hs wallbounce loop that everybody is talking about is used on may at the beginning- off of a 2d sacred edge. besides that, it shows an LJ loop on just about every character.
http://youtube.com/watch?v=BEMAh8BIHWU
2 johnny 6hs wallbounce loop combos
http://youtube.com/watch?v=NXTYg-HHAUI
short but sweet: features an FBcross cluster wakeup game.