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Everything posted by someonewhodied
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i wish i could get only as nerfed as all your guys's mains. Only half my character is left.
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Its a lot easier. Especially on netplay. Carry can be about the same, more, or less depending on how you end the other combo. Damage is less. Its just more consistent.
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well i could be crazy but upbacking didn't get me out. Maybe its by character? (I tested it using jin and having a recording of it try to astral me after I got hit by the j.B overhead) Or i could just be so bad at the game that i can't even upback correctly.
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
someonewhodied replied to Moy_X7's topic in Platinum the Trinity
If you want damage from 5B: 5B>5C>3C>236AAA~A>6A>6C>j.236C~C>66A>6B>4~5C>6A>22C>5C>6A>236B>3C>632146C Should give the same damage without any item uses. -
it shouldn't be able to be upbacked out of. They should only be barely out of blockstun from j.B if they highblock. if they lowblock then the hitstun from j.B makes it unavoidable without a DP/OD
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if you are close enough for 5D wallbounce there, you can do this: 5B>2B>6C>iadj.C>j.2C>5D>2B>5D>662D>j.D>j.236C>5C>6D>623B>2B>5B>delay 236236D reset..
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You can actually do 5AAA>214D>2B>iadj.B>5B>iadj.B>5B>j.A>j.C>j.236A
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soooo iad loops are fun. 2B(stray antiair)>iadj.B>5B>iadj.B>5B>2>214A>665B>2B>j.B>j.214D>j.236236B the arrow super will hit twice due to the opponent falling between you and the orb.
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Swag Combo Time! Opponent in corner, ends midscreen: 2>delay 5>9j.D>j.236236B>5AAA>214A>665A>5B>j.B>delay j.214D>j.236236B gets you double double-super. Each super arrow hits twice :3 Midscreen antiair: 2>214A>665B>2B>9j.B>j.214D>j.236236B>5AAA>214A>5B>2B>j.D>j.236236B
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It works midscreen if they don't barrier. But if they do, the 5B being barrier'd will push you too far. maybe sj.236B will make it work midscreen on barrier?
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Oops, you are right. If you delay the 6D a little bit it will still catch forward rolls into blockstun instead of making the fireball hit (BH pull is enough to then unblockable them in blockstun). Then it will also catch nontech. Its a shame you still barely get shit if you go fireball into blackhole though.
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https://www.youtube.com/watch?v=vSI0ye3AdUs New blackhole setup. Catches rolls. Catches nontech. DP safe, against azrael you can 3C and it will hit before fireball to make it growler safe. Does not beat: Bang guardpoint teleports or Daifunka, Terumi dash super, platinum pogo>dash, noel 6D>214D, Jin/hakumen yuki, Rachel Windtech you can adjust it for them but it won't beat them as it is right now. (ok you can't adjust to terumi dash super or bang daifunka)
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https://www.youtube.com/watch?v=dn4LaL4Aso0 The astral setup i mentioned above.
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[CP] ν-13 Simple Questions And Answers Thread
someonewhodied replied to toanenadiz's topic in v -13-
used 236D(dia) starter in the corner to get some damage values for different combo routes: Empty Basic Combo 236D~22A>5DD>2DD>6C>236D>236C>5C>2C>623C 4102 Spikes (no crescent) 236D~22A>5DD>214D>2DD>6C>236D>66B>236C>5C>2C>623C 4129 Crescent (no spikes) 236D~22A>5DD>6DD>2147D>2DD>6C>236D>66B>236C>5C>2C>623C 4372 No Extra Midcombo 5Cs, all other filler 236D~22A>5DD>214D>66A>2147D>6A>6C>236D>66B>236C>5C>2C>623C 4503 Max Damage 236D~22A>5DD>214D>66B>2C>2147D>6A>6C>236D>66B>236C>5C>2C>623C 4531 -
GGs myoro. I don't know what happened that last match. everything just went right.
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Do it bruh. 1v1 me, you won't.
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bruh fite me. do you even lift? cmon bruh do it you won't.
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I'm gonna hop on and play for like an hour or so then go back to homework. If anyone wants to play catch me in the arcade lobby. USA one if it has people. JP one if USA is deserted.
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astral setup, tested on platinum so it should work on everyone: Blockstring: 5B>tkB nail>j.B>astral.
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[CP] Makoto Nanaya Combo List Thread - v1.0
someonewhodied replied to Bibiquadium's topic in Makoto Nanaya
Some routes I found a while back: Midscreen: [5B>5C/2B>5C/6B]>~C>2D(lv2)>5B>6A>2D(lv3) Corner Carry (Same direction) >446A>6B~Delay C>j.B.j.D(lv3) Corner Carry (sideswap) 2C>214AA>6A>6B~delay C>j.B>j.D(lv3) Corner: [5B>5C/2B>5C/6B]>~C>662C>236D(lv3)>4~6A>6B~DelayC>j.B>j.D>2D>236A(whiff) using 6A>6B~C>j.B is actually really good for combos. Makoto in corner, corner to corner: 2B>5CC>2Dlv2>5B>6A>iadj.B>j.Dlv3>66>2B>6A>2D(lv3)>2C>236D(lv3)>5Dlv3>2366A -
with about 3 22B hits, i find that a 6D will catch forward and back rolls and keep them in the corner.
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for oki with noel, should I be doing 6D>4D>mixup or 4D>2D>mixup after 22B ender?
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[CP] ν-13 Simple Questions And Answers Thread
someonewhodied replied to toanenadiz's topic in v -13-
against azrael you can do this combo: 5C(1)FC>CT>236C>214A>5C>2C>2147D>6A>2C>623C>2DD>6C>236D>OD>214D~22A>4B>632146D(meaty on last few possible frames)>632146D You can do double 632146D on: Tager, Rachel, Valk, Azrael, Bang, and Hakumen. -
no one ever on BB anymore. I don't play people as often as i'd like. Anyone up for games tomorrow when i get back from class?
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[CP] Platinum the Trinity Combo Thread (Updated: 11/1)
someonewhodied replied to Moy_X7's topic in Platinum the Trinity
present box oki ender combo: X>5C>6A>6B>6~5C>2C>Delay 236B(should launch back into corner)>6~3C>214D it will set one on them and one slightly more forward. Great if the opponent has a DP or distortion that moves themselves forward. Otherwise its just for style.