-
Posts
2,934 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by someonewhodied
-
I think I'll still be able to play well. Not at my best, but still well enough to play proper (if only i could dash left on stick, 44 input is beyond me)
-
argh i just realized i brought my bad controller with me back to my dorm so i'm stuck playing on stick for the next 2 weeks. Wish my luck guys. (I can do combos fine on stick, i just can't dash, or do an unbuffered DP)
-
I'm hoping to get this CMV I'm working on up by the end of this week. But here are some of combos that I had cut out of the video: Midscreen: [Dia]6B>3C~22A>6A>766j.B>j.C>2DD>4B>2DD>214D~22A>236D~C~22A>6A>5C>6C>236A On Kokonoe: [Luna]6B>5C>236B~22A>662A>3C>236D~C~22A>6A>4B>2DD>214D>66A>623C On Tager: [Luna]5DD>236B~22A>3C>236D~C~22A>6DD>iadj.C>2DD>214D>66A>4B>2DD>623C>663C Corner: [Luna]4B>2DD>CT>236C>66B>2C>2147D>6A>6B>623C>2DD>6C>236D>214D~22A>3C
-
UBW BBCP Online 2on2 Team Tourney #10 [May 18th @ 5PM PST]
someonewhodied replied to brett_'s topic in BlazBlue Online Play
I may consider joining. Toan i see you lurking this thread, team with me :3 -
Thats my DP combo !!! That fatal iad loop was cool though.
-
[CP] ν-13 Simple Questions And Answers Thread
someonewhodied replied to toanenadiz's topic in v -13-
They can just block after an air throw reject. I like ending fatal combos in purple air throw though, because off of a fatal, airthrow can't be teched until your opponent hits the ground, allowing for some very good oki options off of this tactic. -
236B leaves different characters at different distances. So you have to change the combos accordingly.
-
its 1 hit and 23 frames now instead of 2 hits and 7frame(first hit), 17 frames (Second hit only) i used to use 4B as a reversal. also i found a new optimal path off of a random luna drive confirm midscreen: Most characters: 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>9j.C>j.2C>2DD>214D>66A>623C(optional >663C (2891 damage, sickle oki or 3C oki available) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>6A>766j.C>j.2C>623C>66DD>2DD>6C>236C against some characters: (Nu, Mu, Valk, Ragna, Hakumen) 5DD/4DD>236B~22A>3C(1)>236D~C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C against Kokonoe: 5DD/4DD>236B~22A>662A>3C~22A>2B>2C>9j.C>j.2C>2DD>214D>66A>623C Against amane: 5DD/4DD>236B~22A>delay 3C(1)>236D~C~22A>5DD>2DD>4B>2DD>214D>66A>623C Against tager (first one works on him too though) 5DD/4DD/6DD>236B~22A>3C>236D~C~22A>6DD>2DD>214D>66A>623C>66DD>2DD>6C>236A no "longer" route works on rachel.
-
3D+j.B>5C>j.B>j.2C>j.B>dj.B>j.C>421D>46D>5C>j.B>j.2C>j.C>6D>5C>j.B>j.2C>j.B>dj.B>j.C>8D>j.C/3C and another fun thing based off of my unblockable that keeps opponents standing: 5A>5B>2B>5C>46D>j.C(whiff)>66>j.A,A,B>j.2C>j.A,A>(Reset here)2B+2D>5B>6B>6A>Anima+236B>2B>5B>6B>623C>421D>j.B>j.2C>j.B>dj.B>j.C>8D>3C>214214D
-
We lost like 20 frames of head invul from CSE to CP on 2C And it doesn't hit too far behind nu now. I hate that.
-
if you are using gravity anyways: [Luna]236C(CH)>665C>214A>5DD>214D~22A>66(crossunder)>6A>2147D>3C~22A>6A>4B>2DD>6C>236A>236D(oki) if you aren't near the corner.
-
as long as you use the move, the landing frames all add up. At least thats how i think it works. its how it works for bang. Using 2 B nails in one jump with bang has like 12 frames landing recovery. I never actually tested it with litchi.
-
Remember when 2C was a good antiair? Pepperidge farm remembers...... ;~;
-
i wish people would stop leaving after just one win :x
-
off corner unblockable (3D+j.B) 3D+j.B>5C>sj.B>j.421CD>j.B>dj.B>j.C>]421D[>46D>5C>sj.B>j.2C6D>j.C>]6D[>5C>j.B>j.2C>j.B>dj.8BD>j.C>3C>421D(oki)>236B
-
i can't wait for the patch. Kokonoe goes from SSSS tier to SS tier.