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someonewhodied

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Everything posted by someonewhodied

  1. I think I'll still be able to play well. Not at my best, but still well enough to play proper (if only i could dash left on stick, 44 input is beyond me)
  2. argh i just realized i brought my bad controller with me back to my dorm so i'm stuck playing on stick for the next 2 weeks. Wish my luck guys. (I can do combos fine on stick, i just can't dash, or do an unbuffered DP)
  3. I'm hoping to get this CMV I'm working on up by the end of this week. But here are some of combos that I had cut out of the video: Midscreen: [Dia]6B>3C~22A>6A>766j.B>j.C>2DD>4B>2DD>214D~22A>236D~C~22A>6A>5C>6C>236A On Kokonoe: [Luna]6B>5C>236B~22A>662A>3C>236D~C~22A>6A>4B>2DD>214D>66A>623C On Tager: [Luna]5DD>236B~22A>3C>236D~C~22A>6DD>iadj.C>2DD>214D>66A>4B>2DD>623C>663C Corner: [Luna]4B>2DD>CT>236C>66B>2C>2147D>6A>6B>623C>2DD>6C>236D>214D~22A>3C
  4. I may consider joining. Toan i see you lurking this thread, team with me :3
  5. Thats my DP combo !!! That fatal iad loop was cool though.
  6. Nemesis just told me he wants in on the DL side. His psn is Nemesis-Type
  7. They can just block after an air throw reject. I like ending fatal combos in purple air throw though, because off of a fatal, airthrow can't be teched until your opponent hits the ground, allowing for some very good oki options off of this tactic.
  8. <- Not a worry player. ;~; well with omni, moy, and TD, i think i can just use tager and not worry about the team losing :p
  9. Don't worry, my carl can deal with kokonoes. 623D too strongth.
  10. Who needs blackhole :x midscreen: Grab, 100 meter, OD 5BC>7D>22B>2B(1)>5B>OD Cancel>2C>214C>236D3214C (Charged laser until opponent is at about tager's head) 8.1K-8.9K
  11. Its not because I'm good. Its because I'm the best counterpicker.
  12. 236B leaves different characters at different distances. So you have to change the combos accordingly.
  13. its 1 hit and 23 frames now instead of 2 hits and 7frame(first hit), 17 frames (Second hit only) i used to use 4B as a reversal. also i found a new optimal path off of a random luna drive confirm midscreen: Most characters: 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>9j.C>j.2C>2DD>214D>66A>623C(optional >663C (2891 damage, sickle oki or 3C oki available) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>766j.C>j.2C>623C>66DD>2DD>6C>236C against some characters: (Nu, Mu, Valk, Ragna, Hakumen) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C against Kokonoe: 5DD/4DD>236B~22A>662A>3C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C Against amane: 5DD/4DD>236B~22A>delay 3C(1)>236D~C~22A>5DD>2DD>4B>2DD>214D>66A>623C Against tager (first one works on him too though) 5DD/4DD/6DD>236B~22A>3C>236D~C~22A>6DD>2DD>214D>66A>623C>66DD>2DD>6C>236A no "longer" route works on rachel.
  14. 3D+j.B>5C>j.B>j.2C>j.B>dj.B>j.C>421D>46D>5C>j.B>j.2C>j.C>6D>5C>j.B>j.2C>j.B>dj.B>j.C>8D>j.C/3C and another fun thing based off of my unblockable that keeps opponents standing: 5A>5B>2B>5C>46D>j.C(whiff)>66>j.A,A,B>j.2C>j.A,A>(Reset here)2B+2D>5B>6B>6A>Anima+236B>2B>5B>6B>623C>421D>j.B>j.2C>j.B>dj.B>j.C>8D>3C>214214D
  15. We lost like 20 frames of head invul from CSE to CP on 2C And it doesn't hit too far behind nu now. I hate that.
  16. I'll play if there is no character lock. I'm the #1 counterpicker on dustloop.
  17. if you are using gravity anyways: [Luna]236C(CH)>665C>214A>5DD>214D~22A>66(crossunder)>6A>2147D>3C~22A>6A>4B>2DD>6C>236A>236D(oki) if you aren't near the corner.
  18. as long as you use the move, the landing frames all add up. At least thats how i think it works. its how it works for bang. Using 2 B nails in one jump with bang has like 12 frames landing recovery. I never actually tested it with litchi.
  19. flashkick punish: 41236D(vertical)>Taunt/Wait (timing mechanic)>5B>4B>itsuuA>421D>3C>2D>3C>Kanchan>623D>236B>41236A~D>6C>oki
  20. Remember when 2C was a good antiair? Pepperidge farm remembers...... ;~;
  21. i wish people would stop leaving after just one win :x
  22. off corner unblockable (3D+j.B) 3D+j.B>5C>sj.B>j.421CD>j.B>dj.B>j.C>]421D[>46D>5C>sj.B>j.2C6D>j.C>]6D[>5C>j.B>j.2C>j.B>dj.8BD>j.C>3C>421D(oki)>236B
  23. i can't wait for the patch. Kokonoe goes from SSSS tier to SS tier.
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