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Everything posted by Saru Kada
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void rays have three charge levels, but only two damage levels charge levels one and two differ visually but do the same amount of damage charge level three is where void rays deal damage level two that's how 42 dps corresponds to 10 (+15), as the "continuous damage" of void rays is really just effected every 0.6 seconds
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roach range was 3. now it's 4, which still makes it outranged by everything under the sun (marines and immos at 5. stalks, marauders, hydras at 6), but it'd be unreasonable to have them at 6 range; they'd rip through terran ramp blockoffs for free, since overlords provide free sight in the early game. besides, the emphasis of roaches is more on their life regen and tunneling shenanigans. other changes.. nexus life boost? it'll help I guess, but probably mostly in team games or something? HUGE void ray nerf. holy crap, fully charged vs armour dps has just dropped an entire THIRD, from like 42 to 26. this only makes the weak protoss anti-air problem worse; flux vane nerf means vikings can kite easier as well. the tiny damage level 1 boost doesn't even come close to offsetting this, since it also makes charging tricks harder (i.e. do more damage to yourself); on top of that, critical mass of void rays is now like 15. I suppose this is blizzard's idea of how to balance out pvt matchups in lower level leagues, where void rays cheese for free, but... can't we just have our corsairs back? brood lords and corruptors are going to be even more dominant in pvz now. supply depot life increase is a good change! 350 felt too paper-thin. medivac speed nerf... don't know enough to comment. reaper nerf... kind of unnecessary I think. thor energy bar... fitting, I suppose, since I never see people use 250mm strike cannons much and the energy was just there to feedback for free. zerg building life upgrade is great! no more cheesing out by walking in and destroying tech for free, particularly spire tech. corruptor change is similar to thors' in that I definitely don't see corruption much. fungal growth preventing blink is a positive change, I don't see this spell nearly enough and combined with banelings etc it can wreck bioball for free, or standard certain protoss ground army compositions. ray, use infestors more!! bug fixes... fixing the graviton beam channeling problem is nice, it wasn't a huge issue but it was definitely annoying. never tried feedbacking point defense drones (I barely see ravens for anything other than detection as is, and they usually eat the first feedback anyway), but it's something I'll keep in mind now.
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mmm roach range increase from 5 to what, 6? I suppose it'll match marauders but not colossi with extended thermal lance. interesting data regarding the PvT matchup though, particularly the huge jump in win% in gold and silver leagues. maybe protoss are the real OP, or at least scrub-friendly, race. after all, usage of infestors and ghosts/ravens is a lot more esoteric when compared to that of protoss "special situation" units like ht/col, immo, or voids. heck even motherships are straightforward. terran nerfs are understandable I suppose, given that they're focused specifically on the reaper rush, even if I find them a bit excessive - it's not hard to fight off a reaper rush, and besides, reapers tend to lose their effectiveness drastically past the early game. not too surprised that protoss have been spared changes for now, I know they've indicated that they want to take another look given the aforementioned data but they'd have to tally the percentage composition of winning builds in pvt games to even have an idea of where to start. in higher-level play 2-gate robo and variations thereof are apparently the norm but I get the feeling that in the relevant gold and silver leagues it's the effectiveness of col/ht vs bioball, immo vs everything else, and void ray cheese that really skew the average. lol @ the happy ultralisk. it's just like the queen comics! don't kill the queens http://www.youtube.com/watch?v=mR2nM4-ki5A noooo garfield minus garfield such existential angst
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peter: fuck you and fuck snsd clarence/mike: lol an alu in minecraft... truly a modern-day babbage. is this the kind of sweet shit you're doing mike, or are you just playing simcity? if the latter, I expect to see you replicate fucking koerner library or some shit. now that would make for an awesome cs level coren: yeah I'm not going to be home until pretty late friday. try saturday instead? nigel: I was gonna wait until friday to do a final headcount but whatever, not a big deal. if you're going to drive, I can provide a parking pass at gm place. confirmed coming: me clarence peter mike nigel people I asked and forgot their answers: ray fong joe will also be there, with a couple of his friends. did I leave anyone out?
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friday evenings and weekends are practically guaranteed if you want to come by and pick it up, and if you need it enough to troop out on a weekday for it then let me know; I'm usually home weekday evenings anyway it's mostly starcraft 2 these days. dead rising 2 as of this last weekend haha. and speaking of dead rising 2, I'd totally chip in on a copy if we need an extra for coop